2007-05-07 09:33:24 -07:00
|
|
|
#ifndef INCLUDED_SHAREDMEMORY
|
|
|
|
|
#define INCLUDED_SHAREDMEMORY
|
2006-04-23 16:14:18 -07:00
|
|
|
|
2008-01-19 03:33:11 -08:00
|
|
|
// we want to use placement new without grief
|
2006-04-23 16:14:18 -07:00
|
|
|
// (Duplicated in Shareable.h)
|
2008-01-19 03:33:11 -08:00
|
|
|
#undef new
|
2006-04-23 16:14:18 -07:00
|
|
|
|
|
|
|
|
namespace AtlasMessage
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
// Shared pointers need to be allocated and freed from the same heap.
|
|
|
|
|
// So, both sides of the Shareable interface should set these function pointers
|
|
|
|
|
// to point to the same function. (The game will have to dynamically load them
|
|
|
|
|
// from the DLL.)
|
|
|
|
|
extern void* (*ShareableMallocFptr) (size_t n);
|
|
|
|
|
extern void (*ShareableFreeFptr) (void* p);
|
|
|
|
|
|
|
|
|
|
// Implement shared new/delete on top of those
|
|
|
|
|
template<typename T> T* ShareableNew()
|
|
|
|
|
{
|
|
|
|
|
T* p = (T*)ShareableMallocFptr(sizeof(T));
|
|
|
|
|
new (p) T;
|
|
|
|
|
return p;
|
|
|
|
|
}
|
|
|
|
|
template<typename T> void ShareableDelete(T* p)
|
|
|
|
|
{
|
|
|
|
|
p->~T();
|
|
|
|
|
ShareableFreeFptr(p);
|
|
|
|
|
}
|
|
|
|
|
// Or maybe we want to use a non-default constructor
|
|
|
|
|
#define SHAREABLE_NEW(T, data) (new ( (T*)AtlasMessage::ShareableMallocFptr(sizeof(T)) ) T data)
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2007-05-07 09:33:24 -07:00
|
|
|
#endif // INCLUDED_SHAREDMEMORY
|