Reset turnCach at the begin of the turn

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phosit 2025-09-05 13:09:18 +02:00
parent 911285e625
commit e9339591c2
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GPG key ID: C9430B600671C268

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@ -130,6 +130,7 @@ BasesManager.prototype.createBase = function(gameState, ent, type = BaseManager.
/** TODO check if the new anchorless bases should be added to addBase */
BasesManager.prototype.checkEvents = function(gameState, events)
{
this.turnCache = {};
let addBase = false;
for (const evt of events.Destroy)
@ -760,7 +761,6 @@ BasesManager.prototype.update = function(gameState, queues, events)
{
Engine.ProfileStart("BasesManager update");
this.turnCache = {};
this.assignGatherers();
let nbBases = this.baseManagers.length;
let activeBase = false;