Gimp/plug-ins/map-object/meson.build
Jehan 02199755ab Issue #12277: GIMP 3.0 RC1 opens Windows Console.
This is a followup of previous commit. We must set the win_subsystem
option on executable() so that the result binary is compiled as a GUI
application (and doesn't output a console every time).

The previous commit is still needed and is what allows us to control
when to actually display a console.
2024-11-21 04:23:10 +00:00

39 lines
1.1 KiB
Meson

plugin_name = 'map-object'
plugin_sources = [
'arcball.c',
'map-object-apply.c',
'map-object-icons.c',
'map-object-image.c',
'map-object-main.c',
'map-object-preview.c',
'map-object-shade.c',
'map-object-ui.c',
lighting_icon_sources,
]
if platform_windows
plugin_sources += windows.compile_resources(
gimp_plugins_rc,
args: [
'--define', 'ORIGINALFILENAME_STR="@0@"'.format(plugin_name+'.exe'),
'--define', 'INTERNALNAME_STR="@0@"' .format(plugin_name),
'--define', 'TOP_SRCDIR="@0@"' .format(meson.project_source_root()),
],
include_directories: [
rootInclude, appInclude,
],
)
endif
plugin_exe = executable(plugin_name,
plugin_sources,
dependencies: [
libgimpui_dep,
math,
],
win_subsystem: 'windows',
install: true,
install_dir: gimpplugindir / 'plug-ins' / plugin_name)
plugin_executables += [plugin_exe.full_path()]