0ad/source/tools/atlas/GameInterface/SimState.h

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#ifndef SIMSTATE_INCLUDED
#define SIMSTATE_INCLUDED
#include <set>
#include <vector>
#include "ps/CStr.h"
#include "maths/Vector3D.h"
class CUnit;
class CEntity;
class SimState
{
public:
class Entity
{
public:
static Entity Freeze(CUnit* unit);
CEntity* Thaw();
private:
CStrW templateName;
size_t unitID;
std::set<CStr> selections;
size_t playerID;
CVector3D position;
float angle;
};
class Nonentity
{
public:
static Nonentity Freeze(CUnit* unit);
CUnit* Thaw();
private:
CStrW actorName;
size_t unitID;
std::set<CStr> selections;
CVector3D position;
float angle;
};
static SimState* Freeze(bool onlyEntities);
void Thaw();
private:
bool onlyEntities;
std::vector<Entity> entities;
std::vector<Nonentity> nonentities;
};
#endif // SIMSTATE_INCLUDED