Fix warning messages mentioned by @stan

Thread:
https://wildfiregames.com/forum/index.php?/topic/26012-committed-animations-re-export-and-unit-meshes-fix/page/28/&tab=comments#comment-387360

This was SVN commit r23128.
This commit is contained in:
Alexandermb 2019-11-02 14:34:42 +00:00
parent 03e07ed0a8
commit a1f3d9bf73
20 changed files with 41 additions and 86 deletions

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<variant frequency="1" name="Base">
<mesh>props/new/capes/f_cape_long.dae</mesh>
<textures>
<texture file="props/cape_celt_boudicca.dds" name="baseTex"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<variant frequency="1" name="Base">
<mesh>props/new/capes/m_cape_medium.dae</mesh>
<textures>
<texture file="props/cape_iber_viriato.dds" name="baseTex"/>

View file

@ -99,11 +99,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist_thracian.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_thracian.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -21,7 +21,7 @@
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/brit_boudicca.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_boudicca.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher_fast.xml">
<variant>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_thureophoros.dds" name="baseTex"/>
@ -34,14 +34,10 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -23,7 +23,7 @@
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/iber_viriato.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_viriato.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
<variant file="biped/base_swordsman_shield_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View file

@ -20,7 +20,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
<variant file="biped/base_swordsman_shield_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View file

@ -45,7 +45,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
<variant file="biped/base_swordsman_shield_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View file

@ -10,7 +10,7 @@
<prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_ijv_b_1.dds" name="baseTex"/>
@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -40,11 +40,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -9,7 +9,7 @@
<prop actor="props/units/shields/pers_taka_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_ijv_a_1.dds" name="baseTex"/>
@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -39,11 +39,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher_fast.xml">
<variant>
<mesh>skeletal/new/m_pants_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_elite.xml" attachpoint="head"/>
@ -10,7 +10,7 @@
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -27,14 +27,10 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -10,7 +10,7 @@
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_ijv_e_3.dds" name="baseTex"/>
@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -40,11 +40,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -66,11 +66,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -66,7 +66,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -66,11 +66,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -42,11 +42,7 @@
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready_centurion.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -9,7 +9,7 @@
<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cloak_thracian.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_thracian.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -34,7 +34,7 @@
</variant>
</group>
<group>
<variant file="biped/base_rhomphaia_shield_fast.xml"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -55,11 +55,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cloak_thracian.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_thracian.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -9,7 +9,7 @@
<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cloak_thracian.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_thracian.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/>
@ -42,7 +42,7 @@
</variant>
</group>
<group>
<variant file="biped/base_rhomphaia_shield_fast.xml"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -63,11 +63,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cloak_thracian.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_thracian.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -40,7 +40,6 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_cape_pelt.xml"/>
</variant>
</group>
<material>player_trans.xml</material>
</actor>