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This is meant as a central place to tweak layout per platform. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ATLAS_STYLESHEET
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#define INCLUDED_ATLAS_STYLESHEET
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namespace Atlas::Style
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{
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// Platform specific values
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#if defined(__WXGTK__)
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constexpr int BOTTOMBAR_DEFAULT_SIZE = 200;
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constexpr int SIDEBAR_DEFAULT_SIZE = 285;
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#elif defined(__WXOSX__) || defined(__WXMAC__)
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constexpr int BOTTOMBAR_DEFAULT_SIZE = 210;
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constexpr int SIDEBAR_DEFAULT_SIZE = 285;
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#else // __MSW__
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constexpr int BOTTOMBAR_DEFAULT_SIZE = 180;
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constexpr int SIDEBAR_DEFAULT_SIZE = 235;
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#endif
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} // namespace Atlas::Style
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#endif // INCLUDED_ATLAS_STYLESHEET
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