diff --git a/binaries/data/mods/public/gui/session/trade/TraderStatusText.js b/binaries/data/mods/public/gui/session/trade/TraderStatusText.js index 9faf6b7abb..bb03840340 100644 --- a/binaries/data/mods/public/gui/session/trade/TraderStatusText.js +++ b/binaries/data/mods/public/gui/session/trade/TraderStatusText.js @@ -14,8 +14,9 @@ class TraderStatusText update() { const traderNumber = Engine.GuiInterfaceCall("GetTraderNumber", g_ViewedPlayer); - this.traderCountText.caption = this.components.reduce((caption, component) => - { caption += component.getText(traderNumber, this.IdleTraderTextTags) + "\n\n"; return caption; }, "").trim(); + this.traderCountText.caption = this.components.reduce((caption, component) => { + caption += component.getText(traderNumber, this.IdleTraderTextTags) + "\n\n"; return caption; + }, "").trim(); } } diff --git a/binaries/data/mods/public/simulation/helpers/Commands.js b/binaries/data/mods/public/simulation/helpers/Commands.js index 1f73fef809..a12b7bfd6d 100644 --- a/binaries/data/mods/public/simulation/helpers/Commands.js +++ b/binaries/data/mods/public/simulation/helpers/Commands.js @@ -110,7 +110,8 @@ var g_Commands = { uais.forEach(cmpUnitAI => { cmpUnitAI.Walk(cmd.x, cmd.z, cmd.queued, cmd.pushFront); }); - else { + else + { const positions = Engine.QueryInterface(SYSTEM_ENTITY, IID_Pathfinder).DistributeAround(data.entities, cmd.x, cmd.z); uais.forEach((cmpUnitAI, index) => { cmpUnitAI.Walk(positions[index].x, positions[index].y, cmd.queued, cmd.pushFront); @@ -145,7 +146,8 @@ var g_Commands = { uais.forEach(cmpUnitAI => { cmpUnitAI.WalkAndFight(cmd.x, cmd.z, cmd.targetClasses, cmd.allowCapture, cmd.queued, cmd.pushFront); }); - else { + else + { const positions = Engine.QueryInterface(SYSTEM_ENTITY, IID_Pathfinder).DistributeAround(data.entities, cmd.x, cmd.z); uais.forEach((cmpUnitAI, index) => { cmpUnitAI.WalkAndFight(positions[index].x, positions[index].y, cmd.targetClasses, cmd.allowCapture, cmd.queued, cmd.pushFront); @@ -176,7 +178,8 @@ var g_Commands = { uais.forEach(cmpUnitAI => { cmpUnitAI.Patrol(cmd.x, cmd.z, cmd.targetClasses, cmd.allowCapture, cmd.queued) }); - else { + else + { const positions = Engine.QueryInterface(SYSTEM_ENTITY, IID_Pathfinder).DistributeAround(data.entities, cmd.x, cmd.z); uais.forEach((cmpUnitAI, index) => { cmpUnitAI.Patrol(positions[index].x, positions[index].y, cmd.targetClasses, cmd.allowCapture, cmd.queued)