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Create dedicated stylesheet for Atlas
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This is meant as a central place to tweak layout per platform. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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149baf116b
commit
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3 changed files with 42 additions and 14 deletions
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@ -28,6 +28,7 @@
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#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/StyleSheet.h"
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#include <cstddef>
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#include <cstddef>
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#include <utility>
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#include <utility>
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@ -309,10 +310,10 @@ void SectionLayout::Build(ScenarioEditor& scenarioEditor)
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#undef ADD_SIDEBAR
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#undef ADD_SIDEBAR
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m_VertSplitter->SetDefaultSashPosition(-BOTTOMBAR_SIZE);
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m_VertSplitter->SetDefaultSashPosition(-Atlas::Style::BOTTOMBAR_DEFAULT_SIZE);
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m_VertSplitter->Initialize(m_Canvas);
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m_VertSplitter->Initialize(m_Canvas);
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m_HorizSplitter->SetDefaultSashPosition(SIDEBAR_SIZE);
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m_HorizSplitter->SetDefaultSashPosition(Atlas::Style::SIDEBAR_DEFAULT_SIZE);
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m_HorizSplitter->SplitVertically(m_SidebarBook, m_VertSplitter);
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m_HorizSplitter->SplitVertically(m_SidebarBook, m_VertSplitter);
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}
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}
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@ -27,18 +27,6 @@ class SnapSplitterWindow;
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class wxString;
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class wxString;
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class wxWindow;
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class wxWindow;
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// Some platform dependent sizes
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#if defined(__WXGTK__)
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#define SIDEBAR_SIZE 285
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#define BOTTOMBAR_SIZE 200
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#elif defined(__WXOSX__) || defined(__WXMAC__)
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#define SIDEBAR_SIZE 285
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#define BOTTOMBAR_SIZE 210
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#else // __MSW__
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#define SIDEBAR_SIZE 235
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#define BOTTOMBAR_SIZE 180
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#endif
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class SectionLayout
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class SectionLayout
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{
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{
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public:
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public:
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39
source/tools/atlas/AtlasUI/ScenarioEditor/StyleSheet.h
Normal file
39
source/tools/atlas/AtlasUI/ScenarioEditor/StyleSheet.h
Normal file
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@ -0,0 +1,39 @@
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ATLAS_STYLESHEET
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#define INCLUDED_ATLAS_STYLESHEET
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namespace Atlas::Style
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{
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// Platform specific values
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#if defined(__WXGTK__)
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constexpr int BOTTOMBAR_DEFAULT_SIZE = 200;
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constexpr int SIDEBAR_DEFAULT_SIZE = 285;
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#elif defined(__WXOSX__) || defined(__WXMAC__)
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constexpr int BOTTOMBAR_DEFAULT_SIZE = 210;
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constexpr int SIDEBAR_DEFAULT_SIZE = 285;
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#else // __MSW__
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constexpr int BOTTOMBAR_DEFAULT_SIZE = 180;
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constexpr int SIDEBAR_DEFAULT_SIZE = 235;
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#endif
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} // namespace Atlas::Style
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#endif // INCLUDED_ATLAS_STYLESHEET
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