diff --git a/binaries/data/mods/public/audio/interface/ui/rally_click_01.ogg b/binaries/data/mods/public/audio/interface/ui/rally_click_01.ogg new file mode 100644 index 0000000000..1c5465e4c8 --- /dev/null +++ b/binaries/data/mods/public/audio/interface/ui/rally_click_01.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3511bfda7c5e1cbf5e65ab8a909bdce91bc401c00f9f2f34e218be33686dbb29 +size 9306 diff --git a/binaries/data/mods/public/audio/interface/ui/rally_click_02.ogg b/binaries/data/mods/public/audio/interface/ui/rally_click_02.ogg new file mode 100644 index 0000000000..28dc4e6d79 --- /dev/null +++ b/binaries/data/mods/public/audio/interface/ui/rally_click_02.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:edb898d5a9c22115e9b94e43d8125dc7edb2b6417c649c832b6750bdffeb6497 +size 11657 diff --git a/binaries/data/mods/public/gui/credits/texts/audio.json b/binaries/data/mods/public/gui/credits/texts/audio.json index 3d1a1a26cd..a804c22d8d 100644 --- a/binaries/data/mods/public/gui/credits/texts/audio.json +++ b/binaries/data/mods/public/gui/credits/texts/audio.json @@ -148,6 +148,7 @@ { "nick": "lostchocolatelab", "name": "Damian Kastbauer" }, { "nick": "MattSherman", "name": "Matt Sherman" }, { "nick": "mclellandp", "name": "Pat Mclelland" }, + { "nick": "p0ss" }, { "nick": "PhoenixDog", "name": "Shawn Anthony Poxleitner" }, { "nick": "Pureon" }, { "nick": "ryan827", "name": "Ryan Davies" }, diff --git a/binaries/data/mods/public/gui/session/unit_actions.js b/binaries/data/mods/public/gui/session/unit_actions.js index e25932e7ad..628b4ca18a 100644 --- a/binaries/data/mods/public/gui/session/unit_actions.js +++ b/binaries/data/mods/public/gui/session/unit_actions.js @@ -12,6 +12,11 @@ var g_TargetMarker = { */ var g_FlareSound = "audio/interface/alarm/alarmally_1.ogg"; +/** + * Sound we play when setting a waypoint or rally point. + */ +var g_RallySound = "audio/interface/ui/rally_click_01.ogg"; + /** * Which enemy entity types will be attacked on sight when patroling. */ @@ -1127,6 +1132,8 @@ var g_UnitActions = "queued": queued }); + Engine.PlayUISound(g_RallySound, false); + // Display rally point at the new coordinates, to avoid display lag Engine.GuiInterfaceCall("DisplayRallyPoint", { "entities": selection,