0ad/source/graphics/DefaultEmitter.cpp

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/**
* =========================================================================
* File : DefaultEmitter.cpp
* Project : 0 A.D.
* Description : Default particle emitter implementation.
* =========================================================================
*/
#include "precompiled.h"
#include "maths/MathUtil.h"
#include "DefaultEmitter.h"
CDefaultEmitter::CDefaultEmitter(const int MAX_PARTICLES, const int lifetime) : CEmitter(MAX_PARTICLES, lifetime)
{
Setup();
}
CDefaultEmitter::~CDefaultEmitter(void)
{
}
bool CDefaultEmitter::Setup()
{
// XYZ Position
m_pos.X = 0.0f;
m_pos.Y = 20.0f;
m_pos.Z = 0.0f;
m_yaw = DEGTORAD(0.0f);
m_yawVar = DEGTORAD(360.0f);
m_pitch = DEGTORAD(90.0f);
m_pitchVar = DEGTORAD(45.0f);
m_speed = 0.05f;
m_speedVar = 0.001f;
m_blendMode = 1;
m_particleCount = 0;
m_emitsPerFrame = 100;
m_emitsVar = 15;
m_life = 90;
m_lifeVar = 65;
m_startColor.r = 100;
m_startColor.g = 100;
m_startColor.b = 100;
m_startColorVar.r = 15;
m_startColorVar.g = 15;
m_startColorVar.b = 15;
m_endColor.r = 0;
m_endColor.g = 0;
m_endColor.b = 0;
m_endColorVar.r = 15;
m_endColorVar.g = 15;
m_endColorVar.b = 15;
m_force.X = 0.000f;
m_force.Y = 0.001f;
m_force.Z = 0.0f;
return true;
}