0ad/source/gui/CCheckBox.cpp

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/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
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#include "CCheckBox.h"
CCheckBox::CCheckBox(CGUI& pGUI)
: IGUIObject(pGUI), IGUIButtonBehavior(pGUI)
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{
AddSetting<i32>("cell_id");
AddSetting<bool>("checked");
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<CGUISpriteInstance>("sprite_over");
AddSetting<CGUISpriteInstance>("sprite_pressed");
AddSetting<CGUISpriteInstance>("sprite_disabled");
AddSetting<CGUISpriteInstance>("sprite2");
AddSetting<CGUISpriteInstance>("sprite2_over");
AddSetting<CGUISpriteInstance>("sprite2_pressed");
AddSetting<CGUISpriteInstance>("sprite2_disabled");
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}
CCheckBox::~CCheckBox()
{
}
void CCheckBox::HandleMessage(SGUIMessage& Message)
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{
// Important
IGUIButtonBehavior::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
{
// Switch to opposite.
SetSetting<bool>("checked", !GetSetting<bool>("checked"), true);
break;
}
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default:
break;
}
}
void CCheckBox::Draw()
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{
if (GetSetting<bool>("checked"))
DrawButton(
m_CachedActualSize,
GetBufferedZ(),
GetSetting<CGUISpriteInstance>("sprite2"),
GetSetting<CGUISpriteInstance>("sprite2_over"),
GetSetting<CGUISpriteInstance>("sprite2_pressed"),
GetSetting<CGUISpriteInstance>("sprite2_disabled"),
GetSetting<i32>("cell_id"));
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else
DrawButton(
m_CachedActualSize,
GetBufferedZ(),
GetSetting<CGUISpriteInstance>("sprite"),
GetSetting<CGUISpriteInstance>("sprite_over"),
GetSetting<CGUISpriteInstance>("sprite_pressed"),
GetSetting<CGUISpriteInstance>("sprite_disabled"),
GetSetting<i32>("cell_id"));
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}