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Currently we're incorrectly using sRGB colors as raw inputs for lighting instead of conversion to linear space. For proper PBR we need linear values. |
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| .. | ||
| default.xml | ||
| material.rng | ||
| terrain_base.xml | ||
| terrain_norm_spec.xml | ||
| terrain_normstrong_spec.xml | ||
| terrain_normweak_spec.xml | ||
| terrain_triplanar.xml | ||
| terrain_triplanar_norm_spec.xml | ||