2022-05-08 15:02:46 -07:00
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/* Copyright (C) 2022 Wildfire Games.
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2023-12-02 16:30:12 -08:00
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* This file is part of 0 A.D.
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2022-05-08 15:02:46 -07:00
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*
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2023-12-02 16:30:12 -08:00
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* 0 A.D. is free software: you can redistribute it and/or modify
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2022-05-08 15:02:46 -07:00
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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2023-12-02 16:30:12 -08:00
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* 0 A.D. is distributed in the hope that it will be useful,
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2022-05-08 15:02:46 -07:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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2023-12-02 16:30:12 -08:00
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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2022-05-08 15:02:46 -07:00
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
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#define INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
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#include "renderer/backend/IShaderProgram.h"
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2025-07-06 11:15:27 -07:00
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#include "lib/file/vfs/vfs_path.h"
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#include <cstdint>
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#include <memory>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Dummy
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{
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class CDevice;
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class CShaderProgram : public IShaderProgram
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{
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public:
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~CShaderProgram() override;
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IDevice* GetDevice() override;
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int32_t GetBindingSlot(const CStrIntern name) const override;
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std::vector<VfsPath> GetFileDependencies() const override;
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protected:
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friend class CDevice;
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CShaderProgram();
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static std::unique_ptr<CShaderProgram> Create(CDevice* device);
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CDevice* m_Device = nullptr;
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};
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} // namespace Dummy
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
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