0ad/source/tools/atlas/AtlasUI/CustomControls/ColourDialog/ColourDialog.h

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#ifndef COLOURDIALOG_H__
#define COLOURDIALOG_H__
class ColourDialog : public wxColourDialog
{
public:
// Typical customColourConfigPath would be "Scenario Editor/LightingColour"
ColourDialog(wxWindow* parent, const wxString& customColourConfigPath, const wxColour& defaultColour);
int ShowModal();
private:
wxString m_ConfigPath;
};
#endif // COLOURDIALOG_H__