/** * ========================================================================= * File : DefaultEmitter.cpp * Project : 0 A.D. * Description : Default particle emitter implementation. * ========================================================================= */ #include "precompiled.h" #include "maths/MathUtil.h" #include "DefaultEmitter.h" CDefaultEmitter::CDefaultEmitter(const int MAX_PARTICLES, const int lifetime) : CEmitter(MAX_PARTICLES, lifetime) { Setup(); } CDefaultEmitter::~CDefaultEmitter(void) { } bool CDefaultEmitter::Setup() { // XYZ Position m_pos.X = 0.0f; m_pos.Y = 20.0f; m_pos.Z = 0.0f; m_yaw = DEGTORAD(0.0f); m_yawVar = DEGTORAD(360.0f); m_pitch = DEGTORAD(90.0f); m_pitchVar = DEGTORAD(45.0f); m_speed = 0.05f; m_speedVar = 0.001f; m_blendMode = 1; m_particleCount = 0; m_emitsPerFrame = 100; m_emitsVar = 15; m_life = 90; m_lifeVar = 65; m_startColor.r = 100; m_startColor.g = 100; m_startColor.b = 100; m_startColorVar.r = 15; m_startColorVar.g = 15; m_startColorVar.b = 15; m_endColor.r = 0; m_endColor.g = 0; m_endColor.b = 0; m_endColorVar.r = 15; m_endColorVar.g = 15; m_endColorVar.b = 15; m_force.X = 0.000f; m_force.Y = 0.001f; m_force.Z = 0.0f; return true; }