ptolemaic galatian shields for basic, advanced and elite with specular maps.

This was SVN commit r13921.
This commit is contained in:
Enrique 2013-09-30 19:03:09 +00:00
parent 1f032b7c59
commit cbe103bdfe
37 changed files with 785 additions and 3 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/ptol_thureos.dae</mesh>
</variant>
</group>
<group>
<variant name="G">
<textures>
<texture file="props/shield/ptol_thureos_galatian_g.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_a_metal_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="H">
<textures>
<texture file="props/shield/ptol_thureos_galatian_h.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_b_metal_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="I">
<textures>
<texture file="props/shield/ptol_thureos_galatian_i.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="J">
<textures>
<texture file="props/shield/ptol_thureos_galatian_j.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_a_metal_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="K">
<textures>
<texture file="props/shield/ptol_thureos_galatian_k.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_b_metal_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="L">
<textures>
<texture file="props/shield/ptol_thureos_galatian_l.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/ptol_thureos.dae</mesh>
</variant>
</group>
<group>
<variant name="A">
<textures>
<texture file="props/shield/ptol_thureos_galatian_a.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="B">
<textures>
<texture file="props/shield/ptol_thureos_galatian_b.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_b_wood_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="C">
<textures>
<texture file="props/shield/ptol_thureos_galatian_c.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_c_wood_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="D">
<textures>
<texture file="props/shield/ptol_thureos_galatian_d.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="E">
<textures>
<texture file="props/shield/ptol_thureos_galatian_e.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_b_wood_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="F">
<textures>
<texture file="props/shield/ptol_thureos_galatian_f.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_c_wood_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/ptol_thureos.dae</mesh>
</variant>
</group>
<group>
<variant name="M">
<textures>
<texture file="props/shield/ptol_thureos_galatian_m.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="N">
<textures>
<texture file="props/shield/ptol_thureos_galatian_n.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_b_metal_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="O">
<textures>
<texture file="props/shield/ptol_thureos_galatian_o.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="P">
<textures>
<texture file="props/shield/ptol_thureos_galatian_p.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_a_metal_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Q">
<textures>
<texture file="props/shield/ptol_thureos_galatian_q.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_b_metalcap_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="R">
<textures>
<texture file="props/shield/ptol_thureos_galatian_r.png" name="baseTex"/>
<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
</animations>
<mesh>skeletal/m_tights.dae</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/shields/ptol_thureos_galatian_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tattoos-1">
<mesh>skeletal/m_tights.dae</mesh>
<textures><texture file="skeletal/celt_ijv_e_01.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Tattoos-2">
<mesh>skeletal/m_tights.dae</mesh>
<textures><texture file="skeletal/celt_ijv_e_02.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="Tattoos-3">
<mesh>skeletal/m_tights.dae</mesh>
<textures><texture file="skeletal/kart_isw_a_01.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="Tattoos-4">
<mesh>skeletal/m_tights.dae</mesh>
<textures><texture file="skeletal/kart_isw_a_02.dds" name="baseTex"/></textures>
</variant>
<variant frequency="10" name="Trousers-1">
<mesh>skeletal/m_pants.dae</mesh>
<textures><texture file="skeletal/kart_isw_a_03.dds" name="baseTex"/></textures>
</variant>
<variant frequency="10" name="Trousers-2">
<mesh>skeletal/m_pants.dae</mesh>
<textures><texture file="skeletal/kart_isw_a_04.dds" name="baseTex"/></textures>
</variant>
<variant frequency="20" name="Trousers-3">
<mesh>skeletal/m_pants.dae</mesh>
<textures><texture file="skeletal/kart_isw_a_05.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/ptol_thureos_galatian_b.xml" attachpoint="shield"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Pants-1">
<textures><texture file="skeletal/celt_ijv_a_01.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Pants-2">
<textures><texture file="skeletal/celt_ijv_a_02.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Pants-3">
<textures><texture file="skeletal/celt_ijv_a_03.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Pants-4">
<textures><texture file="skeletal/celt_ijv_a_04.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,170 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
</animations>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/ptol_thureos_galatian_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Body Armour-1">
<mesh>skeletal/m_pants.dae</mesh>
<textures><texture file="skeletal/kart_isw_e_01.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Body Armour-2">
<mesh>skeletal/m_pants_celt.dae</mesh>
<textures><texture file="skeletal/celt_isw_e_02.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
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</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
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<variant name="gather_ore">
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
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<variant name="gather_ruins">
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
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<variant name="Build">
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
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<variant name="carry_food">
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<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
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<prop attachpoint="shield"/>
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<variant name="carry_stone">
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<prop attachpoint="shield"/>
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<variant name="carry_metal">
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<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
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<material>player_trans.xml</material>
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<Entity>units/ptol_infantry_swordsman_a</Entity>
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