quickfix build error

This commit is contained in:
Dallas Groot 2026-04-10 19:09:12 -07:00
parent a4103c8250
commit 188a46d49c

View file

@ -840,7 +840,7 @@ class AudioPlayer: NSObject, ObservableObject {
// Without this, the first 1-2 Canvas frames read stale zeroed _audioLevels
// (zeroed by pause) and the wave starts flat then slowly ramps up.
if isUsingOfflineVis {
alog("resume: offlineVis path — startOfflineVisSync", category: "VisDebug")
DebugLogger.shared.log("resume: offlineVis path — startOfflineVisSync", category: "VisDebug")
// Offline vis: prime with the last-rendered frame at current position
if !offlineVisBuffer.isEmpty {
let dur = duration
@ -851,7 +851,7 @@ class AudioPlayer: NSObject, ObservableObject {
}
startOfflineVisSync()
} else if isUsingRealFFT, !isUsingOfflineVis {
alog("resume: realFFT path — rebuilding levelTimer", category: "VisDebug")
DebugLogger.shared.log("resume: realFFT path — rebuilding levelTimer", category: "VisDebug")
// Engine FFT path: rawFFTLevels still holds pre-pause data push it immediately
setLevels(rawFFTLevels)
stopLevelTimer()
@ -860,7 +860,7 @@ class AudioPlayer: NSObject, ObservableObject {
self.setLevels(self.rawFFTLevels)
}
} else {
alog("resume: simulation path — levelTimer nil=\(levelTimer == nil)", category: "VisDebug")
DebugLogger.shared.log("resume: simulation path — levelTimer nil=\(levelTimer == nil)", category: "VisDebug")
// Simulation path: seed internalLevels from a fresh random target
// so the wave has height immediately rather than starting from floor.
lastTargetPhase = -1