Added Lordgood's new britons barracks and defense tower with minimal tweaking

This was SVN commit r13917.
This commit is contained in:
Enrique 2013-09-30 08:14:10 +00:00
parent e24ce51029
commit 1f032b7c59
24 changed files with 235 additions and 4 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brit_barracks_palisade.dae</mesh>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/brit_barracks_props1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/brit_barracks_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brit_barracks_struct1.dae</mesh>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/brit_barracks_weapons.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brit_scout_tower_palisade.dae</mesh>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/brit_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/brit_scout_tower_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/brit_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Celtic Barracks">
<mesh>structural/brit_barracks_struct.dae</mesh>
<props>
<prop actor="props/structures/britons/barracks_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_struct1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_weapons.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_struct1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_weapons.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="gaul outpost a">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/brit_scout_tower_struct.dae</mesh>
<props>
<prop actor="props/structures/britons/outpost_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/outpost_palisade.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/barracks.xml</Actor>
<Actor>structures/britons/barracks.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -13,6 +13,6 @@
<Static width="7.5" depth="7.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/gauls/scout_tower.xml</Actor>
<Actor>structures/britons/scout_tower.xml</Actor>
</VisualActor>
</Entity>