#ifndef SIMSTATE_INCLUDED #define SIMSTATE_INCLUDED #include #include #include "ps/CStr.h" #include "maths/Vector3D.h" class CUnit; class CEntity; class SimState { public: class Entity { public: static Entity Freeze(CUnit* unit); CEntity* Thaw(); private: CStrW templateName; size_t unitID; std::set selections; size_t playerID; CVector3D position; float angle; }; class Nonentity { public: static Nonentity Freeze(CUnit* unit); CUnit* Thaw(); private: CStrW actorName; size_t unitID; std::set selections; CVector3D position; float angle; }; static SimState* Freeze(bool onlyEntities); void Thaw(); private: bool onlyEntities; std::vector entities; std::vector nonentities; }; #endif // SIMSTATE_INCLUDED