Fix of variants following 80e13ea74a

This was SVN commit r23127.
This commit is contained in:
Alexandermb 2019-11-02 04:25:42 +00:00
parent 67f9f225e5
commit 03e07ed0a8
5 changed files with 12 additions and 24 deletions

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_fast_relax.xml">
<variant>
<mesh>skeletal/new/m_hero_caros.dae</mesh>
<props>
<prop actor="props/units/helmets/old/iber_helmet_hero_01.xml" attachpoint="helmet"/>
@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_fast.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View file

@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_fast_relax.xml"/>
<variant file="biped/base_swordsman_shield_fast.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>

View file

@ -7,7 +7,7 @@
<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/shields/ptol_thureos_galatian_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -56,7 +56,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -77,11 +77,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_gaul.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/ptol_thureos_galatian_b.xml" attachpoint="shield"/>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -35,7 +35,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -56,11 +56,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_gaul.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/ptol_thureos_galatian_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -175,7 +175,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -196,11 +196,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_cape_gaul.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>