Delete obsolete entity template files

This was SVN commit r7613.
This commit is contained in:
Ykkrosh 2010-06-06 20:38:44 +00:00
parent 23c92b7fe3
commit 72f0638a4b
251 changed files with 0 additions and 9196 deletions

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_foundation">
<Traits>
<Id>
<Generic>Foundation 1x1</Generic>
<Classes>Foundation</Classes>
</Id>
<Footprint>
<Width>6.0</Width>
<Depth>6.0</Depth>
<Height>8.0</Height>
</Footprint>
<Vision>
<Los>2</Los>
</Vision>
</Traits>
<Actor>structures/fndn_1x1.xml</Actor>
</Entity>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Traits>
<Id>
<Generic>Foundation 2x2</Generic>
<Classes>Foundation</Classes>
</Id>
<Footprint>
<Width>9.0</Width>
<Depth>9.0</Depth>
<Height>8.0</Height>
</Footprint>
<Vision>
<Los>2</Los>
</Vision>
</Traits>
<Actor>structures/fndn_2x2.xml</Actor>
</Entity>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Traits>
<Id>
<Generic>Foundation 3x3</Generic>
<Classes>Foundation</Classes>
</Id>
<Footprint>
<Width>13.0</Width>
<Depth>13.0</Depth>
<Height>4.0</Height>
</Footprint>
<Vision>
<Los>3</Los>
</Vision>
</Traits>
<Actor>structures/fndn_3x3.xml</Actor>
</Entity>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Traits>
<Id>
<Generic>Foundation 3x6</Generic>
<Classes>Foundation</Classes>
</Id>
<Footprint>
<Width>17.5</Width>
<Depth>30.0</Depth>
<Height>8.0</Height>
</Footprint>
<Vision>
<Los>6</Los>
</Vision>
</Traits>
<Actor>structures/fndn_3x6.xml</Actor>
</Entity>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Traits>
<Id>
<Generic>Foundation 4x4</Generic>
<Classes>Foundation</Classes>
</Id>
<Footprint>
<Width>18.0</Width>
<Depth>18.0</Depth>
<Height>8.0</Height>
</Footprint>
<Vision>
<Los>4</Los>
</Vision>
</Traits>
<Actor>structures/fndn_4x4.xml</Actor>
</Entity>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Traits>
<Id>
<Generic>Foundation 5x5</Generic>
<Classes>Foundation</Classes>
</Id>
<Footprint>
<Width>24.0</Width>
<Depth>24.0</Depth>
<Height>8.0</Height>
</Footprint>
<Vision>
<Los>5</Los>
</Vision>
</Traits>
<Actor>structures/fndn_5x5.xml</Actor>
</Entity>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Traits>
<Id>
<Generic>Foundation 6x6</Generic>
<Classes>Foundation</Classes>
</Id>
<Footprint>
<Width>32.0</Width>
<Depth>32.0</Depth>
<Height>8.0</Height>
</Footprint>
<Vision>
<Los>6</Los>
</Vision>
</Traits>
<Actor>structures/fndn_6x6.xml</Actor>
</Entity>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_foundation">
<Traits>
<Id>
<Generic>Foundation Field</Generic>
<Classes>Foundation</Classes>
</Id>
<Footprint>
<Width>10.0</Width>
<Depth>10.0</Depth>
<Height>8.0</Height>
</Footprint>
<Vision>
<Los>6</Los>
</Vision>
</Traits>
<Actor>structures/plot_field_found.xml</Actor>
</Entity>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_foundation">
<Traits>
<Id>
<Generic>Foundation Theatron</Generic>
<Classes>Foundation</Classes>
</Id>
<Footprint>
<Radius>26.0</Radius>
<Height>8.0</Height>
</Footprint>
<Vision>
<Los>6</Los>
</Vision>
</Traits>
<Actor>structures/fndn_theatron.xml</Actor>
</Entity>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_aggressive">
<Traits>
<Id>
<Specific>Bear</Specific>
</Id>
<Supply>
<Max>300</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>1.3</Radius>
<Height>3.5</Height>
</Footprint>
</Traits>
<Actor>fauna/bear.xml</Actor>
</Entity>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_hunt_aggressive"
>
<Traits>
<Id>
<Specific>Boar</Specific>
</Id>
<Supply>
<Max>150</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>1.0</Radius>
<Height>3.5</Height>
</Footprint>
</Traits>
<Actor>fauna/boar.xml</Actor>
</Entity>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_passive">
<Traits>
<Id>
<Specific>Chicken</Specific>
</Id>
<Supply>
<Max>40</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>0.5</Radius>
<Height>1.5</Height>
</Footprint>
</Traits>
<Actor>fauna/chicken.xml</Actor>
</Entity>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_skittish">
<Traits>
<Id>
<Specific>Deer</Specific>
</Id>
</Traits>
<Actions>
<Move>
<Speed>5.0</Speed>
<TurningRadius>5.0</TurningRadius>
<Run>
<Speed>12.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>fauna/deer.xml</Actor>
</Entity>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_hunt_aggressive"
>
<Traits>
<Id>
<Specific>Elephant</Specific>
</Id>
<Supply>
<Max>500</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>2.5</Radius>
<Height>3.5</Height>
</Footprint>
</Traits>
<Actor>fauna/elephant.xml</Actor>
</Entity>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_aggressive">
<Traits>
<Id>
<Specific>African Bush Elephant</Specific>
</Id>
<Supply>
<Max>800</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>3.0</Radius>
<Height>3.5</Height>
</Footprint>
</Traits>
<Actor>fauna/elephant_african_bush.xml</Actor>
</Entity>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_aggressive">
<Traits>
<Id>
<Specific>Infant African Elephant</Specific>
</Id>
<Supply>
<Max>100</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>1.5</Radius>
<Height>1.5</Height>
</Footprint>
</Traits>
<Actor>fauna/elephant_african_baby.xml</Actor>
</Entity>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_aggressive">
<Traits>
<Id>
<Specific>North African Elephant</Specific>
</Id>
<Supply>
<Max>500</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>2.5</Radius>
<Height>3.0</Height>
</Footprint>
</Traits>
<Actor>fauna/elephant_african_forest.xml</Actor>
</Entity>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_skittish">
<Traits>
<Id>
<Specific>Gazelle</Specific>
</Id>
</Traits>
<Actions>
<Move>
<Speed>5.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>15.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>fauna/gazelle.xml</Actor>
</Entity>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_herd_passive">
<Traits>
<Id>
<Specific>Goat</Specific>
</Id>
<Supply>
<Max>120</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>1.0</Radius>
<Height>2.5</Height>
</Footprint>
</Traits>
<Actor>fauna/goat.xml</Actor>
</Entity>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_wild_violent"
>
<Traits>
<Id>
<Specific>Lion</Specific>
</Id>
<Footprint>
<Radius>1.2</Radius>
<Height>2.5</Height>
</Footprint>
</Traits>
<Actor>fauna/lion.xml</Actor>
</Entity>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_herd_passive"
>
<Traits>
<Id>
<Specific>Muskox</Specific>
</Id>
<Supply>
<Max>200</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>1.5</Radius>
<Height>2.5</Height>
</Footprint>
</Traits>
<Actor>fauna/muskox.xml</Actor>
</Entity>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_herd_passive"
>
<Traits>
<Id>
<Specific>Pig</Specific>
</Id>
</Traits>
<Actor>fauna/pig1.xml</Actor>
</Entity>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_hunt_skittish"
>
<Traits>
<Id>
<Specific>Rabbit</Specific>
</Id>
<Supply>
<Max>50</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>0.75</Radius>
<Height>1.0</Height>
</Footprint>
</Traits>
<Actor>fauna/rabbit1.xml</Actor>
</Entity>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_herd_passive"
>
<Traits>
<Id>
<Specific>Sheep</Specific>
</Id>
</Traits>
<Actor>fauna/sheep1.xml</Actor>
</Entity>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_wild_violent"
>
<Traits>
<Id>
<Specific>Tiger</Specific>
</Id>
<Footprint>
<Radius>1.2</Radius>
<Height>2.5</Height>
</Footprint>
</Traits>
<Actor>fauna/tiger.xml</Actor>
</Entity>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_hunt_defensive"
>
<Traits>
<Id>
<Specific>Walrus</Specific>
</Id>
<Supply>
<Max>300</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>2.3</Radius>
<Height>2.5</Height>
</Footprint>
</Traits>
<Actor>fauna/walrus.xml</Actor>
</Entity>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_skittish">
<Traits>
<Id>
<Specific>Wildebeest</Specific>
<History>The wildebeest (plural wildebeest, wildebeests or wildebai), also called the gnu, is an antelope of the genus Connochaetes. It is a hooved (ungulate) mammal. Wildebeest are well known for their annual migration to new pastures in which vast numbers of wildebeest can be seen crossing rivers, such as the Mara River and dying in large numbers as they attempt to reach the other side. Many of them are eaten by crocodiles while others simply drown. Herds of wildebeest possesses what is known as "swarm intelligence", whereby the animals systematically explore and overcome obstacles as one when, for instance, crossing a river or defending against predator attacks.</History>
</Id>
<Supply>
<Max>150</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>1.8</Radius>
<Height>1.8</Height>
</Footprint>
</Traits>
<Actions>
<Move>
<Speed>6.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>15.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>fauna/wildebeest.xml</Actor>
</Entity>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_wild_aggressive"
>
<Traits>
<Id>
<Specific>Wolf</Specific>
</Id>
<Footprint>
<Radius>1.0</Radius>
<Height>2.5</Height>
</Footprint>
</Traits>
<Actor>fauna/wolf.xml</Actor>
</Entity>

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_fauna_wild_aggressive"
>
<Traits>
<Id>
<Specific>Snow Wolf</Specific>
</Id>
<Footprint>
<Radius>1.0</Radius>
<Height>2.5</Height>
</Footprint>
</Traits>
<Actor>fauna/wolf_snow.xml</Actor>
</Entity>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_skittish">
<Traits>
<Id>
<Specific>Zebra</Specific>
</Id>
<Supply>
<Max>150</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>1.8</Radius>
<Height>1.8</Height>
</Footprint>
</Traits>
<Actions>
<Move>
<Speed>6.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>15.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>fauna/zebra.xml</Actor>
</Entity>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_bush_berry">
<Traits>
<Id>
<Icon_Cell>6</Icon_Cell>
</Id>
</Traits>
<Actor>props/flora/foliagebush.xml</Actor>
</Entity>

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@ -1,33 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_flora_tree"
>
<Traits>
<Id>
<Internal_Only />
<Specific>Deciduous Bush</Specific>
<Classes>Bush</Classes>
<History>A deciduous bush commonly found in temperate forests and wild fields.</History>
</Id>
<Supply>
<Max>50</Max>
<Type>wood</Type>
</Supply>
<Footprint>
<Radius>3.0</Radius>
<Height>3.0</Height>
</Footprint>
</Traits>
<Actor>props/flora/bush_tempe_a.xml</Actor>
</Entity>

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_flora_tree"
>
<Traits>
<Id>
<Internal_Only />
<Specific>Aleppo Pine Tree</Specific>
<Classes>Pine Tree</Classes>
<History>This pine has an irregular shap and can be found in the highlands of the Mediterranean area.</History>
</Id>
</Traits>
<Actor>flora/trees/aleppo_pine.xml</Actor>
</Entity>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_tree">
<Traits>
<Id>
<Internal_Only />
<Icon_Cell>3</Icon_Cell>
<Specific>Baobab</Specific>
<Classes>Tree, Baobab</Classes>
<History>The baobab is the giant African tree that dots the landscape of the African savannah.</History>
</Id>
<Footprint>
<Radius>2.5</Radius>
<Height>10.0</Height>
</Footprint>
<Supply>
<Max>300</Max>
<Type>wood</Type>
</Supply>
</Traits>
<Actor>flora/trees/baobab.xml</Actor>
</Entity>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_tree">
<Traits>
<Id>
<Internal_Only />
<Icon_Cell>3</Icon_Cell>
<Specific>Carob Tree</Specific>
<Classes>Tree, Carob</Classes>
<History>The carob is a leafed evergreen common in the Aegean Sea region.</History>
</Id>
</Traits>
<Actor>flora/trees/carob.xml</Actor>
</Entity>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_tree">
<Traits>
<Id>
<Internal_Only />
<Icon_Cell>1</Icon_Cell>
<Specific>Date Palm</Specific>
<Classes>Palm Tree</Classes>
<History>The Date Palm is found all over the Southern and Eastern Mediterranean. Their fruit, the date, is an important food crop in ancient and modern times.</History>
</Id>
</Traits>
<Actor>flora/trees/palm_date.xml</Actor>
</Entity>

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_flora_tree"
>
<Traits>
<Id>
<Internal_Only />
<Specific>European Beech Tree</Specific>
<Classes>European Beech</Classes>
<History>The European Beech is common throughout Europe.</History>
</Id>
</Traits>
<Actor>flora/trees/european_beech.xml</Actor>
</Entity>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_tree">
<Traits>
<Id>
<Internal_Only />
<Icon_Cell>4</Icon_Cell>
<Specific>Mediterranean Fan Palm</Specific>
<Classes>Palm Tree</Classes>
<History>The Mediterranean Fan Palm is common throughout low-lying areas around the Mediterranean Sea.</History>
</Id>
</Traits>
<Actor>flora/trees/palm_medit_fan_palm.xml</Actor>
</Entity>

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_flora_tree"
>
<Traits>
<Id>
<Internal_Only />
<Specific>Oak Tree</Specific>
<Classes>Oak</Classes>
<History>A deciduous tree of the genus Quercus; has acorns and lobed leaves.</History>
</Id>
</Traits>
<Actor>flora/trees/oak.xml</Actor>
</Entity>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_flora_tree"
>
<Traits>
<Id>
<Internal_Only />
<Specific>Large Oak Tree</Specific>
<Classes>Oak</Classes>
<History>A deciduous tree of the genus Quercus; has acorns and lobed leaves. This one has grown large due to copious amounts of sun, water, and soil nutrients.</History>
</Id>
<Supply>
<Max>200</Max>
<Type>wood</Type>
</Supply>
</Traits>
<Actor>flora/trees/oak_large.xml</Actor>
</Entity>

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_flora_tree"
>
<Traits>
<Id>
<Internal_Only />
<Specific>Pine Tree</Specific>
<Classes>Pine</Classes>
<History>The pine is an evergreen conifer.</History>
</Id>
</Traits>
<Actor>flora/trees/pine.xml</Actor>
</Entity>

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_flora_tree"
>
<Traits>
<Id>
<Internal_Only />
<Specific>Pine Tree</Specific>
<Classes>Pine</Classes>
<History>The pine is an evergreen conifer.</History>
</Id>
</Traits>
<Actor>flora/trees/pine_w.xml</Actor>
</Entity>

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_flora_tree"
>
<Traits>
<Id>
<Internal_Only />
<Specific>Poplar Tree</Specific>
<Classes>Poplar</Classes>
<History>The poplar is a leafed deciduous.</History>
</Id>
</Traits>
<Actor>flora/trees/poplar.xml</Actor>
</Entity>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_tree">
<Traits>
<Id>
<Internal_Only />
<Icon_Cell>5</Icon_Cell>
<Specific>Lombardy Poplar Tree</Specific>
<Classes>Poplar</Classes>
<History>The lombardy poplar is an leafed deciduous.</History>
</Id>
</Traits>
<Actor>flora/trees/lumbardypoplar.xml</Actor>
</Entity>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_tree">
<Traits>
<Id>
<Internal_Only />
<Icon_Cell>2</Icon_Cell>
<Specific>Senegal Date Palm</Specific>
<Classes>Palm Tree</Classes>
<History>The Senegal Date Palm is an evergreen palm tree generally found on the continent of Africa. Their fruit, the date, is an important food crop in ancient and modern times.</History>
</Id>
</Traits>
<Actor>flora/trees/palm_senegal_date.xml</Actor>
</Entity>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_mineral">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/metalmine_alpine.xml</Actor>
</Entity>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_mineral">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/metalmine_desert_small.xml</Actor>
</Entity>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_mineral">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/metalmine_granite_greek.xml</Actor>
</Entity>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_mineral">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/metalmine_mediterranean.xml</Actor>
</Entity>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_mineral">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/metalmine_granite_temperate.xml</Actor>
</Entity>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_mineral">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/metalmine_tropic.xml</Actor>
</Entity>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_rock">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/stonemine_alpine_a.xml</Actor>
</Entity>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_rock">
<Traits>
<Id>
<Icon_Cell>1</Icon_Cell>
</Id>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
<Footprint>
<Radius>4.25</Radius>
<Height>4.0</Height>
</Footprint>
</Traits>
<Actor>geology/stonemine_desert_small.xml</Actor>
</Entity>

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_geo_rock"
> <Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/stonemine_granite_greek.xml</Actor>
</Entity>

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_geo_rock"
> <Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/light.xml</Actor>
</Entity>

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@ -1,12 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_rock"> <Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/stonemine_mediterranean.xml</Actor>
</Entity>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_rock">
<Traits>
<Id>
<Icon_Cell>1</Icon_Cell>
</Id>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
<Footprint>
<Radius>4.25</Radius>
<Height>4.0</Height>
</Footprint>
</Traits>
<Actor>geology/stonemine_savanna_small.xml</Actor>
</Entity>

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_geo_rock"
> <Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/stonemine_granite.xml</Actor>
</Entity>

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_rock">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/stonemine_tropic.xml</Actor>
</Entity>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_gaia_settlement">
<Actor>structures/wrld_settlement_1.xml</Actor>
</Entity>

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@ -1,56 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_super_infantry">
<Traits>
<Id>
<Icon_Cell>12</Icon_Cell>
<Specific>Hypaspistai</Specific>
<Civ>Macedonians</Civ>
<History>The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors."</History>
</Id>
<Promotion>
<Entity>camp_mace_hypaspist_argyraspidai</Entity>
<Req>500</Req>
</Promotion>
<Creation>
<Resource>
<Wood>75</Wood>
<Metal>50</Metal>
</Resource>
</Creation>
<Armour>
<Hack>9.0</Hack>
<Pierce>11.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>135</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>18.0</Hack>
<Pierce>22.0</Pierce>
<Crush>0.0</Crush>
<Speed>1500</Speed>
</Melee>
<Charge>
<Hack>36.0</Hack>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
<Range>3.0</Range>
<Speed>1000</Speed>
</Charge>
</Attack>
<Move>
<Speed>5.5</Speed>
<Run>
<Speed>15.0</Speed>
</Run>
</Move>
</Actions>
<Actor>temp/mace_su1_hypaspist.xml</Actor>
</Entity>

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@ -1,38 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="other/camp_mace_hypaspist">
<Traits>
<Id>
<Icon_Cell>12</Icon_Cell>
<Specific>Hypaspistai Argyraspis</Specific>
</Id>
<Armour>
<Hack>10.0</Hack>
<Pierce>13.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Health>
<Max>145</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>24.0</Pierce>
</Melee>
<Charge>
<Hack>40.0</Hack>
<Pierce>48.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>5.0</Speed>
<Run>
<Speed>15.0</Speed>
</Run>
</Move>
</Actions>
<Actor>temp/mace_su1_argyraspis.xml</Actor>
</Entity>

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@ -1,39 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_military_barracks"
>
<Traits>
<Id>
<Specific>Gwersyllty</Specific>
<Civ>Celts</Civ>
<History>I could not find any evidence of a central military structure, but I?m giving them one for gameplay reasons. Their training would have been performed in an open area, and on the battle field. They would have been housed in their home. The blacksmith would probably have been a part of the blacksmith?s home. The men were responsible for making or scavengering their own weapons.</History>
</Id>
<Population>
<Add>7</Add>
</Population>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Infantry_Spearman_B />
<Infantry_Javelinist_B />
<Cavalry_Javelinist_B />
<Cavalry_Spearman_B />
<Cavalry_Swordsman_B />
</Train>
</List>
</Create>
</Actions>
<Actor>structures/celts/barracks.xml</Actor>
</Entity>

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@ -1,34 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_civic_civil_centre"
>
<Traits>
<Id>
<Specific>Caer</Specific>
<Civ>Celts</Civ>
<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
</Id>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Infantry_Spearman_B />
<Infantry_Javelinist_B />
<Cavalry_Javelinist_B />
</Train>
</List>
</Create>
</Actions>
<Actor>structures/celts/civil_centre.xml</Actor>
</Entity>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_corral">
<Traits>
<Id>
<Specific>Cavalidos</Specific>
<Civ>Celts</Civ>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
</Id>
</Traits>
<Actor>structures/plot_corral.xml</Actor>
</Entity>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_military_dock">
<Traits>
<Id>
<Specific>Crannog</Specific>
<Civ>Celts</Civ>
<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Ship_Trireme />
<Ship_Merchant />
</Train>
<Research />
</List>
</Create>
</Actions>
<Actor>structures/celts/dock.xml</Actor>
</Entity>

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_economic_farmstead">
<Traits>
<Id>
<Specific>Ffermdy</Specific>
<Civ>Celts</Civ>
<History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History>
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/farmstead.xml</Actor>
</Entity>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_field">
<Traits>
<Id>
<Specific>Varmo</Specific>
<Civ>Celts</Civ>
<History>A farmer's field. The Celts were good farmers.</History>
</Id>
</Traits>
<Actor>props/special/common/field_grain.xml</Actor>
</Entity>

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@ -1,36 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_military_fortress">
<Traits>
<Id>
<Icon_Cell>62</Icon_Cell>
<Specific>Brythonic Broch</Specific>
<Civ>Celts</Civ>
<History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History>
<Tooltip>Trains Brythonic Heroes, Super Units, and Siege Ram.</Tooltip>
</Id>
<Footprint>
<Radius>8.0</Radius>
<Height>16.0</Height>
</Footprint>
<Population>
<Add>22</Add>
</Population>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Super_Cavalry_Brit />
<Super_Infantry_Brit />
<Hero_Boudicca />
<Hero_Caratacos />
<Hero_Cynvelin />
</Train>
<Research>
</Research>
</List>
</Create>
</Actions>
<Actor>structures/celts/fortress_briton.xml</Actor>
</Entity>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_military_fortress">
<Traits>
<Id>
<Specific>Gallic Dun</Specific>
<Civ>Celts</Civ>
<History>Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.</History>
<Tooltip>Trains Gallic Heroes, Super Units, and Siege Ram.</Tooltip>
</Id>
<Population>
<Add>22</Add>
</Population>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Super_Cavalry_Gaul />
<Super_Infantry_Gaul />
<Hero_Vercingetorix />
<Hero_Brennus />
<Hero_Britomartus />
</Train>
<Research>
</Research>
</List>
</Create>
</Actions>
<Actor>structures/celts/fortress_gallic.xml</Actor>
</Entity>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_civic_house"
>
<Traits>
<Id>
<Specific>Annedd</Specific>
<Civ>Celts</Civ>
<History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History>
</Id>
</Traits>
<Actor>structures/celts/house.xml</Actor>
</Entity>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_economic_market"
>
<Traits>
<Id>
<Specific>Marchnaty</Specific>
<Civ>Celts</Civ>
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
</Id>
<Population>
<Add>12</Add>
</Population>
</Traits>
<Actor>structures/celts/market.xml</Actor>
</Entity>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_economic_mill"
>
<Traits>
<Id>
<Specific>Ystordy</Specific>
<Civ>Celts</Civ>
<History>In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging.</History>
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/mill.xml</Actor>
</Entity>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_special">
<Traits>
<Id>
<Icon_Cell>63</Icon_Cell>
<Specific>Ffactri</Specific>
<Civ>Celts</Civ>
<History>The Celts developed the first rotary flour mill.</History>
<Tooltip>Increases Farm output +15% per Territory.</Tooltip>
</Id>
<Population>
<Add>2</Add>
</Population>
<Footprint>
<Radius>8.0</Radius>
<Height>6.0</Height>
</Footprint>
</Traits>
<Actor>structures/celts/special.xml</Actor>
</Entity>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_defense_scout_tower"
>
<Traits>
<Id>
<Specific>Tyrau</Specific>
<Civ>Celts</Civ>
<History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History>
</Id>
</Traits>
<Actor>structures/celts/scout_tower.xml</Actor>
</Entity>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_civic_temple"
>
<Traits>
<Id>
<Specific>Addoldy</Specific>
<Civ>Celts</Civ>
<History>Classical Historians gave account to gruesome sacrifices done in dark forest groves. Trees were of great importance to the Celts. The word Druid is closely related to the word for oak.</History>
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/temple.xml</Actor>
</Entity>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_defense_wall"
>
<Traits>
<Id>
<Specific>Gwarchglawdd</Specific>
<Civ>Celts</Civ>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Id>
</Traits>
<Actor>structures/celts/wall.xml</Actor>
</Entity>

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@ -1,12 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_defense_wall_gate">
<Traits>
<Id>
<Specific>(Insert name here)</Specific>
<Civ>Celts</Civ>
<History>(Insert History Here)</History>
</Id>
</Traits>
<Actor>structures/celts/wall_gate.xml</Actor>
</Entity>

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@ -1,20 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_defense_wall">
<Traits>
<Id>
<Specific>Gwarchglawdd</Specific>
<Civ>Celts</Civ>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Id>
</Traits>
<Actor>structures/celts/wall.xml</Actor>
</Entity>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_defense_scout_tower"
>
<Traits>
<Id>
<Specific>Tyrau</Specific>
<Civ>Celts</Civ>
<History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History>
</Id>
</Traits>
<Actor>structures/celts/wall_turret.xml</Actor>
</Entity>

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@ -1,36 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_military_barracks">
<Traits>
<Id>
<Specific>Strategion</Specific>
<Civ>Hellenes</Civ>
<History>The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
</Id>
<Creation>
<Time>44</Time>
</Creation>
<Health>
<Max>2200</Max>
</Health>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Infantry_Spearman_B />
<Infantry_Javelinist_B />
<Infantry_Archer_B />
<Cavalry_Swordsman_B />
</Train>
<Research>
<Hele_Spearman_Armour_1 />
<Hele_Spearman_Speed_1 />
</Research>
</List>
</Create>
</Actions>
<Actor>structures/hellenes/barracks.xml</Actor>
</Entity>

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@ -1,38 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_civic_civil_centre"
>
<Traits>
<Id>
<Specific>Agora</Specific>
<Civ>Hellenes</Civ>
<History>The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests.</History>
</Id>
<Creation>
<Time>66</Time>
</Creation>
<Health>
<Max>3300</Max>
</Health>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Infantry_Spearman_B />
<Infantry_Javelinist_B />
<Cavalry_Swordsman_B />
</Train>
</List>
</Create>
</Actions>
<Actor>structures/hellenes/civic_centre_new.xml</Actor>
</Entity>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_corral">
<Traits>
<Id>
<Specific>Stavlos</Specific>
<Civ>Hellenes</Civ>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
</Id>
<Creation>
<Time>11</Time>
</Creation>
<Health>
<Max>110</Max>
</Health>
</Traits>
<Actor>structures/plot_corral.xml</Actor>
</Entity>

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@ -1,33 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_military_dock">
<Traits>
<Id>
<Specific>Limenos</Specific>
<Civ>Hellenes</Civ>
<History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.</History>
</Id>
<Creation>
<Time>55</Time>
</Creation>
<Health>
<Max>2750</Max>
</Health>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Ship_Bireme />
<Ship_Trireme />
<Ship_Merchant />
</Train>
<Research>
<Hele_Spearman_Armour_1 />
<Hele_Spearman_Speed_1 />
</Research>
</List>
</Create>
</Actions>
<Actor>structures/hellenes/dock.xml</Actor>
</Entity>

View file

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_economic_farmstead">
<Traits>
<Id>
<Specific>Sitobolion</Specific>
<Civ>Hellenes</Civ>
<History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History>
</Id>
<Creation>
<Time>19.8</Time>
</Creation>
<Health>
<Max>990</Max>
</Health>
</Traits>
<Actor>structures/hellenes/farmstead.xml</Actor>
</Entity>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_field">
<Traits>
<Id>
<Specific>Agros</Specific>
<Civ>Hellenes</Civ>
<History>A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead.</History>
</Id>
<Creation>
<Time>13.2</Time>
</Creation>
<Health>
<Max>132</Max>
</Health>
</Traits>
<Actor>props/special/common/field_grain.xml</Actor>
</Entity>

View file

@ -1,19 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_military_fortress">
<Traits>
<Id>
<Specific>Epiteichisma</Specific>
<Civ>Hellenes</Civ>
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
<Tooltip>Builds Siege Engines. Can garrison many soldiers inside for defense.</Tooltip>
</Id>
<Creation>
<Time>92.4</Time>
</Creation>
<Health>
<Max>4620</Max>
</Health>
</Traits>
<Actor>structures/hellenes/fortress.xml</Actor>
</Entity>

View file

@ -1,46 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_special">
<Traits>
<Id>
<Icon_Cell>63</Icon_Cell>
<Specific>Gymnasion</Specific>
<Civ>Hellenes</Civ>
<History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History>
<Tooltip>Train Super Units and research Osthimos technology.</Tooltip>
</Id>
<Footprint>
<Width>22.0</Width>
<Depth>24.0</Depth>
<Height>8.0</Height>
</Footprint>
<Creation>
<Foundation>foundation_5x5</Foundation>
<Time>44</Time>
<Resource>
<Wood>0</Wood>
<Stone>200</Stone>
<Metal>200</Metal>
</Resource>
</Creation>
<Health>
<Max>2200</Max>
</Health>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Super_Cavalry_Mace/>
<Super_Infantry_Mace/>
<Super_Ranged_Polis/>
<Super_Infantry_Polis/>
</Train>
<Research>
</Research>
</List>
</Create>
</Actions>
<Actor>structures/hellenes/special_gym.xml</Actor>
</Entity>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_civic_house">
<Traits>
<Id>
<Specific>Metathron</Specific>
<Civ>Hellenes</Civ>
<History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>
</Id>
<Creation>
<Time>17.6</Time>
</Creation>
<Health>
<Max>880</Max>
</Health>
</Traits>
<Actor>structures/hellenes/house.xml</Actor>
</Entity>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_economic_market">
<Traits>
<Id>
<Specific>Emporion</Specific>
<Civ>Hellenes</Civ>
<History>Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well.</History>
</Id>
<Creation>
<Time>33</Time>
</Creation>
<Health>
<Max>1650</Max>
</Health>
</Traits>
<Actor>structures/hellenes/market.xml</Actor>
</Entity>

View file

@ -1,33 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_economic_mill">
<Traits>
<Id>
<Specific>Anakeion</Specific>
<Civ>Hellenes</Civ>
<History>Resources and building materials were kept in warehouses.</History>
</Id>
<Creation>
<Time>17.6</Time>
</Creation>
<Health>
<Max>880</Max>
</Health>
</Traits>
<Actions>
<Create>
<List>
<Research>
<Hele_Stone_1 />
<Hele_Wedge_And_Mallet />
<Hele_Helots />
<Hele_Slaves />
</Research>
</List>
</Create>
</Actions>
<Actor>structures/hellenes/mill.xml</Actor>
</Entity>

View file

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_defense_scout_tower">
<Traits>
<Id>
<Specific>Pyrgion</Specific>
<Civ>Hellenes</Civ>
<History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
</Id>
<Creation>
<Time>26.4</Time>
</Creation>
<Health>
<Max>1320</Max>
</Health>
</Traits>
<Actor>structures/hellenes/scout_tower.xml</Actor>
</Entity>

View file

@ -1,32 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_civic_temple">
<Traits>
<Id>
<Specific>Anaktoron</Specific>
<Civ>Hellenes</Civ>
<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
</Id>
<Footprint>
<Width>17.5</Width>
<Depth>30.0</Depth>
<Height>12.0</Height>
</Footprint>
<Creation>
<Time>44</Time>
</Creation>
<Health>
<Max>2200</Max>
</Health>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Support_Healer />
</Train>
</List>
</Create>
</Actions>
<Actor>structures/hellenes/temple_new.xml</Actor>
</Entity>

View file

@ -1,28 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_special">
<Traits>
<Id>
<Specific>Theatron</Specific>
<Civ>Hellenes</Civ>
<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.</History>
<Tooltip>Build one of these to take advantage of the Hellenisation civ bonus.</Tooltip>
</Id>
<Creation>
<Foundation>foundation_theatron</Foundation>
<Time>110</Time>
<Resource>
<Wood>200</Wood>
<Stone>500</Stone>
</Resource>
</Creation>
<Health>
<Max>5500</Max>
</Health>
<Footprint>
<Radius>26.0</Radius>
<Height>8.0</Height>
</Footprint>
</Traits>
<Actor>structures/hellenes/special_theatre.xml</Actor>
</Entity>

View file

@ -1,49 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_special">
<Traits>
<Id>
<Icon_Cell>24</Icon_Cell>
<Specific>Tholos</Specific>
<Civ>Hellenes</Civ>
<History>The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls.</History>
<Tooltip>Special Building. Trains Heroes and Researches Special Technologies.</Tooltip>
</Id>
<Footprint>
<Radius>10.0</Radius>
<Height>8.0</Height>
</Footprint>
<Creation>
<Time>44</Time>
<Resource>
<Food>0</Food>
<Wood>0</Wood>
<Stone>100</Stone>
<Metal>200</Metal>
</Resource>
</Creation>
<Health>
<Max>2200</Max>
</Health>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Hero_Alexander/>
<Hero_Demetrius/>
<Hero_Philip/>
<Hero_Leonidas/>
<Hero_Themistocles/>
<Hero_Xenophon/>
</Train>
<Research>
</Research>
</List>
</Create>
</Actions>
<Actor>structures/hellenes/tholos.xml</Actor>
</Entity>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_defense_wall">
<Traits>
<Id>
<Specific>Teichos</Specific>
<Civ>Hellenes</Civ>
<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Id>
<Creation>
<Time>11</Time>
</Creation>
<Health>
<Max>2200</Max>
</Health>
</Traits>
<Actor>structures/hellenes/wall.xml</Actor>
</Entity>

View file

@ -1,25 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_defense_wall_gate">
<Traits>
<Id>
<Specific>Pule</Specific>
<Civ>Hellenes</Civ>
<History>(Insert history)</History>
</Id>
<Creation>
<Time>16.5</Time>
</Creation>
<Health>
<Max>3300</Max>
</Health>
</Traits>
<Actor>structures/hellenes/wall_gate.xml</Actor>
</Entity>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_defense_wall">
<Traits>
<Id>
<Specific>Teichos</Specific>
<Civ>Hellenes</Civ>
<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Id>
<Creation>
<Time>11</Time>
</Creation>
<Health>
<Max>2200</Max>
</Health>
</Traits>
<Actor>structures/hellenes/wall.xml</Actor>
</Entity>

View file

@ -1,25 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_defense_wall_tower">
<Traits>
<Id>
<Specific>Pyrgos</Specific>
<Civ>Hellenes</Civ>
<History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
</Id>
<Creation>
<Time>13.75</Time>
</Creation>
<Health>
<Max>2750</Max>
</Health>
</Traits>
<Actor>structures/hellenes/wall_turret.xml</Actor>
</Entity>

View file

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity>
<!-- Beware! The string "false" maps to 'true'. The only string that maps to 'false' is "". -->
<Traits
extant=""
>
<Id>
<Generic>Corpse</Generic>
</Id>
<Footprint>
<Radius>0.0</Radius>
<Height>1.0</Height>
</Footprint>
</Traits>
</Entity>

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