#ifndef INCLUDED_SHAREDMEMORY #define INCLUDED_SHAREDMEMORY // we want to use placement new without grief // (Duplicated in Shareable.h) #undef new namespace AtlasMessage { // Shared pointers need to be allocated and freed from the same heap. // So, both sides of the Shareable interface should set these function pointers // to point to the same function. (The game will have to dynamically load them // from the DLL.) extern void* (*ShareableMallocFptr) (size_t n); extern void (*ShareableFreeFptr) (void* p); // Implement shared new/delete on top of those template T* ShareableNew() { T* p = (T*)ShareableMallocFptr(sizeof(T)); new (p) T; return p; } template void ShareableDelete(T* p) { p->~T(); ShareableFreeFptr(p); } // Or maybe we want to use a non-default constructor #define SHAREABLE_NEW(T, data) (new ( (T*)AtlasMessage::ShareableMallocFptr(sizeof(T)) ) T data) } #endif // INCLUDED_SHAREDMEMORY