diff --git a/binaries/data/mods/public/entities/foundation_1x1.xml b/binaries/data/mods/public/entities/foundation_1x1.xml
deleted file mode 100644
index b217282c8d..0000000000
--- a/binaries/data/mods/public/entities/foundation_1x1.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
- Foundation 1x1
-
- Foundation
-
-
-
- 6.0
- 6.0
- 8.0
-
-
-
- 2
-
-
-
-
- structures/fndn_1x1.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/foundation_2x2.xml b/binaries/data/mods/public/entities/foundation_2x2.xml
deleted file mode 100644
index f5ea575536..0000000000
--- a/binaries/data/mods/public/entities/foundation_2x2.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
- Foundation 2x2
-
- Foundation
-
-
-
- 9.0
- 9.0
- 8.0
-
-
-
- 2
-
-
-
-
- structures/fndn_2x2.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/foundation_3x3.xml b/binaries/data/mods/public/entities/foundation_3x3.xml
deleted file mode 100644
index 8b67bf42aa..0000000000
--- a/binaries/data/mods/public/entities/foundation_3x3.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
- Foundation 3x3
-
- Foundation
-
-
-
- 13.0
- 13.0
- 4.0
-
-
-
- 3
-
-
-
-
- structures/fndn_3x3.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/foundation_3x6.xml b/binaries/data/mods/public/entities/foundation_3x6.xml
deleted file mode 100644
index 34e1d69c38..0000000000
--- a/binaries/data/mods/public/entities/foundation_3x6.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
- Foundation 3x6
-
- Foundation
-
-
-
- 17.5
- 30.0
- 8.0
-
-
-
- 6
-
-
-
-
- structures/fndn_3x6.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/foundation_4x4.xml b/binaries/data/mods/public/entities/foundation_4x4.xml
deleted file mode 100644
index fdc4d50649..0000000000
--- a/binaries/data/mods/public/entities/foundation_4x4.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
- Foundation 4x4
-
- Foundation
-
-
-
- 18.0
- 18.0
- 8.0
-
-
-
- 4
-
-
-
-
- structures/fndn_4x4.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/foundation_5x5.xml b/binaries/data/mods/public/entities/foundation_5x5.xml
deleted file mode 100644
index 555d877c7e..0000000000
--- a/binaries/data/mods/public/entities/foundation_5x5.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
- Foundation 5x5
-
- Foundation
-
-
-
- 24.0
- 24.0
- 8.0
-
-
-
- 5
-
-
-
-
- structures/fndn_5x5.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/foundation_6x6.xml b/binaries/data/mods/public/entities/foundation_6x6.xml
deleted file mode 100644
index bf402cda37..0000000000
--- a/binaries/data/mods/public/entities/foundation_6x6.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
- Foundation 6x6
-
- Foundation
-
-
-
- 32.0
- 32.0
- 8.0
-
-
-
- 6
-
-
-
-
- structures/fndn_6x6.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/foundation_field.xml b/binaries/data/mods/public/entities/foundation_field.xml
deleted file mode 100644
index d7479c4799..0000000000
--- a/binaries/data/mods/public/entities/foundation_field.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
- Foundation Field
-
- Foundation
-
-
-
- 10.0
- 10.0
- 8.0
-
-
-
- 6
-
-
-
-
- structures/plot_field_found.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/foundation_theatron.xml b/binaries/data/mods/public/entities/foundation_theatron.xml
deleted file mode 100644
index 92b3f864e7..0000000000
--- a/binaries/data/mods/public/entities/foundation_theatron.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
- Foundation Theatron
-
- Foundation
-
-
-
- 26.0
- 8.0
-
-
-
- 6
-
-
-
-
- structures/fndn_theatron.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_bear.xml b/binaries/data/mods/public/entities/gaia/fauna_bear.xml
deleted file mode 100644
index e8c15c45d1..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_bear.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
-
-
- Bear
-
-
-
-
- 300
- food
- meat
-
-
-
- 1.3
- 3.5
-
-
-
-
- fauna/bear.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_boar.xml b/binaries/data/mods/public/entities/gaia/fauna_boar.xml
deleted file mode 100644
index 5d8c8b1069..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_boar.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
-
- Boar
-
-
-
-
- 150
- food
- meat
-
-
-
- 1.0
- 3.5
-
-
-
-
- fauna/boar.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_chicken.xml b/binaries/data/mods/public/entities/gaia/fauna_chicken.xml
deleted file mode 100644
index 7934c369de..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_chicken.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
-
-
- Chicken
-
-
-
-
- 40
- food
- meat
-
-
-
- 0.5
- 1.5
-
-
-
-
- fauna/chicken.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_deer.xml b/binaries/data/mods/public/entities/gaia/fauna_deer.xml
deleted file mode 100644
index 6a97a24058..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_deer.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
- Deer
-
-
-
-
-
-
-
- 5.0
- 5.0
-
-
- 12.0
- 600.0
- 5.0
-
-
-
-
-
- fauna/deer.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_elephant.xml b/binaries/data/mods/public/entities/gaia/fauna_elephant.xml
deleted file mode 100644
index b4879e5e99..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_elephant.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
-
- Elephant
-
-
-
-
- 500
- food
- meat
-
-
-
- 2.5
- 3.5
-
-
-
-
- fauna/elephant.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_elephant_african_bush.xml b/binaries/data/mods/public/entities/gaia/fauna_elephant_african_bush.xml
deleted file mode 100644
index 7c63684636..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_elephant_african_bush.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- African Bush Elephant
-
-
- 800
- food
- meat
-
-
- 3.0
- 3.5
-
-
- fauna/elephant_african_bush.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_elephant_african_infant.xml b/binaries/data/mods/public/entities/gaia/fauna_elephant_african_infant.xml
deleted file mode 100644
index a486bbb602..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_elephant_african_infant.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- Infant African Elephant
-
-
- 100
- food
- meat
-
-
- 1.5
- 1.5
-
-
- fauna/elephant_african_baby.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_elephant_north_african.xml b/binaries/data/mods/public/entities/gaia/fauna_elephant_north_african.xml
deleted file mode 100644
index 95307d9abe..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_elephant_north_african.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- North African Elephant
-
-
- 500
- food
- meat
-
-
- 2.5
- 3.0
-
-
- fauna/elephant_african_forest.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_gazelle.xml b/binaries/data/mods/public/entities/gaia/fauna_gazelle.xml
deleted file mode 100644
index ffb69d5b0e..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_gazelle.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
- Gazelle
-
-
-
-
-
-
-
- 5.0
- 1.0
-
-
- 15.0
- 600.0
- 5.0
-
-
-
-
-
- fauna/gazelle.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_goat.xml b/binaries/data/mods/public/entities/gaia/fauna_goat.xml
deleted file mode 100644
index 260b301161..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_goat.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- Goat
-
-
- 120
- food
- meat
-
-
- 1.0
- 2.5
-
-
- fauna/goat.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_lion.xml b/binaries/data/mods/public/entities/gaia/fauna_lion.xml
deleted file mode 100644
index cb3c344e50..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_lion.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
-
- Lion
-
-
-
-
-
- 1.2
- 2.5
-
-
-
-
- fauna/lion.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_muskox.xml b/binaries/data/mods/public/entities/gaia/fauna_muskox.xml
deleted file mode 100644
index 41521b312b..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_muskox.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
-
- Muskox
-
-
-
-
- 200
- food
- meat
-
-
-
- 1.5
- 2.5
-
-
-
-
- fauna/muskox.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_pig.xml b/binaries/data/mods/public/entities/gaia/fauna_pig.xml
deleted file mode 100644
index d7ff6a8903..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_pig.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
-
-
-
- Pig
-
-
-
-
-
- fauna/pig1.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_rabbit.xml b/binaries/data/mods/public/entities/gaia/fauna_rabbit.xml
deleted file mode 100644
index b88399d971..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_rabbit.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
-
- Rabbit
-
-
-
-
- 50
- food
- meat
-
-
-
- 0.75
- 1.0
-
-
-
-
- fauna/rabbit1.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_sheep.xml b/binaries/data/mods/public/entities/gaia/fauna_sheep.xml
deleted file mode 100644
index 186db44542..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_sheep.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
-
-
-
- Sheep
-
-
-
-
-
- fauna/sheep1.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_tiger.xml b/binaries/data/mods/public/entities/gaia/fauna_tiger.xml
deleted file mode 100644
index 3556b3743a..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_tiger.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
-
- Tiger
-
-
-
-
-
- 1.2
- 2.5
-
-
-
-
- fauna/tiger.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_walrus.xml b/binaries/data/mods/public/entities/gaia/fauna_walrus.xml
deleted file mode 100644
index b4ed2cc023..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_walrus.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
-
- Walrus
-
-
-
-
- 300
- food
- meat
-
-
-
- 2.3
- 2.5
-
-
-
-
- fauna/walrus.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_wildebeest.xml b/binaries/data/mods/public/entities/gaia/fauna_wildebeest.xml
deleted file mode 100644
index 0853ad41ae..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_wildebeest.xml
+++ /dev/null
@@ -1,31 +0,0 @@
-
-
-
-
-
- Wildebeest
- The wildebeest (plural wildebeest, wildebeests or wildebai), also called the gnu, is an antelope of the genus Connochaetes. It is a hooved (ungulate) mammal. Wildebeest are well known for their annual migration to new pastures in which vast numbers of wildebeest can be seen crossing rivers, such as the Mara River and dying in large numbers as they attempt to reach the other side. Many of them are eaten by crocodiles while others simply drown. Herds of wildebeest possesses what is known as "swarm intelligence", whereby the animals systematically explore and overcome obstacles as one when, for instance, crossing a river or defending against predator attacks.
-
-
- 150
- food
- meat
-
-
- 1.8
- 1.8
-
-
-
-
- 6.0
- 1.0
-
- 15.0
- 600.0
- 5.0
-
-
-
- fauna/wildebeest.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_wolf.xml b/binaries/data/mods/public/entities/gaia/fauna_wolf.xml
deleted file mode 100644
index e17dfa0c98..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_wolf.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
-
- Wolf
-
-
-
-
- 1.0
- 2.5
-
-
-
-
- fauna/wolf.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_wolf_snow.xml b/binaries/data/mods/public/entities/gaia/fauna_wolf_snow.xml
deleted file mode 100644
index ec3ee1cd23..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_wolf_snow.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
-
- Snow Wolf
-
-
-
-
- 1.0
- 2.5
-
-
-
-
- fauna/wolf_snow.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/fauna_zebra.xml b/binaries/data/mods/public/entities/gaia/fauna_zebra.xml
deleted file mode 100644
index fa89bdb3f4..0000000000
--- a/binaries/data/mods/public/entities/gaia/fauna_zebra.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
- Zebra
-
-
- 150
- food
- meat
-
-
- 1.8
- 1.8
-
-
-
-
- 6.0
- 1.0
-
- 15.0
- 600.0
- 5.0
-
-
-
- fauna/zebra.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_bush_berry.xml b/binaries/data/mods/public/entities/gaia/flora_bush_berry.xml
deleted file mode 100644
index d8f804eb97..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_bush_berry.xml
+++ /dev/null
@@ -1,11 +0,0 @@
-
-
-
-
-
- 6
-
-
- props/flora/foliagebush.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_bush_temperate.xml b/binaries/data/mods/public/entities/gaia/flora_bush_temperate.xml
deleted file mode 100644
index 92ed0c3a6f..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_bush_temperate.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
-
- Deciduous Bush
-
- Bush
-
- A deciduous bush commonly found in temperate forests and wild fields.
-
-
-
-
- 50
- wood
-
-
-
- 3.0
- 3.0
-
-
-
-
- props/flora/bush_tempe_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_aleppo_pine.xml b/binaries/data/mods/public/entities/gaia/flora_tree_aleppo_pine.xml
deleted file mode 100644
index ba065e4e87..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_aleppo_pine.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
-
-
-
- Aleppo Pine Tree
-
- Pine Tree
-
- This pine has an irregular shap and can be found in the highlands of the Mediterranean area.
-
-
-
-
-
- flora/trees/aleppo_pine.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_baobab.xml b/binaries/data/mods/public/entities/gaia/flora_tree_baobab.xml
deleted file mode 100644
index de34fa6b16..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_baobab.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
- 3
- Baobab
- Tree, Baobab
- The baobab is the giant African tree that dots the landscape of the African savannah.
-
-
- 2.5
- 10.0
-
-
- 300
- wood
-
-
- flora/trees/baobab.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_carob.xml b/binaries/data/mods/public/entities/gaia/flora_tree_carob.xml
deleted file mode 100644
index 43acec8a33..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_carob.xml
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
-
- 3
- Carob Tree
- Tree, Carob
- The carob is a leafed evergreen common in the Aegean Sea region.
-
-
- flora/trees/carob.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_date_palm.xml b/binaries/data/mods/public/entities/gaia/flora_tree_date_palm.xml
deleted file mode 100644
index 9aa869319f..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_date_palm.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
-
-
-
-
- 1
- Date Palm
- Palm Tree
- The Date Palm is found all over the Southern and Eastern Mediterranean. Their fruit, the date, is an important food crop in ancient and modern times.
-
-
- flora/trees/palm_date.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_euro_beech.xml b/binaries/data/mods/public/entities/gaia/flora_tree_euro_beech.xml
deleted file mode 100644
index 174e2a2a8f..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_euro_beech.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
-
-
-
- European Beech Tree
-
- European Beech
-
- The European Beech is common throughout Europe.
-
-
-
-
-
- flora/trees/european_beech.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_medit_fan_palm.xml b/binaries/data/mods/public/entities/gaia/flora_tree_medit_fan_palm.xml
deleted file mode 100644
index 20fdc94bfe..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_medit_fan_palm.xml
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
-
- 4
- Mediterranean Fan Palm
- Palm Tree
- The Mediterranean Fan Palm is common throughout low-lying areas around the Mediterranean Sea.
-
-
- flora/trees/palm_medit_fan_palm.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_oak.xml b/binaries/data/mods/public/entities/gaia/flora_tree_oak.xml
deleted file mode 100644
index 06a7e06128..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_oak.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
-
-
-
- Oak Tree
-
- Oak
-
- A deciduous tree of the genus Quercus; has acorns and lobed leaves.
-
-
-
-
-
- flora/trees/oak.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_oak_large.xml b/binaries/data/mods/public/entities/gaia/flora_tree_oak_large.xml
deleted file mode 100644
index 046b2875d6..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_oak_large.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
-
-
- Large Oak Tree
-
- Oak
-
- A deciduous tree of the genus Quercus; has acorns and lobed leaves. This one has grown large due to copious amounts of sun, water, and soil nutrients.
-
-
-
-
- 200
- wood
-
-
-
-
- flora/trees/oak_large.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_pine.xml b/binaries/data/mods/public/entities/gaia/flora_tree_pine.xml
deleted file mode 100644
index 5ffc2c4354..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_pine.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
-
-
-
- Pine Tree
-
- Pine
-
- The pine is an evergreen conifer.
-
-
-
-
-
- flora/trees/pine.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_pine_w.xml b/binaries/data/mods/public/entities/gaia/flora_tree_pine_w.xml
deleted file mode 100644
index a073632504..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_pine_w.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
-
-
-
- Pine Tree
-
- Pine
-
- The pine is an evergreen conifer.
-
-
-
-
-
- flora/trees/pine_w.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_poplar.xml b/binaries/data/mods/public/entities/gaia/flora_tree_poplar.xml
deleted file mode 100644
index a7dc0ff587..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_poplar.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
-
-
-
- Poplar Tree
-
- Poplar
-
- The poplar is a leafed deciduous.
-
-
-
-
-
- flora/trees/poplar.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_poplar_lombardy.xml b/binaries/data/mods/public/entities/gaia/flora_tree_poplar_lombardy.xml
deleted file mode 100644
index 355e04b30a..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_poplar_lombardy.xml
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
-
- 5
- Lombardy Poplar Tree
- Poplar
- The lombardy poplar is an leafed deciduous.
-
-
- flora/trees/lumbardypoplar.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/flora_tree_senegal_date_palm.xml b/binaries/data/mods/public/entities/gaia/flora_tree_senegal_date_palm.xml
deleted file mode 100644
index fafabe932e..0000000000
--- a/binaries/data/mods/public/entities/gaia/flora_tree_senegal_date_palm.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
-
-
-
-
- 2
- Senegal Date Palm
- Palm Tree
- The Senegal Date Palm is an evergreen palm tree generally found on the continent of Africa. Their fruit, the date, is an important food crop in ancient and modern times.
-
-
- flora/trees/palm_senegal_date.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/geology_metal_alpine.xml b/binaries/data/mods/public/entities/gaia/geology_metal_alpine.xml
deleted file mode 100644
index 67e31ffa95..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_metal_alpine.xml
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/metalmine_alpine.xml
-
diff --git a/binaries/data/mods/public/entities/gaia/geology_metal_desert_small.xml b/binaries/data/mods/public/entities/gaia/geology_metal_desert_small.xml
deleted file mode 100644
index 5d884cc036..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_metal_desert_small.xml
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/metalmine_desert_small.xml
-
diff --git a/binaries/data/mods/public/entities/gaia/geology_metal_greek.xml b/binaries/data/mods/public/entities/gaia/geology_metal_greek.xml
deleted file mode 100644
index 723f25bf88..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_metal_greek.xml
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/metalmine_granite_greek.xml
-
diff --git a/binaries/data/mods/public/entities/gaia/geology_metal_mediterranean.xml b/binaries/data/mods/public/entities/gaia/geology_metal_mediterranean.xml
deleted file mode 100644
index 1ea225365b..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_metal_mediterranean.xml
+++ /dev/null
@@ -1,13 +0,0 @@
-
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
- geology/metalmine_mediterranean.xml
-
diff --git a/binaries/data/mods/public/entities/gaia/geology_metal_temperate.xml b/binaries/data/mods/public/entities/gaia/geology_metal_temperate.xml
deleted file mode 100644
index c697629191..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_metal_temperate.xml
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/metalmine_granite_temperate.xml
-
diff --git a/binaries/data/mods/public/entities/gaia/geology_metal_tropic.xml b/binaries/data/mods/public/entities/gaia/geology_metal_tropic.xml
deleted file mode 100644
index b3b0d70e17..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_metal_tropic.xml
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/metalmine_tropic.xml
-
diff --git a/binaries/data/mods/public/entities/gaia/geology_stone_alpine_a.xml b/binaries/data/mods/public/entities/gaia/geology_stone_alpine_a.xml
deleted file mode 100644
index c1aa2fa64a..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_stone_alpine_a.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/stonemine_alpine_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/geology_stone_desert_small.xml b/binaries/data/mods/public/entities/gaia/geology_stone_desert_small.xml
deleted file mode 100644
index f69e6a765c..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_stone_desert_small.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
- 1
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
- 4.25
- 4.0
-
-
-
- geology/stonemine_desert_small.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/geology_stone_greek.xml b/binaries/data/mods/public/entities/gaia/geology_stone_greek.xml
deleted file mode 100644
index 20dd1577f2..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_stone_greek.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/stonemine_granite_greek.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/geology_stone_light.xml b/binaries/data/mods/public/entities/gaia/geology_stone_light.xml
deleted file mode 100644
index 78dd6b8ced..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_stone_light.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/light.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/geology_stone_mediterranean.xml b/binaries/data/mods/public/entities/gaia/geology_stone_mediterranean.xml
deleted file mode 100644
index e255792938..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_stone_mediterranean.xml
+++ /dev/null
@@ -1,12 +0,0 @@
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
- geology/stonemine_mediterranean.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/geology_stone_savanna_small.xml b/binaries/data/mods/public/entities/gaia/geology_stone_savanna_small.xml
deleted file mode 100644
index 85299a31ad..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_stone_savanna_small.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
- 1
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
- 4.25
- 4.0
-
-
-
- geology/stonemine_savanna_small.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/geology_stone_temperate.xml b/binaries/data/mods/public/entities/gaia/geology_stone_temperate.xml
deleted file mode 100644
index 82ec2d5578..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_stone_temperate.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/stonemine_granite.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/geology_stone_tropic_a.xml b/binaries/data/mods/public/entities/gaia/geology_stone_tropic_a.xml
deleted file mode 100644
index 0977d1c9b6..0000000000
--- a/binaries/data/mods/public/entities/gaia/geology_stone_tropic_a.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
-
-
-
- Ground
-
- 3.141592
- 3.141592
-
-
-
- geology/stonemine_tropic.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/gaia/special_settlement.xml b/binaries/data/mods/public/entities/gaia/special_settlement.xml
deleted file mode 100644
index 18da63d238..0000000000
--- a/binaries/data/mods/public/entities/gaia/special_settlement.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- structures/wrld_settlement_1.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/other/camp_mace_hypaspist.xml b/binaries/data/mods/public/entities/other/camp_mace_hypaspist.xml
deleted file mode 100644
index d651b4dda5..0000000000
--- a/binaries/data/mods/public/entities/other/camp_mace_hypaspist.xml
+++ /dev/null
@@ -1,56 +0,0 @@
-
-
-
-
-
- 12
- Hypaspistai
- Macedonians
- The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors."
-
-
- camp_mace_hypaspist_argyraspidai
- 500
-
-
-
- 75
- 50
-
-
-
- 9.0
- 11.0
- 14.0
-
-
-
- 135
-
-
-
-
-
- 18.0
- 22.0
- 0.0
- 1500
-
-
-
- 36.0
- 40.0
- 0.0
- 3.0
- 1000
-
-
-
- 5.5
-
- 15.0
-
-
-
- temp/mace_su1_hypaspist.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/other/camp_mace_hypaspist_argyraspidai.xml b/binaries/data/mods/public/entities/other/camp_mace_hypaspist_argyraspidai.xml
deleted file mode 100644
index 7595930ed5..0000000000
--- a/binaries/data/mods/public/entities/other/camp_mace_hypaspist_argyraspidai.xml
+++ /dev/null
@@ -1,38 +0,0 @@
-
-
-
-
-
- 12
- Hypaspistai Argyraspis
-
-
- 10.0
- 13.0
- 15.0
-
-
- 145
-
-
-
-
-
- 20.0
- 24.0
-
-
-
- 40.0
- 48.0
-
-
-
- 5.0
-
- 15.0
-
-
-
- temp/mace_su1_argyraspis.xml
-
diff --git a/binaries/data/mods/public/entities/structures/celt_barracks.xml b/binaries/data/mods/public/entities/structures/celt_barracks.xml
deleted file mode 100644
index 2bc1bbd028..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_barracks.xml
+++ /dev/null
@@ -1,39 +0,0 @@
-
-
-
-
-
-
-
- Gwersyllty
-
- Celts
-
- I could not find any evidence of a central military structure, but I?m giving them one for gameplay reasons. Their training would have been performed in an open area, and on the battle field. They would have been housed in their home. The blacksmith would probably have been a part of the blacksmith?s home. The men were responsible for making or scavengering their own weapons.
-
-
-
-
- 7
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/celts/barracks.xml
-
-
diff --git a/binaries/data/mods/public/entities/structures/celt_civil_centre.xml b/binaries/data/mods/public/entities/structures/celt_civil_centre.xml
deleted file mode 100644
index 272605e7a8..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_civil_centre.xml
+++ /dev/null
@@ -1,34 +0,0 @@
-
-
-
-
-
-
-
- Caer
-
- Celts
-
- This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/celts/civil_centre.xml
-
-
diff --git a/binaries/data/mods/public/entities/structures/celt_corral.xml b/binaries/data/mods/public/entities/structures/celt_corral.xml
deleted file mode 100644
index f8451e2fec..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_corral.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
-
- Cavalidos
-
- Celts
-
- A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.
-
-
-
-
-
- structures/plot_corral.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_dock.xml b/binaries/data/mods/public/entities/structures/celt_dock.xml
deleted file mode 100644
index 9a5e2d8130..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_dock.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
- Crannog
- Celts
- A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.
-
-
- 2
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/celts/dock.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_farmstead.xml b/binaries/data/mods/public/entities/structures/celt_farmstead.xml
deleted file mode 100644
index 5d107cc470..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_farmstead.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Ffermdy
-
- Celts
-
- Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.
-
-
-
-
- 2
-
-
-
-
- structures/celts/farmstead.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_field.xml b/binaries/data/mods/public/entities/structures/celt_field.xml
deleted file mode 100644
index 6ee34129dc..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_field.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
-
- Varmo
-
- Celts
-
- A farmer's field. The Celts were good farmers.
-
-
-
-
-
- props/special/common/field_grain.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_fortress_b.xml b/binaries/data/mods/public/entities/structures/celt_fortress_b.xml
deleted file mode 100644
index 2c45a5289e..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_fortress_b.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
-
- 62
- Brythonic Broch
- Celts
- The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design.
- Trains Brythonic Heroes, Super Units, and Siege Ram.
-
-
- 8.0
- 16.0
-
-
- 22
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/celts/fortress_briton.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_fortress_g.xml b/binaries/data/mods/public/entities/structures/celt_fortress_g.xml
deleted file mode 100644
index 155e8e0799..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_fortress_g.xml
+++ /dev/null
@@ -1,31 +0,0 @@
-
-
-
-
-
- Gallic Dun
- Celts
- Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.
- Trains Gallic Heroes, Super Units, and Siege Ram.
-
-
- 22
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/celts/fortress_gallic.xml
-
diff --git a/binaries/data/mods/public/entities/structures/celt_house.xml b/binaries/data/mods/public/entities/structures/celt_house.xml
deleted file mode 100644
index 19664ef546..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_house.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Annedd
-
- Celts
-
- Celts generally lived in round stone or wattle and daub walled structures with thatched roof.
-
-
-
-
-
- structures/celts/house.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_market.xml b/binaries/data/mods/public/entities/structures/celt_market.xml
deleted file mode 100644
index 0139eed7b6..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_market.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
- Marchnaty
-
- Celts
-
- Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
-
-
-
-
- 12
-
-
-
-
- structures/celts/market.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_mill.xml b/binaries/data/mods/public/entities/structures/celt_mill.xml
deleted file mode 100644
index f39efe9853..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_mill.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
- Ystordy
-
- Celts
-
- In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging.
-
-
-
-
- 2
-
-
-
-
- structures/celts/mill.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_sb1.xml b/binaries/data/mods/public/entities/structures/celt_sb1.xml
deleted file mode 100644
index e313ca3dbb..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_sb1.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
- 63
- Ffactri
- Celts
- The Celts developed the first rotary flour mill.
- Increases Farm output +15% per Territory.
-
-
- 2
-
-
- 8.0
- 6.0
-
-
- structures/celts/special.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_scout_tower.xml b/binaries/data/mods/public/entities/structures/celt_scout_tower.xml
deleted file mode 100644
index e9076997ed..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_scout_tower.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Tyrau
-
- Celts
-
- *I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*
-
-
-
-
-
- structures/celts/scout_tower.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_temple.xml b/binaries/data/mods/public/entities/structures/celt_temple.xml
deleted file mode 100644
index 2c92487b36..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_temple.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
- Addoldy
-
- Celts
-
- Classical Historians gave account to gruesome sacrifices done in dark forest groves. Trees were of great importance to the Celts. The word Druid is closely related to the word for oak.
-
-
-
-
- 2
-
-
-
-
- structures/celts/temple.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_wall.xml b/binaries/data/mods/public/entities/structures/celt_wall.xml
deleted file mode 100644
index 8eca9e3b4d..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_wall.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Gwarchglawdd
-
- Celts
-
- The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.
-
-
-
-
-
- structures/celts/wall.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_wall_gate.xml b/binaries/data/mods/public/entities/structures/celt_wall_gate.xml
deleted file mode 100644
index 5127be386c..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_wall_gate.xml
+++ /dev/null
@@ -1,12 +0,0 @@
-
-
-
-
-
- (Insert name here)
- Celts
- (Insert History Here)
-
-
- structures/celts/wall_gate.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_wall_long.xml b/binaries/data/mods/public/entities/structures/celt_wall_long.xml
deleted file mode 100644
index 816905d6ef..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_wall_long.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Gwarchglawdd
-
- Celts
-
- The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.
-
-
-
-
-
- structures/celts/wall.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/celt_wall_tower.xml b/binaries/data/mods/public/entities/structures/celt_wall_tower.xml
deleted file mode 100644
index 9aedc0fabc..0000000000
--- a/binaries/data/mods/public/entities/structures/celt_wall_tower.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Tyrau
-
- Celts
-
- *I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*
-
-
-
-
-
- structures/celts/wall_turret.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_barracks.xml b/binaries/data/mods/public/entities/structures/hele_barracks.xml
deleted file mode 100644
index 5f48a4a9ed..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_barracks.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
-
- Strategion
- Hellenes
- The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
-
-
-
-
-
- 2200
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/hellenes/barracks.xml
-
diff --git a/binaries/data/mods/public/entities/structures/hele_civil_centre.xml b/binaries/data/mods/public/entities/structures/hele_civil_centre.xml
deleted file mode 100644
index 99bb72dab9..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_civil_centre.xml
+++ /dev/null
@@ -1,38 +0,0 @@
-
-
-
-
-
-
-
- Agora
-
- Hellenes
-
- The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests.
-
-
-
-
-
-
- 3300
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/hellenes/civic_centre_new.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_corral.xml b/binaries/data/mods/public/entities/structures/hele_corral.xml
deleted file mode 100644
index a0d0da7e07..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_corral.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
-
- Stavlos
-
- Hellenes
-
- A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.
-
-
-
-
-
-
- 110
-
-
-
- structures/plot_corral.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_dock.xml b/binaries/data/mods/public/entities/structures/hele_dock.xml
deleted file mode 100644
index 1c167a52b2..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_dock.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
- Limenos
- Hellenes
- Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.
-
-
-
-
-
- 2750
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/hellenes/dock.xml
-
diff --git a/binaries/data/mods/public/entities/structures/hele_farmstead.xml b/binaries/data/mods/public/entities/structures/hele_farmstead.xml
deleted file mode 100644
index 3c28d131f1..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_farmstead.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
- Sitobolion
- Hellenes
- Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
-
-
-
-
-
- 990
-
-
-
- structures/hellenes/farmstead.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_field.xml b/binaries/data/mods/public/entities/structures/hele_field.xml
deleted file mode 100644
index 6bc8a08117..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_field.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
-
- Agros
-
- Hellenes
-
- A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead.
-
-
-
-
-
-
- 132
-
-
-
- props/special/common/field_grain.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_fortress.xml b/binaries/data/mods/public/entities/structures/hele_fortress.xml
deleted file mode 100644
index 6fba694065..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_fortress.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- Epiteichisma
- Hellenes
- The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.
- Builds Siege Engines. Can garrison many soldiers inside for defense.
-
-
-
-
-
- 4620
-
-
- structures/hellenes/fortress.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_gymnasion.xml b/binaries/data/mods/public/entities/structures/hele_gymnasion.xml
deleted file mode 100644
index 9b68c82adf..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_gymnasion.xml
+++ /dev/null
@@ -1,46 +0,0 @@
-
-
-
-
-
- 63
- Gymnasion
- Hellenes
- The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.
- Train Super Units and research Osthimos technology.
-
-
- 22.0
- 24.0
- 8.0
-
-
- foundation_5x5
-
-
- 0
- 200
- 200
-
-
-
- 2200
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/hellenes/special_gym.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_house.xml b/binaries/data/mods/public/entities/structures/hele_house.xml
deleted file mode 100644
index 328128ad14..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_house.xml
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
-
-
- Metathron
- Hellenes
- Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.
-
-
-
-
-
- 880
-
-
- structures/hellenes/house.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_market.xml b/binaries/data/mods/public/entities/structures/hele_market.xml
deleted file mode 100644
index 8f3aad2ffa..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_market.xml
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
-
-
- Emporion
- Hellenes
- Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well.
-
-
-
-
-
- 1650
-
-
- structures/hellenes/market.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_mill.xml b/binaries/data/mods/public/entities/structures/hele_mill.xml
deleted file mode 100644
index 5568f3ffe2..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_mill.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
- Anakeion
- Hellenes
- Resources and building materials were kept in warehouses.
-
-
-
-
-
- 880
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/hellenes/mill.xml
-
-
diff --git a/binaries/data/mods/public/entities/structures/hele_scout_tower.xml b/binaries/data/mods/public/entities/structures/hele_scout_tower.xml
deleted file mode 100644
index f0c6773b1c..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_scout_tower.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
- Pyrgion
- Hellenes
- Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
-
-
-
-
-
- 1320
-
-
-
- structures/hellenes/scout_tower.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_temple.xml b/binaries/data/mods/public/entities/structures/hele_temple.xml
deleted file mode 100644
index 0aac054079..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_temple.xml
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
- Anaktoron
- Hellenes
- The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.
-
-
- 17.5
- 30.0
- 12.0
-
-
-
-
-
- 2200
-
-
-
-
-
-
-
-
-
-
-
- structures/hellenes/temple_new.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_theatron.xml b/binaries/data/mods/public/entities/structures/hele_theatron.xml
deleted file mode 100644
index 3b9fb12a49..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_theatron.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
- Theatron
- Hellenes
- Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.
- Build one of these to take advantage of the Hellenisation civ bonus.
-
-
- foundation_theatron
-
-
- 200
- 500
-
-
-
- 5500
-
-
- 26.0
- 8.0
-
-
-structures/hellenes/special_theatre.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_tholos.xml b/binaries/data/mods/public/entities/structures/hele_tholos.xml
deleted file mode 100644
index 4575c13239..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_tholos.xml
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
-
-
-
-
- 24
- Tholos
- Hellenes
- The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls.
- Special Building. Trains Heroes and Researches Special Technologies.
-
-
- 10.0
- 8.0
-
-
-
-
- 0
- 0
- 100
- 200
-
-
-
- 2200
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-structures/hellenes/tholos.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_wall.xml b/binaries/data/mods/public/entities/structures/hele_wall.xml
deleted file mode 100644
index 1beed06402..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_wall.xml
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
-
-
- Teichos
- Hellenes
- All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.
-
-
-
-
-
- 2200
-
-
- structures/hellenes/wall.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_wall_gate.xml b/binaries/data/mods/public/entities/structures/hele_wall_gate.xml
deleted file mode 100644
index e47878cd66..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_wall_gate.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
- Pule
-
- Hellenes
-
- (Insert history)
-
-
-
-
-
-
- 3300
-
-
-
- structures/hellenes/wall_gate.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_wall_long.xml b/binaries/data/mods/public/entities/structures/hele_wall_long.xml
deleted file mode 100644
index 1beed06402..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_wall_long.xml
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
-
-
- Teichos
- Hellenes
- All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.
-
-
-
-
-
- 2200
-
-
- structures/hellenes/wall.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/structures/hele_wall_tower.xml b/binaries/data/mods/public/entities/structures/hele_wall_tower.xml
deleted file mode 100644
index 01c8f7c602..0000000000
--- a/binaries/data/mods/public/entities/structures/hele_wall_tower.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
- Pyrgos
-
- Hellenes
-
- Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
-
-
-
-
-
-
- 2750
-
-
-
- structures/hellenes/wall_turret.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_corpse.xml b/binaries/data/mods/public/entities/template_corpse.xml
deleted file mode 100644
index 8202d2646c..0000000000
--- a/binaries/data/mods/public/entities/template_corpse.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Corpse
-
-
-
- 0.0
- 1.0
-
-
-
-
-
-
-
diff --git a/binaries/data/mods/public/entities/template_entity.xml b/binaries/data/mods/public/entities/template_entity.xml
deleted file mode 100644
index c5d22e98b7..0000000000
--- a/binaries/data/mods/public/entities/template_entity.xml
+++ /dev/null
@@ -1,103 +0,0 @@
-
-
-
-
- true
-
-
-
-
-
- null
-
-
-
- Ground
-
- 0
- 0
-
-
-
-
- 0.0
- 0.0
- 0.0
-
-
-
- -1.0
- 20
- 2.0
- 0.2
- 15.0
- 0.2
-
- 7
- 28
- bar.dds
-
-
- 0.0
- -1.0
- 20
- 2.0
- 7
- 28
- bar.dds
-
-
- 7.0
- 17
- -1.0
-
-
-
- elite.dds
- 7.0
- 7.0
-
-
-
- 6
- .2
-
-
-
- 1.0
- 0.0
-
-
-
- 7
- 0.2
-
-
- false
-
-
- 0
- false
-
-
-
-
- false
- bar.dds
- 0.15
-
-
-
-
-
- hold
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_entity_full.xml b/binaries/data/mods/public/entities/template_entity_full.xml
deleted file mode 100644
index 8c7b734b20..0000000000
--- a/binaries/data/mods/public/entities/template_entity_full.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
-
-
-
- 0
- 0
- 0
- 0
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/binaries/data/mods/public/entities/template_entity_quasi.xml b/binaries/data/mods/public/entities/template_entity_quasi.xml
deleted file mode 100644
index 45c60878e1..0000000000
--- a/binaries/data/mods/public/entities/template_entity_quasi.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
-
diff --git a/binaries/data/mods/public/entities/template_foundation.xml b/binaries/data/mods/public/entities/template_foundation.xml
deleted file mode 100644
index 445646e0d5..0000000000
--- a/binaries/data/mods/public/entities/template_foundation.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
-
- Foundation
-
- PortraitSheet
-
- Foundation
-
-
-
- 6.0
- 0.0
-
-
-
-
- true
- 12.0
- 5.0
- 0.3
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_gaia.xml b/binaries/data/mods/public/entities/template_gaia.xml
deleted file mode 100644
index cce0f74b9d..0000000000
--- a/binaries/data/mods/public/entities/template_gaia.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
-
- Gaia
-
- Gaia
-
- Gaia
-
- gaia
-
-
-
-
- true
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_gaia_flora.xml b/binaries/data/mods/public/entities/template_gaia_flora.xml
deleted file mode 100644
index af46bb0bea..0000000000
--- a/binaries/data/mods/public/entities/template_gaia_flora.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
-
-
-
- Generic Flora
-
- Flora
-
-
-
-
- 1.5
- 10.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_gaia_flora_bush.xml b/binaries/data/mods/public/entities/template_gaia_flora_bush.xml
deleted file mode 100644
index 696cd331f3..0000000000
--- a/binaries/data/mods/public/entities/template_gaia_flora_bush.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
-
- Bush
-
- Bush
-
- Bushes sometimes bear fruit.
-
-
-
-
- 1.0
- 1.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_gaia_flora_bush_berry.xml b/binaries/data/mods/public/entities/template_gaia_flora_bush_berry.xml
deleted file mode 100644
index 749d5afef5..0000000000
--- a/binaries/data/mods/public/entities/template_gaia_flora_bush_berry.xml
+++ /dev/null
@@ -1,39 +0,0 @@
-
-
-
-
-
-
-
-
- Bush
- Berries
-
- PortraitSheetTree
- 2
-
- Resource
-
- Foragers can gather the fruit from these bushes to accumulate Food.
-
- Berries are tasty, fruity, and scrunchiously crunchable.
-
-
-
-
- Food
- 205
- 115
- 16
-
-
-
- 120
- food
- fruit
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_gaia_flora_tree.xml b/binaries/data/mods/public/entities/template_gaia_flora_tree.xml
deleted file mode 100644
index cf9b30af6a..0000000000
--- a/binaries/data/mods/public/entities/template_gaia_flora_tree.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
- Tree
- PortraitSheetTree
- 0
- Tree, Resource
- Chop these down to accumulate Wood.
-
-
- Wood
- 0
- 64
- 0
-
-
- 100
- wood
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_gaia_geo.xml b/binaries/data/mods/public/entities/template_gaia_geo.xml
deleted file mode 100644
index 2f45d7fa9f..0000000000
--- a/binaries/data/mods/public/entities/template_gaia_geo.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
-
-
- Generic Geology
-
- Geology
-
-
-
-
- 3.5
- 3.5
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_gaia_geo_mineral.xml b/binaries/data/mods/public/entities/template_gaia_geo_mineral.xml
deleted file mode 100644
index 50af83ed08..0000000000
--- a/binaries/data/mods/public/entities/template_gaia_geo_mineral.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
-
- Mineral
-
- PortraitSheetRock
- 1
-
- Mineral, Metal
-
- A mineral deposit, providing access to rare forms of precious metal.
-
-
-
-
- Metal
- 192
- 192
- 0
-
-
-
- 1000
- metal
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_gaia_geo_rock.xml b/binaries/data/mods/public/entities/template_gaia_geo_rock.xml
deleted file mode 100644
index 4ec373c92e..0000000000
--- a/binaries/data/mods/public/entities/template_gaia_geo_rock.xml
+++ /dev/null
@@ -1,34 +0,0 @@
-
-
-
-
-
-
-
-
- Rock
- Rock
-
- PortraitSheetRock
- 0
-
- Rock
-
- A lump of hard common mineral. It can be mined to provide stone building material.
-
-
-
-
- Stone
- 128
- 128
- 128
-
-
-
- 500
- stone
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure.xml b/binaries/data/mods/public/entities/template_structure.xml
deleted file mode 100644
index fa6af5463d..0000000000
--- a/binaries/data/mods/public/entities/template_structure.xml
+++ /dev/null
@@ -1,69 +0,0 @@
-
-
-
-
-
-
-
-
-
-
- Structure
-
- PortraitSheet
-
- Structure
-
-
-
-
- Allied
-
-
- 0
- 0
- 0
- 0
-
-
-
-
- 12.0
-
-
-
-
- 10.0
- 42.0
- 10.0
-
-
-
- 9
- true
-
-
-
-
- true
- 12.0
- 5.0
- 0.3
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_civic.xml b/binaries/data/mods/public/entities/template_structure_civic.xml
deleted file mode 100644
index d3bcba6494..0000000000
--- a/binaries/data/mods/public/entities/template_structure_civic.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
-
- Civic Structure
-
- Civic
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/entities/template_structure_civic_civil_centre.xml
deleted file mode 100644
index 97d05e338c..0000000000
--- a/binaries/data/mods/public/entities/template_structure_civic_civil_centre.xml
+++ /dev/null
@@ -1,88 +0,0 @@
-
-
-
-
-
-
- Civic Centre
- 47
- Housing, Village, CivilCentre
- The heart of the player's empire. Trains Citizen-Soldiers and is used to capture territories by being built on settlements.
-
-
- All
- foundation_6x6
- Settlement
-
-
- 0
- 100
- 100
- 100
-
- CivilCentre
-
-
-
- 32.0
- 32.0
- 8.0
-
-
-
- 15
-
-
-
- 3000
-
-
-
- 20.0
- 40
- 10.0
-
-
-
- 10
-
-
-
- 20
-
-
-
-
- 60
-
-
-
-
-
-
- 0.1
- 0.2
- .9
- 0.4
-
-
-
-
-
-
-
-
-
-
-
-
- 1
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_civic_house.xml b/binaries/data/mods/public/entities/template_structure_civic_house.xml
deleted file mode 100644
index d26ace009c..0000000000
--- a/binaries/data/mods/public/entities/template_structure_civic_house.xml
+++ /dev/null
@@ -1,53 +0,0 @@
-
-
-
-
-
-
- House
- 48
- Housing, Village
- Adds +5 to population limit. Trains Female Citizens.
-
-
- foundation_3x3
-
-
- 100
-
- House
-
-
- 9.0
- 9.0
- 5.0
-
-
- 800
-
-
-
- 10.0
- 40.0
- 5.0
-
-
-
- 5
-
-
- 7
-
-
-
-
-
-
-
-
-
- 1
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_civic_temple.xml b/binaries/data/mods/public/entities/template_structure_civic_temple.xml
deleted file mode 100644
index 7d564d3826..0000000000
--- a/binaries/data/mods/public/entities/template_structure_civic_temple.xml
+++ /dev/null
@@ -1,82 +0,0 @@
-
-
-
-
-
-
-
-
-
- Temple
-
- 58
-
- Town
-
- Trains physicians, researches medical technologies, and provides slow healing to nearby allied organic units. Garrison units inside for even quicker healing.
-
-
-
-
- foundation_3x6
-
-
- 300
-
-
-
-
- 12.0
- 12.0
- 8.0
-
-
-
-
- 40
- 5
- 1000
- 1.0
- 1.0
- 0.0
- 0.6
-
-
-
-
- 2000
-
-
-
- 20.0
- 40.0
- 10.0
-
-
-
- 5
-
-
- 10
-
-
- 15
-
-
-
-
-
-
-
-
-
-
-
-
- 1
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_defense_scout_tower.xml b/binaries/data/mods/public/entities/template_structure_defense_scout_tower.xml
deleted file mode 100644
index 49a7cf4ee5..0000000000
--- a/binaries/data/mods/public/entities/template_structure_defense_scout_tower.xml
+++ /dev/null
@@ -1,54 +0,0 @@
-
-
-
-
-
-
-
-
-
- Outpost
-
- 53
-
- Village
-
- Provides reconnaissance and defense against attackers when garrisoned.
-
-
-
-
- foundation_2x2
-
-
- 50
- 50
-
- ScoutTower
-
-
-
- 6.0
- 6.0
- 8.0
-
-
-
- 5
-
-
-
- 1200
-
-
-
- 15.0
- 40.0
- 10.0
-
-
- 12
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_defense_wall.xml b/binaries/data/mods/public/entities/template_structure_defense_wall.xml
deleted file mode 100644
index efbf13eb1e..0000000000
--- a/binaries/data/mods/public/entities/template_structure_defense_wall.xml
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
- Wall
- 54
- Village
- Protects a town, closes off choke points, and defends resource sites.
-
-
- foundation_1x1
-
- 20
-
-
-
- 6.0
- 6.0
- 8.0
-
-
- 2000
-
-
- 20.0
- 40.0
- 10.0
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_defense_wall_gate.xml b/binaries/data/mods/public/entities/template_structure_defense_wall_gate.xml
deleted file mode 100644
index 388b5915e3..0000000000
--- a/binaries/data/mods/public/entities/template_structure_defense_wall_gate.xml
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
- Gate
- 56
- Village
- Gates allow allied units access through a wall, but are also its most vulnerable point.
-
-
- foundation_1x1
-
- 100
-
-
-
- 6.0
- 6.0
- 8.0
-
-
- 3000
-
-
- 15.0
- 40.0
- 10.0
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/entities/template_structure_defense_wall_tower.xml
deleted file mode 100644
index 51c8847766..0000000000
--- a/binaries/data/mods/public/entities/template_structure_defense_wall_tower.xml
+++ /dev/null
@@ -1,51 +0,0 @@
-
-
-
-
-
-
-
-
-
- Tower
-
- 55
-
- Village
-
- Towers can be garrisoned to defend a city wall against attackers.
-
-
-
-
- foundation_2x2
-
- 25
-
-
-
-
- 6.0
- 6.0
- 8.0
-
-
-
- 4
-
-
-
- 2500
-
-
-
- 20.0
- 40.0
- 10.0
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_economic.xml b/binaries/data/mods/public/entities/template_structure_economic.xml
deleted file mode 100644
index 20c963d7c0..0000000000
--- a/binaries/data/mods/public/entities/template_structure_economic.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
-
- Economic Structure
-
- Economic
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_economic_farmstead.xml b/binaries/data/mods/public/entities/template_structure_economic_farmstead.xml
deleted file mode 100644
index 75d187bb7d..0000000000
--- a/binaries/data/mods/public/entities/template_structure_economic_farmstead.xml
+++ /dev/null
@@ -1,63 +0,0 @@
-
-
-
-
-
-
-
- Farmstead
-
- 49
-
- Village
-
- Gather food within this building's aura.
-
-
-
-
- foundation_3x3
- Farmstead
-
-
- 100
-
-
-
-
- 12.0
- 12.0
- 8.0
-
-
-
- 5
-
-
-
- 900
-
-
-
- 10.0
- 40.0
- 15.0
-
-
-
-
- 56
-
-
-
- 0.1
- 0.2
- 1.0
- 0.4
-
-
-
- 15
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_economic_market.xml b/binaries/data/mods/public/entities/template_structure_economic_market.xml
deleted file mode 100644
index 92faf188a7..0000000000
--- a/binaries/data/mods/public/entities/template_structure_economic_market.xml
+++ /dev/null
@@ -1,78 +0,0 @@
-
-
-
-
-
-
-
-
-
- Market
-
- 60
-
- Town
-
- Creates Trade units and allows resources to be Bartered.
-
-
-
-
- foundation_4x4
-
-
- 300
-
- Market
-
-
-
- 17.0
- 17.0
- 8.0
-
-
-
- 10
-
-
-
- 1500
-
-
-
- 10.0
- 40.0
- 20.0
-
-
-
- 7
-
-
-
-
-
-
-
-
-
-
-
-
-
- 1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_economic_mill.xml b/binaries/data/mods/public/entities/template_structure_economic_mill.xml
deleted file mode 100644
index af37d46594..0000000000
--- a/binaries/data/mods/public/entities/template_structure_economic_mill.xml
+++ /dev/null
@@ -1,66 +0,0 @@
-
-
-
-
-
-
-
-
-
- Mill
-
- 52
-
- Village, Mill
-
- Gather Wood, Stone, and Metal within its aura. Researches economic improvements.
-
-
-
-
- All
- foundation_3x3
-
-
- 100
-
-
-
- 5
-
-
- 12.0
- 12.0
- 8.0
-
-
-
- 800
-
-
-
- 10.0
- 40.0
- 15.0
-
-
- 15
-
-
-
- 56
-
-
-
-
-
- 0.1
- 0.2
- 1.0
- 0.4
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_gaia_settlement.xml b/binaries/data/mods/public/entities/template_structure_gaia_settlement.xml
deleted file mode 100644
index 1b9e2faa88..0000000000
--- a/binaries/data/mods/public/entities/template_structure_gaia_settlement.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
-
-
-
-
-
- Settlement
- Settlement
-
- Gaia
-
- PortraitSheetSpecial
- 1
-
- Building, Gaia, Special, Settlement
-
- Build a Civic Centre at this location to expand your territory.
-
-
-
- true
-
-
- 32.0
- 32.0
- 8.0
-
-
-
- Settlement
-
-
-
- true
-
-
-
-
diff --git a/binaries/data/mods/public/entities/template_structure_military.xml b/binaries/data/mods/public/entities/template_structure_military.xml
deleted file mode 100644
index 0e21fbed39..0000000000
--- a/binaries/data/mods/public/entities/template_structure_military.xml
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
-
-
-
-
-
-
- Military Structure
-
- Military
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_military_barracks.xml b/binaries/data/mods/public/entities/template_structure_military_barracks.xml
deleted file mode 100644
index 1292edff3c..0000000000
--- a/binaries/data/mods/public/entities/template_structure_military_barracks.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
-
-
-
-
-
-
-
- Barracks
-
- 59
-
- Town
-
- Trains citizen-soldiers. Research military technology.
-
-
-
-
- foundation_4x4
-
-
- 100
- 100
-
- Barracks
-
-
-
- 17.0
- 17.0
- 5.0
-
-
-
- 2000
-
-
-
- 15.0
- 40.0
- 20.0
-
-
-
- 5
-
-
- 10
-
-
- 10
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_military_dock.xml b/binaries/data/mods/public/entities/template_structure_military_dock.xml
deleted file mode 100644
index 63bbe3bb6d..0000000000
--- a/binaries/data/mods/public/entities/template_structure_military_dock.xml
+++ /dev/null
@@ -1,56 +0,0 @@
-
-
-
-
-
-
-
-
-
- Dock
-
- 57
-
- Town
-
- Manufacture naval vessels here. Also allows for sea trade. Must be built on the shoreline only.
-
-
-
-
-
- 300
-
- foundation_4x4
- Dock
-
-
-
- 18.0
- 18.0
- 8.0
-
-
-
- 2500
-
-
-
- 15.0
- 40.0
- 20.0
-
-
-
- 5
-
-
- 5
-
-
- 15
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_military_fortress.xml b/binaries/data/mods/public/entities/template_structure_military_fortress.xml
deleted file mode 100644
index 0bc92bf51c..0000000000
--- a/binaries/data/mods/public/entities/template_structure_military_fortress.xml
+++ /dev/null
@@ -1,59 +0,0 @@
-
-
-
-
-
-
-
-
-
- Fortress
-
- 61
-
- City
-
- Trains Heroes and Siege Units. Researches some Special Technologies.
-
-
-
-
- foundation_6x6
-
-
- 0
- 500
-
- Fortress
-
-
-
- 24.0
- 24.0
- 8.0
-
-
-
- 20
-
-
-
- 4200
-
-
-
- 20.0
- 40.0
- 25.0
-
-
-
- 10
-
-
-
- 10
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_resource.xml b/binaries/data/mods/public/entities/template_structure_resource.xml
deleted file mode 100644
index 26fc11047c..0000000000
--- a/binaries/data/mods/public/entities/template_structure_resource.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
-
-
- Resource Structure
-
- Resource
-
-
-
-
- 1
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_resource_corral.xml b/binaries/data/mods/public/entities/template_structure_resource_corral.xml
deleted file mode 100644
index 7b16c2e520..0000000000
--- a/binaries/data/mods/public/entities/template_structure_resource_corral.xml
+++ /dev/null
@@ -1,59 +0,0 @@
-
-
-
-
-
-
-
-
-
- Corral
-
- 51
-
- Village
-
- Herd domestic animals here and they will provide Food for your civilisation.
-
-
-
-
- foundation_3x3
-
-
- 50
-
-
-
-
- 9.5
- 19.75
- 5.0
-
-
-
- 10
-
-
-
- 100
-
-
-
- 5.0
- 40.0
- 10.0
-
-
-
- 7
-
-
-
- 200
- food
- milk
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_resource_field.xml b/binaries/data/mods/public/entities/template_structure_resource_field.xml
deleted file mode 100644
index d8c33ac376..0000000000
--- a/binaries/data/mods/public/entities/template_structure_resource_field.xml
+++ /dev/null
@@ -1,60 +0,0 @@
-
-
-
-
-
-
-
-
-
-
- Field
-
- 50
-
- Resource
-
- Assign an economic unit to a Field to harvest grain and generate Food.
-
- Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.
-
-
-
-
- foundation_field
-
-
- 20
-
- Field
-
-
-
- 5.0
- 40.0
- 10.0
-
-
-
- 120
-
-
-
- 10.0
- 10.0
- 8.0
-
-
-
- 1000
- food
- grain
-
-
-
- 7
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_structure_special.xml b/binaries/data/mods/public/entities/template_structure_special.xml
deleted file mode 100644
index 2df9f022b1..0000000000
--- a/binaries/data/mods/public/entities/template_structure_special.xml
+++ /dev/null
@@ -1,37 +0,0 @@
-
-
-
-
-
-
-
-
-
- Special Building
-
- 62
-
- Special, City
-
- This is a special building unique to a particular civilisation. (Later we should break this down into child elements with different special building templates.)
-
-
-
-
- foundation_5x5
- Special
-
-
-
- 24.0
- 24.0
- 8.0
-
-
-
- 2000
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit.xml b/binaries/data/mods/public/entities/template_unit.xml
deleted file mode 100644
index 6c7d37ff80..0000000000
--- a/binaries/data/mods/public/entities/template_unit.xml
+++ /dev/null
@@ -1,114 +0,0 @@
-
-
-
-
-
- template_corpse
-
-
-
-
- Unit
-
- PortraitSheet
-
- Unit
-
-
-
-
-
-
- 0.5
- 2.5
-
-
-
- 0.0
- 0.0
- 1.0
-
-
-
- Melee
- Loose
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 100
- 5.0
- 20
-
-
-
-
- 5.0
- 5.3
- 20
-
-
-
- 5.0
-
-
-
- Unit
-
-
-
- 6
-
-
-
-
- true
- 5.0
- 1.6
- 0.25
-
-
-
-
-
-
-
- 7.0
-
- 0.0
-
-
- 15.0
- 50.0
- 0.0
-
- 0.1
- 0.2
-
-
- true
-
-
-
-
- 5.0
-
-
-
-
-
diff --git a/binaries/data/mods/public/entities/template_unit_cavalry.xml b/binaries/data/mods/public/entities/template_unit_cavalry.xml
deleted file mode 100644
index 86bdd3ebd1..0000000000
--- a/binaries/data/mods/public/entities/template_unit_cavalry.xml
+++ /dev/null
@@ -1,80 +0,0 @@
-
-
-
-
-
- Cavalry
- Cavalry, Military, Mounted, Organic, CitizenSoldier, Worker
-
-
- 2
-
-
- 150
- 0.2
-
-
-
-
- 100
-
-
-
- 15
-
-
- 0.0
- 0.0
- 12.0
-
-
- 1.2
- 7.5
-
-
- 1000
-
-
- 200
- 10
- 4
- 1
- 1
-
-
- 900
-
-
- 3.141592
- 0
-
-
-
-
-
-
- 20
-
-
- true
- 2.0
- 1000
-
-
- 8.5
- 5.0
-
- 21.25
- 600.0
- 5.0
-
-
-
-
- audio/actor/mounted/movement/walk.xml
- audio/actor/mounted/movement/walk.xml
- audio/attack/weapon/sword.xml
- audio/actor/fauna/death/death_horse.xml
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_melee.xml b/binaries/data/mods/public/entities/template_unit_cavalry_melee.xml
deleted file mode 100644
index b35d60fb2c..0000000000
--- a/binaries/data/mods/public/entities/template_unit_cavalry_melee.xml
+++ /dev/null
@@ -1,42 +0,0 @@
-
-
-
-
-
- Melee Cavalry
- Melee
-
-
-
- 4
- 500
- 3
- 15.0
- 0.0
- 0.0
- 1.0
- 0.1
- 0.2
- 0.5
-
-
-
-
-
-
- 1.0
- 1.0
- 0.0
- 4.0
- 1000
-
-
- 15.0
- 10.0
- 15.0
- 4.0
- 1000
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml b/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml
deleted file mode 100644
index d6c31489fb..0000000000
--- a/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
-
-
- Cavalry Spearman
- 15
- Spear
- This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.
- Bonused vs. Infantry Swordsmen and Infantry Javelinists.
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml b/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml
deleted file mode 100644
index 633eff48b7..0000000000
--- a/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
- Cavalry Swordsman
- 18
- Sword
- Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.
- Bonused vs. Support Units and Infantry Archers.
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_ranged.xml b/binaries/data/mods/public/entities/template_unit_cavalry_ranged.xml
deleted file mode 100644
index 3b9872b6e4..0000000000
--- a/binaries/data/mods/public/entities/template_unit_cavalry_ranged.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
- Ranged Cavalry
- Ranged
-
-
-
-
-
- 0.0
- 10.0
- 0.0
- 10.0
- 16.0
- 1500
- 25.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_ranged_archer.xml b/binaries/data/mods/public/entities/template_unit_cavalry_ranged_archer.xml
deleted file mode 100644
index 08113fc8d8..0000000000
--- a/binaries/data/mods/public/entities/template_unit_cavalry_ranged_archer.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-
-
-
-
-
- Cavalry Archer
- 24
- Bow
- A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.
- Bonused vs. Infantry Spearman and Infantry Swordsman.
-
-
-
-
- 100
- 85
-
-
-
- 2.0
- 5.0
- 8.0
-
-
- 150
-
-
-
-
-
- 0.0
- 40.0
- 0.0
- 20.0
- 56.0
- 2000
- 40.0
-
-
-
- 8.0
-
- 22.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_ranged_javelinist.xml b/binaries/data/mods/public/entities/template_unit_cavalry_ranged_javelinist.xml
deleted file mode 100644
index aa1013ad2f..0000000000
--- a/binaries/data/mods/public/entities/template_unit_cavalry_ranged_javelinist.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-
-
-
-
-
- Cavalry Javelinist
- 6
- Javelin
- The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.
- Bonused vs. Infantry Archer and Cavalry Swordsman.
-
-
-
-
- 100
- 70
-
-
-
- 2.0
- 4.0
- 8.0
-
-
- 150
-
-
-
-
-
- 0.0
- 30.0
- 0.0
- 16.0
- 40
- 2000
- 30.0
-
-
-
- 8.5
-
- 23.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna.xml b/binaries/data/mods/public/entities/template_unit_fauna.xml
deleted file mode 100644
index 9025f9180b..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna.xml
+++ /dev/null
@@ -1,39 +0,0 @@
-
-
-
-
-
-
-
-
- Fauna
-
- Gaia
-
- PortraitSheetAnimal
- 0
-
- Gaia, Fauna
-
-
-
-
- 1.0
- 2.5
-
-
-
- 10
-
-
-
- Food
- 205
- 115
- 16
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_breed.xml b/binaries/data/mods/public/entities/template_unit_fauna_breed.xml
deleted file mode 100644
index 2dc3426142..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_breed.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
-
-
- Breed
-
-
-
-
-
- 20
-
- .8
- .8
- 1.0
- 0.5
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_breed_passive.xml b/binaries/data/mods/public/entities/template_unit_fauna_breed_passive.xml
deleted file mode 100644
index 718417274c..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_breed_passive.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Passive
-
-
-
-
- Passive
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_herd.xml b/binaries/data/mods/public/entities/template_unit_fauna_herd.xml
deleted file mode 100644
index 5d8d286cfc..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_herd.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
-
- Edible, Herd
-
-
-
-
-
- 20
-
- 0.8
- 0.8
- 1.0
- 0.5
-
-
-
-
- 100
- food
- meat
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_herd_passive.xml b/binaries/data/mods/public/entities/template_unit_fauna_herd_passive.xml
deleted file mode 100644
index 037418e690..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_herd_passive.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Passive
-
-
-
-
- Passive
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_hunt.xml b/binaries/data/mods/public/entities/template_unit_fauna_hunt.xml
deleted file mode 100644
index 207cfee5ac..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_hunt.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
-
- Edible
-
-
-
-
- 100
- food
- meat
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_hunt_aggressive.xml b/binaries/data/mods/public/entities/template_unit_fauna_hunt_aggressive.xml
deleted file mode 100644
index 2c7a25fae3..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_hunt_aggressive.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Aggressive
-
-
-
-
- Aggressive
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_hunt_defensive.xml b/binaries/data/mods/public/entities/template_unit_fauna_hunt_defensive.xml
deleted file mode 100644
index 6db39540c8..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_hunt_defensive.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Defensive
-
-
-
-
- Defensive
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_hunt_passive.xml b/binaries/data/mods/public/entities/template_unit_fauna_hunt_passive.xml
deleted file mode 100644
index a2de014ad0..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_hunt_passive.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Passive
-
-
-
-
- Passive
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_hunt_skittish.xml b/binaries/data/mods/public/entities/template_unit_fauna_hunt_skittish.xml
deleted file mode 100644
index 872b25e057..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_hunt_skittish.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Skittish
-
-
-
-
- Skittish
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_hunt_violent.xml b/binaries/data/mods/public/entities/template_unit_fauna_hunt_violent.xml
deleted file mode 100644
index 897ba849c5..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_hunt_violent.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Violent
-
-
-
-
- Violent
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_wild.xml b/binaries/data/mods/public/entities/template_unit_fauna_wild.xml
deleted file mode 100644
index 12d5e19fa7..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_wild.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
-
-
-
-
-
- Wild
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_wild_aggressive.xml b/binaries/data/mods/public/entities/template_unit_fauna_wild_aggressive.xml
deleted file mode 100644
index 2294eb07a8..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_wild_aggressive.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Violent
-
-
-
-
- Violent
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_wild_defensive.xml b/binaries/data/mods/public/entities/template_unit_fauna_wild_defensive.xml
deleted file mode 100644
index b0170c5550..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_wild_defensive.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Defensive
-
-
-
-
- Defensive
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_wild_passive.xml b/binaries/data/mods/public/entities/template_unit_fauna_wild_passive.xml
deleted file mode 100644
index 3d4b94a143..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_wild_passive.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Passive
-
-
-
-
- Passive
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_fauna_wild_violent.xml b/binaries/data/mods/public/entities/template_unit_fauna_wild_violent.xml
deleted file mode 100644
index 2294eb07a8..0000000000
--- a/binaries/data/mods/public/entities/template_unit_fauna_wild_violent.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
-
- Violent
-
-
-
-
- Violent
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_hero.xml b/binaries/data/mods/public/entities/template_unit_hero.xml
deleted file mode 100644
index a4eded5f6a..0000000000
--- a/binaries/data/mods/public/entities/template_unit_hero.xml
+++ /dev/null
@@ -1,78 +0,0 @@
-
-
-
-
-
-
- Hero
-
- Hero, Military, Organic
-
-
-
-
- 100
- 250
-
-
-
- 1
-
-
- 15
-
-
- 7.0
- 12.0
- 12.0
-
-
-
- 300
- 0.5
-
-
- 1000
- 10
- 10
- 10
- 100
-
-
-
- Hero
-
-
-
-
-
-
-
- 40.0
- 0.0
- 0.0
- 5.0
- 1500
-
-
- 120.0
- 0.0
- 0.0
- 5.0
- 1500
-
-
-
- 8.5
-
- 16.5
-
-
-
-
-
- audio/attack/weapon/sword.xml
- audio/actor/human/death/death.xml
-
-
-
diff --git a/binaries/data/mods/public/entities/template_unit_hero_cavalry.xml b/binaries/data/mods/public/entities/template_unit_hero_cavalry.xml
deleted file mode 100644
index 8b927399bf..0000000000
--- a/binaries/data/mods/public/entities/template_unit_hero_cavalry.xml
+++ /dev/null
@@ -1,84 +0,0 @@
-
-
-
-
-
- Hero
- Hero, Military, Organic, Mounted
-
-
- 2
-
-
- 400
- 0.5
-
-
-
-
- 150
- 25
-
-
-
- 17
-
-
- 0.0
- 0.0
- 15.0
-
-
- 1500
-
-
-
- 15.0
- 15.0
- 0.1
-
-
-
- 1000
- 15
- 10
- 10
- 100
-
-
- Hero
-
-
-
-
-
- 1.0
- 0.0
- 0.0
- 3.6
- 1000
-
-
- 3.0
- 0.0
- 0.0
- 3.6
- 1000
-
-
-
- 9.0
-
- 22.5
- 600.0
- 16.0
-
-
-
-
-
- audio/attack/weapon/sword.xml
- audio/actor/fauna/death/death_horse.xml
-
-
-
diff --git a/binaries/data/mods/public/entities/template_unit_hero_infantry.xml b/binaries/data/mods/public/entities/template_unit_hero_infantry.xml
deleted file mode 100644
index dbeea68c7d..0000000000
--- a/binaries/data/mods/public/entities/template_unit_hero_infantry.xml
+++ /dev/null
@@ -1,78 +0,0 @@
-
-
-
-
-
- Hero
- Hero, Military, Organic, Foot
-
-
- 1
-
-
- 300
- 0.5
-
-
-
-
- 75
- 25
-
-
-
- 15
-
-
- 0.0
- 0.0
- 12.0
-
-
- 1200
-
-
- 1000
- 10
- 10
- 10
- 100
-
-
- Hero
-
-
-
-
-
- 10.0
- 0.0
- 0.0
- 4.8
- 1000
-
-
- 30.0
- 0.0
- 0.0
- 600.0
- 12.0
- 1000
-
-
-
- 7.0
-
- 17.5
- 600.0
- 8.0
-
-
-
-
-
- audio/attack/weapon/sword.xml
- audio/actor/human/death/death.xml
-
-
-
diff --git a/binaries/data/mods/public/entities/template_unit_hero_ranged.xml b/binaries/data/mods/public/entities/template_unit_hero_ranged.xml
deleted file mode 100644
index dd72ed51c4..0000000000
--- a/binaries/data/mods/public/entities/template_unit_hero_ranged.xml
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
-
-
-
-
- Hero
-
- Hero, Military, Organic
-
-
-
-
- 100
- 500
-
-
-
- 5.0
- 10.0
- 10.0
-
-
-
- 200
- 0.2
-
-
-
- 1000
- 10
- 10
- 10
- 100
-
-
-
- Hero
-
-
-
-
-
-
- 50.0
- 0.0
- 0.0
- 56.0
- 2000
- 25.0
-
-
-
- 8.0
-
- 16.0
-
-
-
-
-
diff --git a/binaries/data/mods/public/entities/template_unit_infantry.xml b/binaries/data/mods/public/entities/template_unit_infantry.xml
deleted file mode 100644
index c4a6f07694..0000000000
--- a/binaries/data/mods/public/entities/template_unit_infantry.xml
+++ /dev/null
@@ -1,122 +0,0 @@
-
-
-
-
-
- Infantry
- Military, Foot, Organic, CitizenSoldier, Worker
-
-
- 1
-
-
- 100
- 0.2
-
-
-
-
- 50
- 0
- 0
- 0
-
-
-
- 1.0
- 1.0
- 9.0
-
-
- 12.0
-
-
- 600.0
-
-
- 100
- 1
- 1
- 1
- 1
-
-
- 600
-
-
-
-
- 7.0
-
- 17.5
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 1
- 1
- 1
- 1
-
- 2
- 3
- 3
-
- true
- 2.0
- 1000
-
-
-
-
-
-
-
- 1.0
- 1000
-
-
- 1.0
- 1000
-
-
-
- audio/actor/human/movement/walk.xml
- audio/actor/human/movement/run.xml
- audio/attack/weapon/sword.xml
- audio/actor/human/death/death.xml
- audio/resource/construction/con_wood.xml
- audio/resource/foraging/forage_leaves.xml
- audio/resource/farming/farm.xml
- audio/resource/lumbering/lumbering.xml
- audio/resource/mining/pickaxe.xml
- audio/resource/mining/mining.xml
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_infantry_melee.xml b/binaries/data/mods/public/entities/template_unit_infantry_melee.xml
deleted file mode 100644
index 2445cd1f6b..0000000000
--- a/binaries/data/mods/public/entities/template_unit_infantry_melee.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
- Melee Infantry
- Melee
-
-
-
-
-
- 1.0
- 0.0
- 0.0
- 4.0
- 1000
-
-
- 2.0
- 0.0
- 0.0
- 4.0
- 1000
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml b/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml
deleted file mode 100644
index 56d1e042b9..0000000000
--- a/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
- Infantry Spearman
- 3
- Spear, InfantrySpearman
- Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.
- Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.
-
-
-
-
-
- 1.0
- 1.0
-
-
- 2.0
- 2.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_infantry_melee_swordsman.xml b/binaries/data/mods/public/entities/template_unit_infantry_melee_swordsman.xml
deleted file mode 100644
index f69fe493d6..0000000000
--- a/binaries/data/mods/public/entities/template_unit_infantry_melee_swordsman.xml
+++ /dev/null
@@ -1,56 +0,0 @@
-
-
-
-
-
-
- Infantry Swordsman
-
- 0
-
- Sword
-
- Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon.
- Bonused vs. Infantry Spearman and Infantry Javelinist.
-
-
-
-
- 50
- 62
-
-
-
- 6.0
- 3.0
- 10.0
-
-
- 90
-
-
- 400.0
-
-
- 12
-
-
-
-
-
- 17.0
- 0.0
-
-
- 34.0
-
-
-
- 5.5
-
- 15.0
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged.xml
deleted file mode 100644
index ce91191cf9..0000000000
--- a/binaries/data/mods/public/entities/template_unit_infantry_ranged.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
- 43
- Ranged Infantry
- Ranged
-
-
-
-
-
- 0.0
- 1.0
- 0.0
- 1.0
- 1.0
- 2000
- 28.0
-
-
-
-
- audio/attack/weapon/arrowfly.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml
deleted file mode 100644
index b52b4947ce..0000000000
--- a/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
- Infantry Archer
- 9
- Bow
- They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.
- Bonused vs. Infantry Swordsmen and Cavalry Spearmen.
-
-
-
-
-
- 0.0
- 40.0
- 0.0
- 20.0
- 44.0
- 2000
- 40.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml
deleted file mode 100644
index 7058ae7439..0000000000
--- a/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
- Infantry Javelinist
- 21
- Javelin
- These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.
- Bonused vs. Infantry Spearmen and Cavalry Archers.
-
-
-
-
-
- 0.0
- 45.0
- 0.0
- 8.0
- 32
- 2000
- 30.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged_slinger.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged_slinger.xml
deleted file mode 100644
index 3d7c1318db..0000000000
--- a/binaries/data/mods/public/entities/template_unit_infantry_ranged_slinger.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-
-
-
-
-
-
-
- Infantry Slinger
-
- 12
-
- Sling
-
- They were amazing shots with their slings. They used choice rocks, and often specifically created 'shot' made from lead. They could pierce armour at close distances. They were lightly armoured because they needed the mobility in their arm regions. However, in the game we are making a gameplay consideration to have slingers act as 'mini-organic-onagers' that may cause damage to structures.
- General Bonus vs. Infantry.
-
-
-
-
- 50
- 30
-
-
-
- 70
-
-
- 1.0
- 2.0
- 2.0
-
-
- 550.0
-
-
-
-
-
- 0.0
- 20.0
- 0.0
- 16.0
- 28.0
- 1500
- 50.0
-
-
-
- 7.5
-
- 18.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical.xml b/binaries/data/mods/public/entities/template_unit_mechanical.xml
deleted file mode 100644
index 852e99e274..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Mechanical
-
- Military, Mechanical
-
-
-
-
- 20
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical_ship.xml b/binaries/data/mods/public/entities/template_unit_mechanical_ship.xml
deleted file mode 100644
index a192874681..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical_ship.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
-
-
- Ship
- Ship, WarShip
-
-
- Water
-
-
- 6.0
- 30.0
- 8.0
-
-
- 12.0
-
-
- 12.3
-
-
- 10
-
-
-
-
-
- 0.0
- 10.0
- 10.0
-
- 2.0
- 2500
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical_ship_bireme.xml b/binaries/data/mods/public/entities/template_unit_mechanical_ship_bireme.xml
deleted file mode 100644
index 13984ec66d..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical_ship_bireme.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
- Bireme
- 39
- Warship.
-
-
-
- 250
- 250
-
-
-
- 15.0
- 15.0
- 15.0
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical_ship_merchant.xml b/binaries/data/mods/public/entities/template_unit_mechanical_ship_merchant.xml
deleted file mode 100644
index 44877d07a1..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical_ship_merchant.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
- Merchantman
- 38
- -Military, -WarShip, Trade
- Trades resources between allied docks. Garrison a Trader inside to increase trade profit.
-
-
-
- 100
-
-
-
- 10.0
- 10.0
- 1.0
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical_ship_quinquereme.xml b/binaries/data/mods/public/entities/template_unit_mechanical_ship_quinquereme.xml
deleted file mode 100644
index 5a51d5b9ba..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical_ship_quinquereme.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
- Quinquereme
- 41
-
-
-
- 600
- 500
-
-
-
- 25.0
- 25.0
- 15.0
-
-
- 14
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical_ship_trireme.xml b/binaries/data/mods/public/entities/template_unit_mechanical_ship_trireme.xml
deleted file mode 100644
index 6149855a59..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical_ship_trireme.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
- Trireme
- 40
-
-
-
- 400
- 350
-
-
-
- 20.0
- 20.0
- 15.0
-
-
- 12
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical_siege.xml b/binaries/data/mods/public/entities/template_unit_mechanical_siege.xml
deleted file mode 100644
index 243f723f44..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical_siege.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-
-
-
-
-
-
-
- Siege
-
- Siege
-
-
-
-
- 3
-
-
-
- Ground
-
- 0
- 3.141592
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical_siege_ballista.xml b/binaries/data/mods/public/entities/template_unit_mechanical_siege_ballista.xml
deleted file mode 100644
index 032749a98b..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical_siege_ballista.xml
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
-
-
-
- Siege Ballista
-
- 37
-
- Ranged
- Bonused vs. Infantry and Cavalry units.
-
-
-
-
-
- 190
- 100
-
-
-
- 4.0
- 4.0
- 2.0
-
-
- 180
-
-
-
- 15
-
-
-
-
-
-
-
-
-
-
- 0.0
- 35.0
- 30.0
- 54
- 1500
- 30.0
-
-
-
- 5.75
-
- 5.9
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical_siege_onager.xml b/binaries/data/mods/public/entities/template_unit_mechanical_siege_onager.xml
deleted file mode 100644
index 50f953d74b..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical_siege_onager.xml
+++ /dev/null
@@ -1,60 +0,0 @@
-
-
-
-
-
-
-
- Siege Onager
-
- 35
-
- Ranged
- Bonused vs. Structures and Massed Infantry.
-
-
-
-
- 330
- 80
-
-
-
- 4.0
- 6.0
- 4.0
-
-
- 250
-
-
-
- 20
-
-
-
-
-
-
-
-
-
-
- 35.0
- 0.0
- 40.0
- 72
- 1500
- 20.0
-
-
-
- 4.75
-
- 4.9
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_mechanical_siege_ram.xml b/binaries/data/mods/public/entities/template_unit_mechanical_siege_ram.xml
deleted file mode 100644
index 121a7cac77..0000000000
--- a/binaries/data/mods/public/entities/template_unit_mechanical_siege_ram.xml
+++ /dev/null
@@ -1,69 +0,0 @@
-
-
-
-
-
-
-
- Siege Ram
-
- 36
-
- Melee
- Bonused vs. Wall Gates.
-
-
-
- 260
- 60
-
-
-
- 5.0
- 20.0
- 6.0
-
-
-
- 200
-
-
-
- 12
-
-
-
-
-
-
-
-
-
-
- 0.0
- 0.0
- 65.0
- 5.0
- 1500
-
-
- 0.0
- 0.0
- 130.0
-
- 5.0
- 1500
-
-
-
-
-
- 3.0
-
- 8.1
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_super.xml b/binaries/data/mods/public/entities/template_unit_super.xml
deleted file mode 100644
index a10ca2bc8d..0000000000
--- a/binaries/data/mods/public/entities/template_unit_super.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
- Super Unit
- Military, Super
-
-
- 0.4
-
-
- 150
- 5
- 5
- 5
- 10
-
-
-
-
-
diff --git a/binaries/data/mods/public/entities/template_unit_super_cavalry.xml b/binaries/data/mods/public/entities/template_unit_super_cavalry.xml
deleted file mode 100644
index 1b1be52a7d..0000000000
--- a/binaries/data/mods/public/entities/template_unit_super_cavalry.xml
+++ /dev/null
@@ -1,84 +0,0 @@
-
-
-
-
-
- Super Cavalry
- 43
- Organic, Mounted
-
-
-
- 150
- 0
- 0
- 0
-
-
-
- 1.2
- 5.0
-
-
-
- 3
- 500
- 3
- 15.0
- 10.0
- 0.0
- 1.0
- 0.1
- 0.2
- 0.1
-
-
-
- 7.0
- 8.0
- 14.0
-
-
- 200
-
-
- 2
-
-
- 15
-
-
- 1200
-
-
-
-
-
- 35.0
- 0.0
- 0.0
- 4.8
- 1000
-
-
- 105.0
- 0.0
- 0.0
- 4.8
- 1000
-
-
-
- 8.0
- 4.0
-
- 23.0
- 1000.0
- 10.0
-
-
-
-
- audio/actor/fauna/death/death_horse.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_super_infantry.xml b/binaries/data/mods/public/entities/template_unit_super_infantry.xml
deleted file mode 100644
index 24eba9dbad..0000000000
--- a/binaries/data/mods/public/entities/template_unit_super_infantry.xml
+++ /dev/null
@@ -1,74 +0,0 @@
-
-
-
-
-
- Super Infantry
- 43
- Organic, Foot
-
-
- 0.5
- 2.5
-
-
- 1
-
-
- 150
-
-
-
-
- 75
- 0
- 0
- 0
-
-
-
- 0.0
- 0.0
- 12.0
-
-
- 800.0
-
-
- 12
-
-
-
-
-
- 5.0
- 0.0
- 0.0
- 4.0
- 1000
-
-
- 60.0
- 0.0
- 0.0
- 4.0
- 1000
-
-
-
- 7.0
- 1.0
-
- 17.5
- 600.0
- 5.0
-
-
-
-
- audio/actor/human/movement/walk.xml
- audio/actor/human/movement/walk.xml
- audio/attack/weapon/sword.xml
- audio/actor/human/death/death.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_super_ranged.xml b/binaries/data/mods/public/entities/template_unit_super_ranged.xml
deleted file mode 100644
index 925f9bdfa0..0000000000
--- a/binaries/data/mods/public/entities/template_unit_super_ranged.xml
+++ /dev/null
@@ -1,60 +0,0 @@
-
-
-
-
-
- Super Ranged
- Organic, Foot, Ranged
-
-
- 0.5
- 2.5
-
-
- 1
-
-
- 150
-
-
-
-
- 75
- 0
- 0
- 0
-
-
-
- 0.0
- 0.0
- 12.0
-
-
- 800.0
-
-
- 12
-
-
-
-
-
- 0.0
- 55.0
- 0.0
- 8.0
- 28
- 2000
- 25.0
-
-
-
- 7.0
- 1.0
-
- 17.5
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_super_siege.xml b/binaries/data/mods/public/entities/template_unit_super_siege.xml
deleted file mode 100644
index ac2084fd5c..0000000000
--- a/binaries/data/mods/public/entities/template_unit_super_siege.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-
-
-
-
-
-
-
- Super Siege
-
- 44
-
- Mechanical, Siege
-
-
-
-
- 500
- 400
-
-
-
-
-
- 3.141592
- 3.141592
-
-
- 550.0
- 600.0
- 200.0
-
-
-
-
-
-
-
-
- 0.0
- 0.0
- 700.0
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_support.xml b/binaries/data/mods/public/entities/template_unit_support.xml
deleted file mode 100644
index a5b870cebd..0000000000
--- a/binaries/data/mods/public/entities/template_unit_support.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
-
-
-
- Support
-
- Support, Organic
-
-
-
-
- 0.2
-
-
-
- 10
- 1
- 1
- 1
- 1
-
-
-
- Support
-
-
-
- 1
-
-
-
-
-
diff --git a/binaries/data/mods/public/entities/template_unit_support_female_citizen.xml b/binaries/data/mods/public/entities/template_unit_support_female_citizen.xml
deleted file mode 100644
index 244336f08b..0000000000
--- a/binaries/data/mods/public/entities/template_unit_support_female_citizen.xml
+++ /dev/null
@@ -1,111 +0,0 @@
-
-
-
-
-
- Female Citizen
- 32
- Worker, Foot
- Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.
- Economic support unit that gathers resources, builds structures, and inspires nearby males to work faster.
-
-
-
-
- 50
-
-
-
-
- 10
-
- 0.8
- 0.8
- 1.0
- 0.5
-
-
- 25
- 0.8
- 0.8
- 1.0
- 0.5
-
-
-
- 1.0
- 1.0
- 5.0
-
-
- 75
- 0.3
-
-
- 10
-
-
- 500
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 3
- 3
- 0.5
- 0.8
-
- 2
- 1
- 1
-
- 1.8
- 1000
-
-
- 0.5
- 1000
-
-
- 1.0
- 1000
-
-
- 6.0
- 0.8
-
- 8.0
- 150.0
- 0.0
-
-
-
-
- audio/attack/weapon/sword.xml
- audio/actor/human/death/death.xml
- audio/resource/construction/con_wood.xml
- audio/resource/foraging/forage_leaves.xml
- audio/resource/farming/farm.xml
- audio/resource/lumbering/lumbering.xml
- audio/resource/mining/pickaxe.xml
- audio/resource/mining/mining.xml
-
-
-
-
diff --git a/binaries/data/mods/public/entities/template_unit_support_healer.xml b/binaries/data/mods/public/entities/template_unit_support_healer.xml
deleted file mode 100644
index 4fd13c5877..0000000000
--- a/binaries/data/mods/public/entities/template_unit_support_healer.xml
+++ /dev/null
@@ -1,60 +0,0 @@
-
-
-
-
-
-
-
- Healer
-
- 33
-
- Foot
- Heals units within his Aura.
-
-
-
-
- 120
-
-
-
-
- 2.0
- 2.0
- 2.0
-
-
-
- 85
- 0.3
-
-
-
-
- 20
- 5
- 2000
- 1.0
- 1.0
- 0.0
- 0.6
-
-
-
-
- 12
-
-
-
-
-
-
-
- 6.0
-
- 0.8
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/template_unit_support_trader.xml b/binaries/data/mods/public/entities/template_unit_support_trader.xml
deleted file mode 100644
index d4d4ad01aa..0000000000
--- a/binaries/data/mods/public/entities/template_unit_support_trader.xml
+++ /dev/null
@@ -1,53 +0,0 @@
-
-
-
-
-
-
-
-
- Trader
-
- 34
-
- Trade
-
- Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road.
- Trades resources between allied Markets.
-
-
-
- 50
- 50
-
-
-
-
- 1
-
-
-
- 15
-
-
-
- 5.0
- 8.0
- 5.0
-
-
-
- 100
-
-
-
-
-
-
-
- 8.0
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_a.xml b/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_a.xml
deleted file mode 100644
index 9b4cf58945..0000000000
--- a/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_a.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-
-
-
-
-
- 7
-
-
- celt_cavalry_javelinist_e
-
-
- 10
- 4
- 2
-
-
- 825.0
-
-
- 14.0
-
-
- 2.2
- 4.2
- 8.2
-
-
-
-
-
- 0.0
- 32.0
- 0.0
- 40.0
-
-
-
- 11.2
-
- 22.9
-
-
-
- units/celts/cavalry_javelinist_a.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_b.xml b/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_b.xml
deleted file mode 100644
index 5e4793a66f..0000000000
--- a/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_b.xml
+++ /dev/null
@@ -1,35 +0,0 @@
-
-
-
-
-
- Baguada
- Celts
- The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.
-
-
-
-
-
- celt_cavalry_javelinist_a
-
-
- 3.0
- 7.0
-
-
-
-
-
- 32.0
-
-
-
- 15.0
-
- 26.0
-
-
-
- units/celts/cavalry_javelinist_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_e.xml b/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_e.xml
deleted file mode 100644
index e86bb029cc..0000000000
--- a/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_e.xml
+++ /dev/null
@@ -1,42 +0,0 @@
-
-
-
-
-
- 8
-
-
- 10.5
- 4.5
- 3
-
-
- 850.0
-
-
- 15.0
-
-
- 2.4
- 4.4
- 8.4
-
-
-
-
-
- 0.0
- 34.0
- 0.0
- 40.0
-
-
-
- 11.3
-
- 23.1
-
-
-
- units/celts/cavalry_javelinist_e.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_spearman_a.xml b/binaries/data/mods/public/entities/units/celt_cavalry_spearman_a.xml
deleted file mode 100644
index 9a7e3ee891..0000000000
--- a/binaries/data/mods/public/entities/units/celt_cavalry_spearman_a.xml
+++ /dev/null
@@ -1,53 +0,0 @@
-
-
-
-
-
- 16
-
-
- celt_cavalry_spearman_e
-
-
- 3.2
- 10.2
- 12.2
-
-
- 825.0
-
-
- 14
- 4.5
- 2
-
-
- 163
-
-
- 16
-
-
-
-
- 6.05
-
- 28.9
-
-
-
-
- 16.0
- 6.0
- 0.0
- 3.6
-
-
- 46.0
- 16.0
- 3.6
-
-
-
- units/celts/cavalry_spearman_a.xml
-
diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_spearman_b.xml b/binaries/data/mods/public/entities/units/celt_cavalry_spearman_b.xml
deleted file mode 100644
index 4bc92bd7b2..0000000000
--- a/binaries/data/mods/public/entities/units/celt_cavalry_spearman_b.xml
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
-
-
-
- Coun
- Celts
- The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs.
-
-
- celt_cavalry_spearman_a
-
-
-
-
- 90
- 0
-
-
-
- 1
-
-
- 0.6
- 3.0
-
-
- 10
-
-
- 1.0
- 1.0
- 1.0
-
-
- 50
-
-
-
-
-
- 20.0
- 0.0
- 0.0
- 0.5
-
-
- 40.0
- 0.0
- 0.5
-
-
-
- 10.0
-
- 25
-
-
-
- units/celts/cavalry_spearman_b.xml
-
diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_spearman_e.xml b/binaries/data/mods/public/entities/units/celt_cavalry_spearman_e.xml
deleted file mode 100644
index a29bd3cddc..0000000000
--- a/binaries/data/mods/public/entities/units/celt_cavalry_spearman_e.xml
+++ /dev/null
@@ -1,50 +0,0 @@
-
-
-
-
-
- 17
-
-
- 3.4
- 10.4
- 12.4
-
-
- 850.0
-
-
- 14.5
- 5
- 3
-
-
- 165
-
-
- 17
-
-
-
-
- 6.15
-
- 29.1
-
-
-
-
- 17.0
- 7.0
- 0.0
- 3.6
-
-
- 47.0
- 17.0
- 3.6
-
-
-
- units/celts/cavalry_spearman_e.xml
-
diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_a.xml b/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_a.xml
deleted file mode 100644
index d15c9cec79..0000000000
--- a/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_a.xml
+++ /dev/null
@@ -1,48 +0,0 @@
-
-
-
-
-
- 19
-
-
- celt_cavalry_swordsman_e
-
-
- 3.2
- 10.2
- 12.2
-
-
- 163
-
-
- 825.0
-
-
- 14
- 4.5
- 2
-
-
- 16
-
-
-
-
-
- 19.0
-
-
- 53.0
-
-
-
- 10.2
-
- 19.9
-
-
-
- units/celts/cavalry_swordsman_a.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_b.xml b/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_b.xml
deleted file mode 100644
index 35b9d50555..0000000000
--- a/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_b.xml
+++ /dev/null
@@ -1,42 +0,0 @@
-
-
-
-
-
- Epos
- Celts
- Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.
-
-
- celt_cavalry_swordsman_a
-
-
-
-
-
- 3.0
- 9.0
- 10.0
-
-
-
-
-
- 18.0
- 0.0
- 0.0
-
-
- 54.0
- 0.0
-
-
-
- 14.0
-
- 25.5
-
-
-
- units/celts/cavalry_swordsman_b.xml
-
diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_e.xml b/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_e.xml
deleted file mode 100644
index 6c546c2423..0000000000
--- a/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_e.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-
-
-
-
-
- 20
-
-
- 3.4
- 10.4
- 12.4
-
-
- 165
-
-
- 850.0
-
-
- 14.5
- 5
- 2
-
-
- 17
-
-
-
-
-
- 21.0
-
-
- 55.0
-
-
-
- 10.3
-
- 20.1
-
-
-
- units/celts/cavalry_swordsman_e.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_hero_boudicca.xml b/binaries/data/mods/public/entities/units/celt_hero_boudicca.xml
deleted file mode 100644
index 0219d53880..0000000000
--- a/binaries/data/mods/public/entities/units/celt_hero_boudicca.xml
+++ /dev/null
@@ -1,84 +0,0 @@
-
-
-
-
-
- 44
- Boudicca
- Celts
- Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch.
- Hero Aura: Increased Attack and Speed for Super Units.
-
-
- 4
-
-
- 2.5
- 5.0
- 5.0
-
-
-
-
- 180
- 100
- 250
-
-
-
-
- 4.5
- 500
- 3
-
- 60.0
- 60.0
- 0.0
-
- 1.0
- 0.1
- 0.2
- 0.1
-
-
- 20
- 5
- 0.1
- 0.9
- 0.1
- 0.1
-
-
-
- 350
-
-
- 7.0
- 12.0
- 12.0
-
-
- 1000.0
-
-
-
-
-
- 0.0
- 50.0
- 0.0
- 0.0
- 30
- 2000
- 30.0
-
-
-
- 14.0
-
- 26.0
-
-
-
- units/celts/boudicca_chariot.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_hero_brennus.xml b/binaries/data/mods/public/entities/units/celt_hero_brennus.xml
deleted file mode 100644
index ff1d836544..0000000000
--- a/binaries/data/mods/public/entities/units/celt_hero_brennus.xml
+++ /dev/null
@@ -1,67 +0,0 @@
-
-
-
-
-
- 29
- Brennus
- Celts
- Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked in 390 B.C., and that the raid was led by a man named Brennus, but he and his invading horde were Gallic, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Gauls seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition.
- Hero Aura: +5 Metal loot for every enemey unit killed.
-
-
-
-
- 100
- 250
- 0
-
-
-
- 220
-
-
- 5.0
- 8.0
- 10.0
-
-
- 700.0
-
-
-
- 20
- 5
- 0.1
- 0.9
- 0.1
- 0.1
-
-
-
-
-
-
- 20.0
- 0.0
- 25.0
- 1500
-
-
- 60.0
- 0.0
- 50.0
- 5.0
- 1000
-
-
-
- 10.0
-
- 20.0
-
-
-
- units/celts/brennus.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_hero_britomartus.xml b/binaries/data/mods/public/entities/units/celt_hero_britomartus.xml
deleted file mode 100644
index 937156658f..0000000000
--- a/binaries/data/mods/public/entities/units/celt_hero_britomartus.xml
+++ /dev/null
@@ -1,70 +0,0 @@
-
-
-
-
-
- 30
- Britomartus
- Celts
- The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartus, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartus was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartus and strip him of his armour.
- Hero Aura: Gathering rates increased during his lifetime.
-
-
- 1
-
-
-
-
- 80
- 0
- 400
-
-
-
- 200
-
-
- 10.0
- 14.0
- 20.0
-
-
- 500.0
-
-
-
- 20
- 5
- 0.1
- 0.9
- 0.1
- 0.1
-
-
-
-
-
-
- 0.0
- 50.0
- 0.0
- 1500
-
-
- 0.0
- 150.0
- 0.0
- 5.0
- 1000
-
-
-
- 7.0
-
- 14.0
-
-
-
- units/celts/britomartus.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_hero_caratacos.xml b/binaries/data/mods/public/entities/units/celt_hero_caratacos.xml
deleted file mode 100644
index 50d8d1c78d..0000000000
--- a/binaries/data/mods/public/entities/units/celt_hero_caratacos.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
-
-
-
- 45
- Caratacos
- Celts
- Caratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy.
- Hero Aura: Increased Speed for all units during his lifetime.
-
-
-
-
- 150
- 175
-
-
-
- 225
-
-
- 2.0
- 10.0
- 14.0
-
-
- 700.0
-
-
-
- 20
- 5
- 0.1
- 0.9
- 0.1
- 0.1
-
-
-
-
-
-
- 50.0
- 0.0
- 0.0
- 1500
-
-
- 150.0
- 0.0
- 0.0
- 5.0
- 1000
-
-
-
- 6.5
-
- 17.0
-
-
-
- units/celts/caradoc.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_hero_cynvelin.xml b/binaries/data/mods/public/entities/units/celt_hero_cynvelin.xml
deleted file mode 100644
index 8a185a5a84..0000000000
--- a/binaries/data/mods/public/entities/units/celt_hero_cynvelin.xml
+++ /dev/null
@@ -1,90 +0,0 @@
-
-
-
-
-
- 46
- Cynvelin
- Celts
- Cynvelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cynvelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caratacos’s capture. According to legend, the Apostle Paul baptized Cynvelin into Christianity before he died in Italy.
- Hero Aura: Has a large and powerful Healing Aura, only useful when idle.
-
-
- 1.4
- 2.5
-
-
- 2
-
-
-
-
- 135
- 200
-
-
-
- 250
-
-
- 6.0
- 14.0
- 14.0
-
-
- 1000.0
-
-
-
- 4.0
- 500
- 3
- 10.0
- 10.0
- 0.0
- 1.0
- 0.1
- 0.2
- 0.1
-
-
- 25
- 5
- 1000
- 1.0
- 1.0
- 0.0
- 0.6
-
-
-
- 17.0
-
-
-
-
-
- 40.0
- 0.0
- 0.0
- 1500
-
-
- 120.0
- 0.0
- 0.0
- 5.0
- 1000
-
-
-
- 9.0
-
- 22.0
-
-
-
-
- units/celts/cynvelin_horse.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_hero_vercingetorix.xml b/binaries/data/mods/public/entities/units/celt_hero_vercingetorix.xml
deleted file mode 100644
index 1a30dd5e59..0000000000
--- a/binaries/data/mods/public/entities/units/celt_hero_vercingetorix.xml
+++ /dev/null
@@ -1,60 +0,0 @@
-
-
-
-
-
- 31
- Vercingetorix
- Celts
- The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesar’s veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed.
- Hero Aura: Increased attack for all units within his aura.
-
-
-
-
- 150
- 300
-
-
-
- 300
-
-
- 6.0
- 13.0
- 13.0
-
-
- 2000.0
-
-
-
- 20
- 5
- 0.1
- 0.9
- 0.1
- 0.05
-
-
-
-
-
-
- 50.0
-
-
- 150.0
- 5.0
- 1000
-
-
-
- 9.0
-
- 22.0
-
-
-
- units/celts/vercingetorix_horse.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_infantry_javelinist_a.xml b/binaries/data/mods/public/entities/units/celt_infantry_javelinist_a.xml
deleted file mode 100644
index be55d5d426..0000000000
--- a/binaries/data/mods/public/entities/units/celt_infantry_javelinist_a.xml
+++ /dev/null
@@ -1,52 +0,0 @@
-
-
-
-
-
- 22
-
-
- celt_infantry_javelinist_e
-
-
- 83
-
-
- 1.2
- 5.2
- 2.2
-
-
- 1
- 13
- 1
- 2
-
-
- 525.0
-
-
- 13.0
-
-
-
-
-
- 0.0
- 47.0
- 0.0
- 16.0
- 32
- 1510
- 32.0
-
-
-
- 9.2
-
- 17.9
-
-
-
- units/celts/infantry_javelinist_a.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_infantry_javelinist_b.xml b/binaries/data/mods/public/entities/units/celt_infantry_javelinist_b.xml
deleted file mode 100644
index 4fab154166..0000000000
--- a/binaries/data/mods/public/entities/units/celt_infantry_javelinist_b.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
-
-
- Baguada
- Celts
- Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.
-
-
-
-
- 45
-
-
-
- celt_infantry_javelinist_a
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 9.0
-
- 17.8
-
-
-
- units/celts/infantry_javelinist_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_infantry_javelinist_e.xml b/binaries/data/mods/public/entities/units/celt_infantry_javelinist_e.xml
deleted file mode 100644
index c352a3fa94..0000000000
--- a/binaries/data/mods/public/entities/units/celt_infantry_javelinist_e.xml
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
-
-
-
- 23
-
-
- 85
-
-
- 1.4
- 5.4
- 2.4
-
-
- 1
- 13.5
- 1
- 3
-
-
- 550.0
-
-
- 14.0
-
-
-
-
-
- 0.0
- 49.0
- 0.0
- 16.0
- 34
- 1520
- 34.0
-
-
-
- 9.3
-
- 18.0
-
-
-
- units/celts/infantry_javelinist_e.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_infantry_spearman_a.xml b/binaries/data/mods/public/entities/units/celt_infantry_spearman_a.xml
deleted file mode 100644
index 8184599732..0000000000
--- a/binaries/data/mods/public/entities/units/celt_infantry_spearman_a.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-
-
-
-
-
- 4
-
-
- celt_infantry_spearman_e
-
-
- 5.2
- 3.2
- 10.2
-
-
- 93
-
-
- 325.0
-
-
- 14
-
-
-
-
-
- 16.0
- 6.0
-
-
- 33.0
- 13.0
-
-
-
- 7.2
-
- 14.9
-
-
-
- units/celts/infantry_spearman_a.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_infantry_spearman_b.xml b/binaries/data/mods/public/entities/units/celt_infantry_spearman_b.xml
deleted file mode 100644
index 49ffab44e9..0000000000
--- a/binaries/data/mods/public/entities/units/celt_infantry_spearman_b.xml
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
-
-
-
- Gaesata
- Celts
- The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.
-
-
-
-
- 45
-
-
-
- celt_infantry_spearman_a
-
-
- 5.0
- 3.0
- 10.0
-
-
- 90
-
-
- 300.0
-
-
- 13
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 32.0
- 12.0
-
-
-
- 7.0
-
- 14.8
-
-
-
- units/celts/infantry_spearman_b.xml
-
diff --git a/binaries/data/mods/public/entities/units/celt_infantry_spearman_e.xml b/binaries/data/mods/public/entities/units/celt_infantry_spearman_e.xml
deleted file mode 100644
index 77e9095934..0000000000
--- a/binaries/data/mods/public/entities/units/celt_infantry_spearman_e.xml
+++ /dev/null
@@ -1,42 +0,0 @@
-
-
-
-
-
- 5
-
-
- 5.4
- 3.4
- 10.4
-
-
- 95
-
-
- 350.0
-
-
- 15
-
-
-
-
-
- 17.0
- 7.0
-
-
- 34.0
- 14.0
-
-
-
- 7.3
-
- 15.1
-
-
-
- units/celts/infantry_spearman_e.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_ship_merchant.xml b/binaries/data/mods/public/entities/units/celt_ship_merchant.xml
deleted file mode 100644
index c9985b6399..0000000000
--- a/binaries/data/mods/public/entities/units/celt_ship_merchant.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
- Currach
- Celts
- These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof.
-
-
- 6.0
- 12.0
- 6.0
-
-
- structures/celts/merchant.xml
-
diff --git a/binaries/data/mods/public/entities/units/celt_ship_trireme.xml b/binaries/data/mods/public/entities/units/celt_ship_trireme.xml
deleted file mode 100644
index b73d29d5c3..0000000000
--- a/binaries/data/mods/public/entities/units/celt_ship_trireme.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- 39
- Venetic Ponti
- Celts
- The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man’s thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.
- A massive ship that can transport soldiers far across the sea.
-
-
- 7.0
- 18.0
- 8.0
-
-
- structures/celts/trireme.xml
-
diff --git a/binaries/data/mods/public/entities/units/celt_super_cavalry_brit.xml b/binaries/data/mods/public/entities/units/celt_super_cavalry_brit.xml
deleted file mode 100644
index 2004d8caf4..0000000000
--- a/binaries/data/mods/public/entities/units/celt_super_cavalry_brit.xml
+++ /dev/null
@@ -1,77 +0,0 @@
-
-
-
-
-
- 41
- Brythonic Carbanto
- Celts
- The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess.
- Bonus vs. Infantry. High trample damage.
-
-
- 4
-
-
- 200
-
-
- 1.0
- 7.0
- 5.0
-
-
- 500.0
-
-
-
- 5
- 500
- 1
- 20.0
- 25.0
- 0.0
- 1.0
- 0.1
- 0.2
- 0.1
-
-
-
-
-
- 180
- 120
- 100
-
-
-
- 5.0
- 7.0
- 8.0
-
-
- 17
-
-
-
-
-
- 0.0
- 45.0
- 0.0
- 12.0
- 30
- 2000
- 30.0
-
-
-
- 9.0
-
- 20.0
-
-
-
- units/celts/super_unit_4.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_super_cavalry_gaul.xml b/binaries/data/mods/public/entities/units/celt_super_cavalry_gaul.xml
deleted file mode 100644
index a99606cfc2..0000000000
--- a/binaries/data/mods/public/entities/units/celt_super_cavalry_gaul.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
- Gallic Brihent
- Celts
- In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers.
- Bonus vs. Ranged Units.
-
-
-
-
- 130
-
-
-
-
-
- 9.0
-
- 25.5
-
-
-
- units/celts/super_unit_2.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_super_infantry_brit.xml b/binaries/data/mods/public/entities/units/celt_super_infantry_brit.xml
deleted file mode 100644
index 32437eff80..0000000000
--- a/binaries/data/mods/public/entities/units/celt_super_infantry_brit.xml
+++ /dev/null
@@ -1,54 +0,0 @@
-
-
-
-
-
- 40
- Brythonic Delamokludda
- Celts
- Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.
- Bonus vs. All Spear Units (infantry and cavalry).
-
-
-
-
- 65
- 100
-
-
-
- 12.0
- 2.0
- 10.0
-
-
- 100
-
-
- 10
-
-
-
-
-
- 35.0
- 0.0
- 0.0
- 5.0
- 1500
-
-
- 85.0
- 3.0
- 1000
-
-
-
- 7.0
-
- 16.5
-
-
-
- units/celts/super_unit_3.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_super_infantry_gaul.xml b/binaries/data/mods/public/entities/units/celt_super_infantry_gaul.xml
deleted file mode 100644
index 47bd9ef9e5..0000000000
--- a/binaries/data/mods/public/entities/units/celt_super_infantry_gaul.xml
+++ /dev/null
@@ -1,38 +0,0 @@
-
-
-
-
-
- Gallic Solduri
- Gallic Celts
- The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.
- Bonus vs. Spearmen and Cavalry.
-
-
-
-
- 60
- 110
-
-
-
- 110
-
-
- 15.0
-
-
- 5.0
- 10.0
-
-
-
-
- 6.5
-
- 18.0
-
-
-
- units/celts/super_unit_1.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_support_female_citizen.xml b/binaries/data/mods/public/entities/units/celt_support_female_citizen.xml
deleted file mode 100644
index 9b1751b2ab..0000000000
--- a/binaries/data/mods/public/entities/units/celt_support_female_citizen.xml
+++ /dev/null
@@ -1,35 +0,0 @@
-
-
-
-
-
-
- Bodu
- Celts
- Celtic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband’s died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors.
-
-
- 75
- 0.5
-
-
-
-
-
-
-
-
-
-
-
-
- 10.0
- 0.0
- 0.0
- 4.0
- 1000
-
-
-
- units/celts/female_citizen.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_support_healer.xml b/binaries/data/mods/public/entities/units/celt_support_healer.xml
deleted file mode 100644
index ebecbc9a79..0000000000
--- a/binaries/data/mods/public/entities/units/celt_support_healer.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Druides
-
- Celts
-
- A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records.
-
-
-
-
-
- units/celts/healer.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/celt_support_trader.xml b/binaries/data/mods/public/entities/units/celt_support_trader.xml
deleted file mode 100644
index 95b3f2c7d8..0000000000
--- a/binaries/data/mods/public/entities/units/celt_support_trader.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Cyfnewidiwr
-
- Celts
-
- Celtic traders were known for trafficking in many different goods. These could range from metal work and iron objects to slaves. Indeed, Britain proved to be a steady supply of slaves for the Romans. In trade the Celts often received Roman weapons, armor, and tools. Celtic traders were usually land bound, traveling on foot or by animal.
-
-
-
- 1.0
- 3.0
-
-
-
-
- units/celts/trader.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_a.xml b/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_a.xml
deleted file mode 100644
index 8c98613194..0000000000
--- a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_a.xml
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
-
-
-
- 19
-
-
- hele_cavalry_swordsman_e
-
-
- 150
- 0.3
-
-
- 6.0
- 1.0
- 10.0
-
-
- 1060.0
-
-
-
-
- 1500
-
-
-
- 19.0
- 4.0
- 2.0
-
-
- 57.0
- 12.0
- 4.0
-
-
-
- 8.0
-
- 20
-
-
-
- units/hellenes/cavalry_swordsman_a.xml
-
-
diff --git a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_b.xml b/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_b.xml
deleted file mode 100644
index b760240c43..0000000000
--- a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_b.xml
+++ /dev/null
@@ -1,55 +0,0 @@
-
-
-
-
-
-
- 18
- Hyppikon
- Hellenes
- Cavalry were made up of the upper class since they were the only ones who could afford the breeding and caring for horses. Initially they were missile troops who avoided close combat, throwing javelins and spears at enemy troops. Later on thanks to developments by the Macedonians they began to close with enemy troops to use their swords. As with all ancient horsemen the hyppikon did not have stirrups or a saddle.
-
-
- hele_cavalry_swordsman_a
-
-
- 140
-
-
-
-
- 5
- 17
-
-
-
- 3.0
- 1.0
- 6.0
-
-
- 16
-
-
-
-
-
- 17.0
- 3.0
- 2.4
-
-
- 51.0
- 9.0
- 3.4
-
-
-
- 8.4
-
- 21
-
-
-
- units/hellenes/cavalry_swordsman_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_e.xml b/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_e.xml
deleted file mode 100644
index 8518a44fe8..0000000000
--- a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_e.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-
-
-
-
-
- 20
-
-
- 160
- 0.4
-
-
- 13
-
-
- 10.0
- 5.0
- 16.0
-
-
-
-
- 2000
-
-
-
- 19.0
- 7.0
- 2.0
-
-
- 57.0
- 21.0
- 4.0
-
-
-
- 7.5
-
- 18.75
-
-
-
- units/hellenes/cavalry_swordsman_e.xml
-
diff --git a/binaries/data/mods/public/entities/units/hele_hero_alexander.xml b/binaries/data/mods/public/entities/units/hele_hero_alexander.xml
deleted file mode 100644
index 9c28ed92fc..0000000000
--- a/binaries/data/mods/public/entities/units/hele_hero_alexander.xml
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
-
-
-
- 30
- Alexander
- Hellenes
- The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.
- Hero Aura: Increased Cavalry and Super Cavalry Attack and Speed. "Herocide" attack bonus vs. enemy Heroes.
-
-
- 400
-
-
-
-
- 12
- 97
-
-
-
- 16
-
-
- 10.0
- 7.0
- 19.0
-
-
- 1385
-
-
-
- 20
- 15
- 0.1
- 1.0
- 0.5
- 0.1
-
-
-
-
-
-
- 45.0
-
-
- 157.5
-
-
-
- 7.4
-
- 18.5
-
-
-
- units/hellenes/alexander.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_hero_demetrius.xml b/binaries/data/mods/public/entities/units/hele_hero_demetrius.xml
deleted file mode 100644
index 844a187d40..0000000000
--- a/binaries/data/mods/public/entities/units/hele_hero_demetrius.xml
+++ /dev/null
@@ -1,67 +0,0 @@
-
-
-
-
-
- 29
- Demetrius
- Hellenes
- One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him.
- Hero Aura: Increased Range and Attack for Siege Engines.
-
-
- 275
-
-
-
-
- 51
- 73
-
-
-
- 9
-
-
- 13.0
- 10.0
- 22.0
-
-
- 920
-
-
-
- 20
- 5
- 0.1
- 0.5
- 0.1
- 0.1
-
-
-
-
-
-
- 20.0
- 24.0
- 0.0
- 7.0
-
-
- 40.5
- 48.0
- 14.0
-
-
-
- 4.7
- 1.0
-
- 11.75
-
-
-
- units/hellenes/demetrius.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_hero_leonidas.xml b/binaries/data/mods/public/entities/units/hele_hero_leonidas.xml
deleted file mode 100644
index 89d505c0e4..0000000000
--- a/binaries/data/mods/public/entities/units/hele_hero_leonidas.xml
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
-
-
-
- 21
- Leonidas
- Hellenes
- The king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw.
- Hero Aura: Increased Spartiate and Hoplite Attack.
-
-
-
- 35
- 150
-
-
-
- 8
-
-
- 16.0
- 14.0
- 21.0
-
-
- 990
-
-
-
- 20
- 5
- 0.5
- 0.0
- 0.2
- 0.1
-
-
-
-
-
-
- 20.0
- 20.0
- 0.0
-
-
- 60.0
- 60.0
- 0.0
-
-
-
- 5.0
-
- 12.5
-
-
-
- units/hellenes/leonidas.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_hero_philip.xml b/binaries/data/mods/public/entities/units/hele_hero_philip.xml
deleted file mode 100644
index fe1b47af89..0000000000
--- a/binaries/data/mods/public/entities/units/hele_hero_philip.xml
+++ /dev/null
@@ -1,62 +0,0 @@
-
-
-
-
-
- 31
- Philip II
- Hellenes
- The king of Macedonia (359 BC - 336 BC), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia.
- Hero Aura: Increased Attack for Super Units.
-
-
- 380
-
-
-
-
- 93
-
-
-
- 16
-
-
- 14.0
- 11.0
- 22.0
-
-
- 1340
-
-
-
- 20
- 5
- 0.1
- 1.0
- 0.5
- 0.1
-
-
-
-
-
-
- 32.0
- 3.0
-
-
- 112
- 9.0
-
-
-
- 6.9
-
- 17.25
-
-
-
- units/hellenes/philip_horse.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_hero_themistocles.xml b/binaries/data/mods/public/entities/units/hele_hero_themistocles.xml
deleted file mode 100644
index 90ebc252d0..0000000000
--- a/binaries/data/mods/public/entities/units/hele_hero_themistocles.xml
+++ /dev/null
@@ -1,64 +0,0 @@
-
-
-
-
-
- 22
- Themistocles
- Hellenes
- The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians.
- Hero Aura: Increased Move Speed and decreased Build Time for Warships.
-
-
- 280
-
-
-
-
- 137
-
-
-
- 8
-
-
- 16.0
- 14.0
- 21.0
-
-
- 990
-
-
-
- 20
- 5
- 0.0
- 0.0
- 0.0
- 0.1
-
-
-
-
-
-
- 27.0
- 3.0
- 8
-
-
- 67.5
- 7.5
- 8
-
-
-
- 6.0
-
- 15.0
-
-
-
- units/hellenes/themistocles.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_hero_xenophon.xml b/binaries/data/mods/public/entities/units/hele_hero_xenophon.xml
deleted file mode 100644
index 65a8faad76..0000000000
--- a/binaries/data/mods/public/entities/units/hele_hero_xenophon.xml
+++ /dev/null
@@ -1,62 +0,0 @@
-
-
-
-
-
- 23
- Xenophon
- Hellenes
- Xenophon (c. 430 B. C. to c. 355 B. C.) was a Greek soldier and (later) historian who was born in Athens of an oligarch family and was a student of Socrates during his youth. He was elected one of the new Greek leaders chosen to lead the army in its retreat out of Persia. Xenophon went on to fight and lead troops in numerous battles then later write numerous books on military tactics, organization and command throughout the remainder of his lifetime.
- Hero Aura: Increased Armour and Speed to units within his Formation. Increased Speed to Thracian Peltasts during his lifetime.
-
-
- 280
-
-
-
-
- 50
- 82
-
-
-
- 12
-
-
- 12.0
- 10.0
- 22.0
-
-
- 1005
-
-
-
- 20
- 5
- 0.1
- 0.9
- 0.1
- 0.1
-
-
-
-
-
-
- 60.0
- 0.0
- 5.0
- 8.0
- 28.0
-
-
-
- 9.0
-
- 16.0
-
-
-
- units/hellenes/xenophon.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_infantry_archer_a.xml b/binaries/data/mods/public/entities/units/hele_infantry_archer_a.xml
deleted file mode 100644
index 6aa7f530e3..0000000000
--- a/binaries/data/mods/public/entities/units/hele_infantry_archer_a.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
-
-
- 10
-
-
- hele_infantry_archer_e
-
-
- 95
- 0.3
-
-
- 13.0
-
-
- 3.0
- 1.0
- 3.0
-
-
- 700.0
-
-
-
-
-
- 40.0
-
-
-
- 1500
-
-
-
- units/hellenes/infantry_archer_a.xml
-
-
diff --git a/binaries/data/mods/public/entities/units/hele_infantry_archer_b.xml b/binaries/data/mods/public/entities/units/hele_infantry_archer_b.xml
deleted file mode 100644
index 1264a6e58a..0000000000
--- a/binaries/data/mods/public/entities/units/hele_infantry_archer_b.xml
+++ /dev/null
@@ -1,58 +0,0 @@
-
-
-
-
-
- 9
- Toxotes
- Hellenes
- Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor.
-
-
- hele_infantry_archer_a
-
-
- 85
- 0.2
-
-
-
-
- 35
-
-
-
- 2.0
- 1.0
- 1.0
-
-
-
-
-
- 35.0
- 12.0
- 36.0
-
-
-
- 6.8
-
- 17.0
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- units/hellenes/infantry_archer_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_infantry_archer_e.xml b/binaries/data/mods/public/entities/units/hele_infantry_archer_e.xml
deleted file mode 100644
index 2c6e6d5d06..0000000000
--- a/binaries/data/mods/public/entities/units/hele_infantry_archer_e.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-
-
-
-
-
- 11
-
-
- 105
- 0.4
-
-
- 12.0
-
-
- 4.0
- 2.0
- 6.0
-
-
- 690.0
-
-
-
-
-
- 45.0
-
-
-
- 6.7
-
- 16.75
-
-
-
- 2000
-
-
-
- units/hellenes/infantry_archer_e.xml
-
-
diff --git a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_a.xml b/binaries/data/mods/public/entities/units/hele_infantry_javelinist_a.xml
deleted file mode 100644
index 0e5592694b..0000000000
--- a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_a.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-
-
-
-
-
- 7
-
-
- hele_infantry_javelinist_e
-
-
- 110
- 0.3
-
-
- 3.0
- 2.0
- 8.0
-
-
- 740.0
-
-
- 13.0
-
-
-
-
-
- 50.0
-
-
-
- 7.2
-
- 18.0
-
-
-
- 1500
-
-
-
- units/hellenes/infantry_javelinist_a.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_b.xml b/binaries/data/mods/public/entities/units/hele_infantry_javelinist_b.xml
deleted file mode 100644
index 8322b11163..0000000000
--- a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_b.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-
-
-
-
-
- 6
- Thracian Peltast
- Hellenes
- Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies.
-
-
- hele_infantry_javelinist_a
-
-
-
- 0
- 0
- 75
-
-
-
- 2.0
- 2.0
- 6.0
-
-
- 590.0
-
-
-
-
-
- 36.0
-
-
-
- 6.7
-
- 16.75
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- units/hellenes/infantry_javelinist_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_e.xml b/binaries/data/mods/public/entities/units/hele_infantry_javelinist_e.xml
deleted file mode 100644
index 497cf396f4..0000000000
--- a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_e.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
- 8
-
-
- 120
- 0.4
-
-
- 840.0
-
-
-
-
-
- 55.0
-
-
-
- 2000
-
-
-
- units/hellenes/infantry_javelinist_e.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_infantry_spearman_a.xml b/binaries/data/mods/public/entities/units/hele_infantry_spearman_a.xml
deleted file mode 100644
index 56edf7a250..0000000000
--- a/binaries/data/mods/public/entities/units/hele_infantry_spearman_a.xml
+++ /dev/null
@@ -1,53 +0,0 @@
-
-
-
-
-
-
- 4
-
-
-
- hele_infantry_spearman_e
-
-
- 110
- 0.3
-
-
- 10.0
-
-
- 15.0
- 17.0
- 18.0
-
-
- 520.0
-
-
-
-
-
- 6.0
- 16.0
-
-
- 12.0
- 32.0
-
-
-
- 5.0
-
- 12.5
-
-
-
- 1500
-
-
-
- units/hellenes/infantry_spearman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_infantry_spearman_b.xml b/binaries/data/mods/public/entities/units/hele_infantry_spearman_b.xml
deleted file mode 100644
index a9704a3e90..0000000000
--- a/binaries/data/mods/public/entities/units/hele_infantry_spearman_b.xml
+++ /dev/null
@@ -1,60 +0,0 @@
-
-
-
-
-
- 3
- Hoplite
- Hellenes
- Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword.
-
-
- hele_infantry_spearman_a
-
-
-
- 75
- 5
-
-
-
- 5.0
- 8.0
- 9.0
-
-
- 540.0
-
-
-
-
-
- 5.0
- 15.0
- 4.8
-
-
- 10.0
- 30.0
-
-
-
- 6.1
-
- 15.25
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- units/hellenes/infantry_spearman_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_infantry_spearman_e.xml b/binaries/data/mods/public/entities/units/hele_infantry_spearman_e.xml
deleted file mode 100644
index dc0413fc07..0000000000
--- a/binaries/data/mods/public/entities/units/hele_infantry_spearman_e.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-
-
-
-
-
-
- 5
-
-
- 120
- 0.4
-
-
- 13.0
- 16.0
- 15.0
-
-
- 670.0
-
-
-
-
-
-
- 7.0
- 17.0
-
-
- 14.0
- 34.0
-
-
-
- 5.4
-
- 13.5
-
-
-
- 2000
-
-
-
- units/hellenes/infantry_spearman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_mechanical_siege_helepolis.xml b/binaries/data/mods/public/entities/units/hele_mechanical_siege_helepolis.xml
deleted file mode 100644
index 5df25413cc..0000000000
--- a/binaries/data/mods/public/entities/units/hele_mechanical_siege_helepolis.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-
-
-
-
-
- Helepolis
-
- 36
-
- Melee
-
-
-
- 500
- 500
-
-
-
- 10.0
- 25.0
- 10.0
-
-
- 1000
-
-
-
-
-
- 0.0
- 0.0
- 200.0
- 5.0
- 1500
-
-
-
- 3.0
-
- 3.2
-
-
-
- units/hellenes/mechanical_siege_ram.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_mechanical_siege_lithobolos.xml b/binaries/data/mods/public/entities/units/hele_mechanical_siege_lithobolos.xml
deleted file mode 100644
index 385759fc44..0000000000
--- a/binaries/data/mods/public/entities/units/hele_mechanical_siege_lithobolos.xml
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
-
-
-
-
-
- Lithobolos
-
- 35
-
- Ranged
-
-
-
-
- 330
- 100
-
-
-
- 300
-
-
- 3.5
- 8.0
- 3.5
-
-
-
-
- 5.0
-
- 5.9
-
-
-
- units/hellenes/siege_rock.xml
-
-
diff --git a/binaries/data/mods/public/entities/units/hele_mechanical_siege_oxybeles.xml b/binaries/data/mods/public/entities/units/hele_mechanical_siege_oxybeles.xml
deleted file mode 100644
index 48cc09636c..0000000000
--- a/binaries/data/mods/public/entities/units/hele_mechanical_siege_oxybeles.xml
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
-
-
-
-
-
- Oxybeles
-
- 37
-
- Ranged
-
-
-
-
- 190
- 100
-
-
-
- 200
-
-
- 2.0
- 4.0
- 2.0
-
-
-
-
- 6.0
-
- 7.0
-
-
-
- units/hellenes/siege_spear.xml
-
-
diff --git a/binaries/data/mods/public/entities/units/hele_ship_bireme.xml b/binaries/data/mods/public/entities/units/hele_ship_bireme.xml
deleted file mode 100644
index fc9bb6fe97..0000000000
--- a/binaries/data/mods/public/entities/units/hele_ship_bireme.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
- Pentekontor
- Hellenes
- Pentekontors were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.
-
-
- 6.0
- 30.0
- 8.0
-
-
-
-
- 20.0
- 10.0
-
- 30.0
- 1200.0
- 20.0
-
-
-
- structures/hellenes/bireme.xml
-
diff --git a/binaries/data/mods/public/entities/units/hele_ship_merchant.xml b/binaries/data/mods/public/entities/units/hele_ship_merchant.xml
deleted file mode 100644
index 521e28632b..0000000000
--- a/binaries/data/mods/public/entities/units/hele_ship_merchant.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
- Emporiko Plio
-
- Hellenes
-
- Need History
-
-
-
-
-
- structures/hellenes/merchant.xml
-
diff --git a/binaries/data/mods/public/entities/units/hele_ship_trireme.xml b/binaries/data/mods/public/entities/units/hele_ship_trireme.xml
deleted file mode 100644
index 0233fc6ac4..0000000000
--- a/binaries/data/mods/public/entities/units/hele_ship_trireme.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
- Trireme
- Hellenes
- The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.
-
-
-
-
- 14.0
- 12.0
-
- 21.0
- 1200.0
- 20.0
-
-
-
- structures/hellenes/trireme.xml
-
diff --git a/binaries/data/mods/public/entities/units/hele_ship_trireme_corinthian.xml b/binaries/data/mods/public/entities/units/hele_ship_trireme_corinthian.xml
deleted file mode 100644
index 59dfb52ff7..0000000000
--- a/binaries/data/mods/public/entities/units/hele_ship_trireme_corinthian.xml
+++ /dev/null
@@ -1,44 +0,0 @@
-
-
-
-
-
-
-
- Trireme
-
- Persians
-
- The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Persian Empire. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.
-
-
-
-
- 6.0
- 50.0
- 8.0
-
-
-
-
-
-
-
- 14.0
- 12.0
-
-
- 21.0
- 1200.0
- 20.0
-
-
-
-
-
-
- structures/hellenes/trireme_cor.xml
-
-
diff --git a/binaries/data/mods/public/entities/units/hele_super_cavalry_mace.xml b/binaries/data/mods/public/entities/units/hele_super_cavalry_mace.xml
deleted file mode 100644
index e6f6c8fa58..0000000000
--- a/binaries/data/mods/public/entities/units/hele_super_cavalry_mace.xml
+++ /dev/null
@@ -1,58 +0,0 @@
-
-
-
-
-
- 15
- Hetairoi
- Hellenes
- The Heyairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.
- Bonused vs. Cavalry and Archers. Weak vs. Super Units.
-
-
-
-
- 32
- 45
-
-
-
- 9.0
- 4.0
- 16.0
-
-
- 1135.0
-
-
- 14
-
-
-
- 30.0
- 20.0
-
-
-
-
-
-
- 11.0
- 15.0
- 0.0
-
-
- 38.5
- 52.5
- 0.0
-
-
-
- 8.3
-
- 20.75
-
-
-
- units/hellenes/super_unit_4.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_super_infantry_mace.xml b/binaries/data/mods/public/entities/units/hele_super_infantry_mace.xml
deleted file mode 100644
index 3f53773fb4..0000000000
--- a/binaries/data/mods/public/entities/units/hele_super_infantry_mace.xml
+++ /dev/null
@@ -1,55 +0,0 @@
-
-
-
-
-
- 13
- Pezhetairoi
- Hellenes
- 'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armour. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+.
- Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.
-
-
- 145
-
-
-
-
- 63
- 30
-
-
-
- 10.0
- 7.0
- 16.0
-
-
- 580.0
-
-
- 10
-
-
-
-
-
- 15.0
- 25.0
- 7.0
-
-
- 30.5
- 50.0
- 7.0
-
-
-
- 5.2
-
- 13.0
-
-
-
- units/hellenes/super_unit_3.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_super_infantry_polis.xml b/binaries/data/mods/public/entities/units/hele_super_infantry_polis.xml
deleted file mode 100644
index 5bfb6efc63..0000000000
--- a/binaries/data/mods/public/entities/units/hele_super_infantry_polis.xml
+++ /dev/null
@@ -1,55 +0,0 @@
-
-
-
-
-
- 12
- Spartiate
- Hellenes
- The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.
- Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Persian Units.
-
-
- 150
-
-
-
-
- 35
- 78
-
-
-
- 16.0
- 14.0
- 21.0
-
-
- 590.0
-
-
- 8
-
-
-
-
-
- 15.0
- 20.0
- 4.8
-
-
- 37.5
- 50.0
- 4.8
-
-
-
- 5.0
-
- 12.5
-
-
-
- units/hellenes/super_unit_1.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_super_ranged_polis.xml b/binaries/data/mods/public/entities/units/hele_super_ranged_polis.xml
deleted file mode 100644
index f65ac927ad..0000000000
--- a/binaries/data/mods/public/entities/units/hele_super_ranged_polis.xml
+++ /dev/null
@@ -1,52 +0,0 @@
-
-
-
-
-
- 14
- Ekdromos
- Hellenes
- Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.
- Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed.
-
-
- 130
-
-
-
-
- 55
- 35
-
-
-
- 7.0
- 9.0
- 14.0
-
-
- 675.0
-
-
- 9
-
-
-
-
-
- 0.0
- 55.0
- 0.0
- 10.0
- 28.0
-
-
-
- 9.0
-
- 16.0
-
-
-
- units/hellenes/super_unit_2.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_support_female_citizen.xml b/binaries/data/mods/public/entities/units/hele_support_female_citizen.xml
deleted file mode 100644
index da23ffee57..0000000000
--- a/binaries/data/mods/public/entities/units/hele_support_female_citizen.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Ghune
-
- Hellenes
-
- Greek women were kept under tight control by their husbands, rarely leaving the home for anything beyond the necessities of daily life. They could not own anything or be involved in any business or legal transaction. They acted as household cook, nurse, seamstress, and early educator to young children. Spartan women were an exception to the normal code of conduct and enjoyed many freedoms.
-
-
-
-
-
- units/hellenes/female_citizen.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_support_healer.xml b/binaries/data/mods/public/entities/units/hele_support_healer.xml
deleted file mode 100644
index 87838607b2..0000000000
--- a/binaries/data/mods/public/entities/units/hele_support_healer.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Akaestor
-
- Hellenes
-
- The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.
-
-
-
-
-
- units/hellenes/healer.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/public/entities/units/hele_support_trader.xml b/binaries/data/mods/public/entities/units/hele_support_trader.xml
deleted file mode 100644
index 17648196c9..0000000000
--- a/binaries/data/mods/public/entities/units/hele_support_trader.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Emporos
-
- Hellenes
-
- Traders were private merchants who traveled from place to place buying and selling goods. Italy, Carthage, Egypt, Cyprus, Scythia, Phoenicia, and Asia Minor were all major ports of call for Hellenistic merchants. There they bought everything from grain and dates to rugs, pottery, spices, gems, and wool, even elephants from India and slaves from Scythia.
-
-
-
-
-
- 12.25
-
-
- units/hellenes/trader.xml
-
\ No newline at end of file