0ad/binaries/data/mods/mod/art/materials/material.rng

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<?xml version="1.0" encoding="UTF-8"?>
<element name="material" xmlns:a="http://relaxng.org/ns/compatibility/annotations/1.0" xmlns="http://relaxng.org/ns/structure/1.0" datatypeLibrary="http://www.w3.org/2001/XMLSchema-datatypes">
<interleave>
<zeroOrMore>
<element name="alternative">
<interleave>
<attribute name="material"/>
<optional>
<attribute name="quality">
<data type="decimal">
<param name="minInclusive">0</param>
</data>
</attribute>
</optional>
<optional>
<attribute name="if"/>
</optional>
</interleave>
</element>
</zeroOrMore>
<optional>
<element name="alpha_blending">
<!-- flag; true if present -->
<empty/>
</element>
</optional>
<oneOrMore>
<element name="shader">
<attribute name="effect"/>
<attribute name="pass">
<choice>
<value>main</value>
<value>shadow_caster</value>
<value>silhouette_occluder</value>
<value>silhouette_caster</value>
<value>wireframe</value>
<value>wireframe_solid</value>
<value>reflections</value>
<value>refractions</value>
</choice>
</attribute>
</element>
</oneOrMore>
<zeroOrMore>
<element name="define">
<attribute name="name"/>
<attribute name="value"/>
</element>
</zeroOrMore>
<zeroOrMore>
<element name="uniform">
<attribute name="name"/>
<attribute name="value">
<list>
<!-- X Y Z W -->
<data type="float"/>
<optional>
<data type="float"/>
</optional>
<optional>
<data type="float"/>
</optional>
<optional>
<data type="float"/>
</optional>
</list>
</attribute>
</element>
</zeroOrMore>
<zeroOrMore>
<element name="renderquery">
<attribute name="name"/>
</element>
</zeroOrMore>
<zeroOrMore>
<element name="required_texture">
<attribute name="name"/>
<optional>
<attribute name="define"/>
</optional>
<optional>
<attribute name="srgb"/>
</optional>
</element>
</zeroOrMore>
</interleave>
</element>