mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
parent
67f9f225e5
commit
03e07ed0a8
5 changed files with 12 additions and 24 deletions
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_swordsman_shield_fast_relax.xml">
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<variant>
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<mesh>skeletal/new/m_hero_caros.dae</mesh>
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<props>
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<prop actor="props/units/helmets/old/iber_helmet_hero_01.xml" attachpoint="helmet"/>
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@ -17,7 +17,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/base_swordsman_shield_fast.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/death_infantry.xml"/>
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@ -18,7 +18,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shield_fast_relax.xml"/>
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<variant file="biped/base_swordsman_shield_fast.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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@ -7,7 +7,7 @@
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<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/shields/ptol_thureos_galatian_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
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<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -56,7 +56,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
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<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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@ -77,11 +77,7 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml">
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<props>
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<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="biped/death_cape_gaul.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/ptol_thureos_galatian_b.xml" attachpoint="shield"/>
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<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
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<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -35,7 +35,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
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<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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@ -56,11 +56,7 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml">
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<props>
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<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="biped/death_cape_gaul.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/ptol_thureos_galatian_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
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<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -175,7 +175,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
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<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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@ -196,11 +196,7 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml">
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<props>
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<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="biped/death_cape_gaul.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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