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synced 2026-08-15 14:43:32 -07:00
Remove unused ActionButton
Unused and doesn't add value on top of regular wxButton, just a slightly different API. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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2 changed files with 0 additions and 77 deletions
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ActionButton.h"
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BEGIN_EVENT_TABLE(ActionButton, wxButton)
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EVT_BUTTON(wxID_ANY, ActionButton::OnClick)
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END_EVENT_TABLE()
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@ -1,52 +0,0 @@
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/button.h>
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#include <wx/event.h>
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#include <wx/toolbar.h>
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class wxSize;
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class wxString;
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class wxWindow;
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class ActionButton : public wxButton
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{
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typedef void (*actionFun)(void* data);
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public:
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ActionButton(wxWindow *parent,
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const wxString& label,
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actionFun fun,
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void* data,
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const wxSize& size = wxDefaultSize,
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long style = 0)
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: wxButton(parent, wxID_ANY, label, wxDefaultPosition, size, style),
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m_Fun(fun), m_Data(data)
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{
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}
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protected:
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virtual void OnClick(wxCommandEvent&)
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{
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m_Fun(m_Data);
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}
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private:
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actionFun m_Fun;
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void* m_Data;
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DECLARE_EVENT_TABLE();
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};
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