diff --git a/binaries/data/mods/public/maps/random/belgian_uplands.js b/binaries/data/mods/public/maps/random/belgian_uplands.js index 6c3c230507..172aa4db95 100644 --- a/binaries/data/mods/public/maps/random/belgian_uplands.js +++ b/binaries/data/mods/public/maps/random/belgian_uplands.js @@ -143,20 +143,20 @@ var textueByHeight = []; // Deep water textueByHeight.push({"upperHeightLimit": heightRange.min + 1/3 * (waterHeightAdjusted - heightRange.min), "terrain": "temp_sea_rocks"}); // Medium deep water (with fish) -var terreins = ["temp_sea_weed"]; -terreins = terreins.concat(terreins, terreins, terreins, terreins); -terreins = terreins.concat(terreins, terreins, terreins, terreins); -terreins.push("temp_sea_weed|gaia/fauna_fish"); -textueByHeight.push({"upperHeightLimit": heightRange.min + 2/3 * (waterHeightAdjusted - heightRange.min), "terrain": terreins}); +var terrains = ["temp_sea_weed"]; +terrains = terrains.concat(terrains, terrains, terrains, terrains); +terrains = terrains.concat(terrains, terrains, terrains, terrains); +terrains.push("temp_sea_weed|gaia/fauna_fish"); +textueByHeight.push({"upperHeightLimit": heightRange.min + 2/3 * (waterHeightAdjusted - heightRange.min), "terrain": terrains}); // Flat Water textueByHeight.push({"upperHeightLimit": heightRange.min + 3/3 * (waterHeightAdjusted - heightRange.min), "terrain": "temp_mud_a"}); // Water surroundings/bog (with stone/metal some rabits and bushes) -var terreins = ["temp_plants_bog", "temp_plants_bog_aut", "temp_dirt_gravel_plants", "temp_grass_d"]; -terreins = terreins.concat(terreins, terreins, terreins, terreins, terreins); -terreins = ["temp_plants_bog|gaia/flora_bush_temperate"].concat(terreins, terreins); -terreins = ["temp_dirt_gravel_plants|gaia/geology_metal_temperate", "temp_dirt_gravel_plants|gaia/geology_stone_temperate", "temp_plants_bog|gaia/fauna_rabbit"].concat(terreins, terreins); -terreins = ["temp_plants_bog_aut|gaia/flora_tree_dead"].concat(terreins, terreins); -textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 1/6 * (heightRange.max - waterHeightAdjusted), "terrain": terreins}); +var terrains = ["temp_plants_bog", "temp_plants_bog_aut", "temp_dirt_gravel_plants", "temp_grass_d"]; +terrains = terrains.concat(terrains, terrains, terrains, terrains, terrains); +terrains = ["temp_plants_bog|gaia/flora_bush_temperate"].concat(terrains, terrains); +terrains = ["temp_dirt_gravel_plants|gaia/geology_metal_temperate", "temp_dirt_gravel_plants|gaia/geology_stone_temperate", "temp_plants_bog|gaia/fauna_rabbit"].concat(terrains, terrains); +terrains = ["temp_plants_bog_aut|gaia/flora_tree_dead"].concat(terrains, terrains); +textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 1/6 * (heightRange.max - waterHeightAdjusted), "terrain": terrains}); // Juicy grass near bog textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 2/6 * (heightRange.max - waterHeightAdjusted), "terrain": ["temp_grass", "temp_grass_d", "temp_grass_long_b", "temp_grass_plants"]}); @@ -168,14 +168,14 @@ textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 3/6 * (heightRang textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 4/6 * (heightRange.max - waterHeightAdjusted), "terrain": ["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d", "temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"]}); // Forest border (With wood/food plants/deer/rabits) -var terreins = ["temp_grass_plants|gaia/flora_tree_euro_beech", "temp_grass_mossy|gaia/flora_tree_poplar", "temp_grass_mossy|gaia/flora_tree_poplar_lombardy", +var terrains = ["temp_grass_plants|gaia/flora_tree_euro_beech", "temp_grass_mossy|gaia/flora_tree_poplar", "temp_grass_mossy|gaia/flora_tree_poplar_lombardy", "temp_grass_long|gaia/flora_bush_temperate", "temp_mud_plants|gaia/flora_bush_temperate", "temp_mud_plants|gaia/flora_bush_badlands", "temp_grass_long|gaia/flora_tree_apple", "temp_grass_clovers|gaia/flora_bush_berry", "temp_grass_clovers_2|gaia/flora_bush_grapes", "temp_grass_plants|gaia/fauna_deer", "temp_grass_long_b|gaia/fauna_rabbit"]; -var numTerreins = terreins.length; -for (var i = 0; i < numTerreins; i++) - terreins.push("temp_grass_plants"); -textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 5/6 * (heightRange.max - waterHeightAdjusted), "terrain": terreins}); +var numTerrains = terrains.length; +for (var i = 0; i < numTerrains; i++) + terrains.push("temp_grass_plants"); +textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 5/6 * (heightRange.max - waterHeightAdjusted), "terrain": terrains}); // Unpassable woods textueByHeight.push({"upperHeightLimit": waterHeightAdjusted + 6/6 * (heightRange.max - waterHeightAdjusted), "terrain": ["temp_grass_mossy|gaia/flora_tree_oak", "temp_forestfloor_pine|gaia/flora_tree_pine",