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Fix a typo (terreins -> terrains).
This was SVN commit r17725.
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d8b0404281
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1 changed files with 16 additions and 16 deletions
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@ -143,20 +143,20 @@ var textueByHeight = [];
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// Deep water
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textueByHeight.push({"upperHeightLimit": heightRange.min + 1/3 * (waterHeightAdjusted - heightRange.min), "terrain": "temp_sea_rocks"});
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// Medium deep water (with fish)
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var terreins = ["temp_sea_weed"];
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terreins = terreins.concat(terreins, terreins, terreins, terreins);
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terreins = terreins.concat(terreins, terreins, terreins, terreins);
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terreins.push("temp_sea_weed|gaia/fauna_fish");
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textueByHeight.push({"upperHeightLimit": heightRange.min + 2/3 * (waterHeightAdjusted - heightRange.min), "terrain": terreins});
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var terrains = ["temp_sea_weed"];
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terrains = terrains.concat(terrains, terrains, terrains, terrains);
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terrains = terrains.concat(terrains, terrains, terrains, terrains);
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terrains.push("temp_sea_weed|gaia/fauna_fish");
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textueByHeight.push({"upperHeightLimit": heightRange.min + 2/3 * (waterHeightAdjusted - heightRange.min), "terrain": terrains});
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// Flat Water
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textueByHeight.push({"upperHeightLimit": heightRange.min + 3/3 * (waterHeightAdjusted - heightRange.min), "terrain": "temp_mud_a"});
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// Water surroundings/bog (with stone/metal some rabits and bushes)
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var terreins = ["temp_plants_bog", "temp_plants_bog_aut", "temp_dirt_gravel_plants", "temp_grass_d"];
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terreins = terreins.concat(terreins, terreins, terreins, terreins, terreins);
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terreins = ["temp_plants_bog|gaia/flora_bush_temperate"].concat(terreins, terreins);
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terreins = ["temp_dirt_gravel_plants|gaia/geology_metal_temperate", "temp_dirt_gravel_plants|gaia/geology_stone_temperate", "temp_plants_bog|gaia/fauna_rabbit"].concat(terreins, terreins);
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terreins = ["temp_plants_bog_aut|gaia/flora_tree_dead"].concat(terreins, terreins);
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textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 1/6 * (heightRange.max - waterHeightAdjusted), "terrain": terreins});
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var terrains = ["temp_plants_bog", "temp_plants_bog_aut", "temp_dirt_gravel_plants", "temp_grass_d"];
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terrains = terrains.concat(terrains, terrains, terrains, terrains, terrains);
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terrains = ["temp_plants_bog|gaia/flora_bush_temperate"].concat(terrains, terrains);
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terrains = ["temp_dirt_gravel_plants|gaia/geology_metal_temperate", "temp_dirt_gravel_plants|gaia/geology_stone_temperate", "temp_plants_bog|gaia/fauna_rabbit"].concat(terrains, terrains);
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terrains = ["temp_plants_bog_aut|gaia/flora_tree_dead"].concat(terrains, terrains);
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textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 1/6 * (heightRange.max - waterHeightAdjusted), "terrain": terrains});
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// Juicy grass near bog
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textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 2/6 * (heightRange.max - waterHeightAdjusted),
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"terrain": ["temp_grass", "temp_grass_d", "temp_grass_long_b", "temp_grass_plants"]});
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@ -168,14 +168,14 @@ textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 3/6 * (heightRang
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textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 4/6 * (heightRange.max - waterHeightAdjusted),
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"terrain": ["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d", "temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"]});
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// Forest border (With wood/food plants/deer/rabits)
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var terreins = ["temp_grass_plants|gaia/flora_tree_euro_beech", "temp_grass_mossy|gaia/flora_tree_poplar", "temp_grass_mossy|gaia/flora_tree_poplar_lombardy",
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var terrains = ["temp_grass_plants|gaia/flora_tree_euro_beech", "temp_grass_mossy|gaia/flora_tree_poplar", "temp_grass_mossy|gaia/flora_tree_poplar_lombardy",
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"temp_grass_long|gaia/flora_bush_temperate", "temp_mud_plants|gaia/flora_bush_temperate", "temp_mud_plants|gaia/flora_bush_badlands",
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"temp_grass_long|gaia/flora_tree_apple", "temp_grass_clovers|gaia/flora_bush_berry", "temp_grass_clovers_2|gaia/flora_bush_grapes",
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"temp_grass_plants|gaia/fauna_deer", "temp_grass_long_b|gaia/fauna_rabbit"];
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var numTerreins = terreins.length;
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for (var i = 0; i < numTerreins; i++)
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terreins.push("temp_grass_plants");
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textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 5/6 * (heightRange.max - waterHeightAdjusted), "terrain": terreins});
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var numTerrains = terrains.length;
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for (var i = 0; i < numTerrains; i++)
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terrains.push("temp_grass_plants");
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textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 5/6 * (heightRange.max - waterHeightAdjusted), "terrain": terrains});
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// Unpassable woods
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textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 6/6 * (heightRange.max - waterHeightAdjusted),
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"terrain": ["temp_grass_mossy|gaia/flora_tree_oak", "temp_forestfloor_pine|gaia/flora_tree_pine",
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