Code cleanup. Improve function descriptions. Improve function precondition checks. Make sure the main thread is properly synced with the async thread before calling the completion callbacks in the idle function. Guarantee that all callbacks are called in FIFO order, even callbacks added during the execution of other callbacks.
387 lines
10 KiB
C
387 lines
10 KiB
C
/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* gimpasync.c
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* Copyright (C) 2018 Ell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#include <gegl.h>
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#include "core-types.h"
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#include "gimpasync.h"
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/* GimpAsync represents an asynchronous task. Both the public and the
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* protected interfaces are intentionally minimal at this point, to keep things
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* simple. They may be extended in the future as needed.
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*
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* Upon creation, a GimpAsync object is in the "running" state. Once the task
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* is complete (and before the object's destruction), it should be transitioned
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* to the "stopped" state, using either 'gimp_async_finish()' or
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* 'gimp_async_abort()'.
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*
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* Note that certain GimpAsync functions may be only be called during a certain
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* state, or on a certain thread, as detailed for each function. When
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* referring to threads, the "main thread" is the thread running the main loop,
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* and the "async thread" is the thread calling 'gimp_async_finish()' or
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* 'gimp_async_abort()' (which may be the main thread). The main thread is
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* said to be "synced" with the async thread if both are the same thread, or
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* after the execution of any of the callbacks added through
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* 'gimp_async_add_callback()' had started, or after calling
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* 'gimp_async_wait()' on the main thread.
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*/
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typedef struct _GimpAsyncCallbackInfo GimpAsyncCallbackInfo;
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struct _GimpAsyncCallbackInfo
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{
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GimpAsyncCallback callback;
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gpointer data;
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};
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struct _GimpAsyncPrivate
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{
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GMutex mutex;
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GCond cond;
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GQueue callbacks;
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gpointer result;
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GDestroyNotify result_destroy_func;
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guint idle_id;
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gboolean stopped;
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gboolean finished;
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gboolean canceled;
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};
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/* local function prototypes */
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static void gimp_async_finalize (GObject *object);
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static gboolean gimp_async_idle (GimpAsync *async);
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static void gimp_async_stop (GimpAsync *async);
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G_DEFINE_TYPE (GimpAsync, gimp_async, G_TYPE_OBJECT)
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#define parent_class gimp_async_parent_class
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/* private functions */
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static void
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gimp_async_class_init (GimpAsyncClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gimp_async_finalize;
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g_type_class_add_private (klass, sizeof (GimpAsyncPrivate));
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}
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static void
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gimp_async_init (GimpAsync *async)
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{
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async->priv = G_TYPE_INSTANCE_GET_PRIVATE (async,
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GIMP_TYPE_ASYNC,
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GimpAsyncPrivate);
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g_mutex_init (&async->priv->mutex);
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g_cond_init (&async->priv->cond);
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g_queue_init (&async->priv->callbacks);
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}
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static void
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gimp_async_finalize (GObject *object)
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{
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GimpAsync *async = GIMP_ASYNC (object);
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g_warn_if_fail (async->priv->stopped);
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g_warn_if_fail (async->priv->idle_id == 0);
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g_warn_if_fail (g_queue_is_empty (&async->priv->callbacks));
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if (async->priv->finished &&
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async->priv->result &&
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async->priv->result_destroy_func)
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{
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async->priv->result_destroy_func (async->priv->result);
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async->priv->result = NULL;
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}
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g_cond_clear (&async->priv->cond);
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g_mutex_clear (&async->priv->mutex);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static gboolean
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gimp_async_idle (GimpAsync *async)
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{
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gimp_async_wait (async);
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return G_SOURCE_REMOVE;
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}
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static void
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gimp_async_stop (GimpAsync *async)
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{
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if (! g_queue_is_empty (&async->priv->callbacks))
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{
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g_object_ref (async);
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async->priv->idle_id = g_idle_add_full (G_PRIORITY_DEFAULT,
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(GSourceFunc) gimp_async_idle,
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async, NULL);
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}
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async->priv->stopped = TRUE;
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g_cond_broadcast (&async->priv->cond);
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}
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/* public functions */
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/* creates a new GimpAsync object, initially placed in the "running" state. */
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GimpAsync *
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gimp_async_new (void)
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{
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return g_object_new (GIMP_TYPE_ASYNC,
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NULL);
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}
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/* checks if 'async' is in the "stopped" state */
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gboolean
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gimp_async_is_stopped (GimpAsync *async)
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{
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g_return_val_if_fail (GIMP_IS_ASYNC (async), FALSE);
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return async->priv->stopped;
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}
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/* waits for 'async' to transition to the "stopped" state. if 'async' is
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* already stopped, returns immediately.
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*
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* after the call, all callbacks previously added through
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* 'gimp_async_add_callback()' are guaranteed to have been called.
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*
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* may only be called on the main thread.
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*/
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void
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gimp_async_wait (GimpAsync *async)
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{
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g_return_if_fail (GIMP_IS_ASYNC (async));
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g_mutex_lock (&async->priv->mutex);
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while (! async->priv->stopped)
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g_cond_wait (&async->priv->cond, &async->priv->mutex);
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g_mutex_unlock (&async->priv->mutex);
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if (async->priv->idle_id)
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{
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GimpAsyncCallbackInfo *callback_info;
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g_source_remove (async->priv->idle_id);
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async->priv->idle_id = 0;
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while ((callback_info = g_queue_pop_head (&async->priv->callbacks)))
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{
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callback_info->callback (async, callback_info->data);
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g_slice_free (GimpAsyncCallbackInfo, callback_info);
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}
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g_object_unref (async);
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}
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}
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/* registers a callback to be called when 'async' transitions to the "stopped"
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* state. if 'async' is already stopped, the callback may be called directly.
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*
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* callbacks are called in the order in which they were added. 'async' is
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* guaranteed to be kept alive, even without an external reference, between the
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* point where it was stopped, and until all callbacks added while 'async' was
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* externally referenced have been called.
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*
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* the callback is guaranteed to be called on the main thread.
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*
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* may only be called on the main thread.
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*/
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void
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gimp_async_add_callback (GimpAsync *async,
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GimpAsyncCallback callback,
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gpointer data)
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{
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GimpAsyncCallbackInfo *callback_info;
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g_return_if_fail (GIMP_IS_ASYNC (async));
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g_return_if_fail (callback != NULL);
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g_mutex_lock (&async->priv->mutex);
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if (async->priv->stopped && g_queue_is_empty (&async->priv->callbacks))
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{
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g_mutex_unlock (&async->priv->mutex);
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callback (async, data);
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return;
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}
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callback_info = g_slice_new (GimpAsyncCallbackInfo);
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callback_info->callback = callback;
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callback_info->data = data;
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g_queue_push_tail (&async->priv->callbacks, callback_info);
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g_mutex_unlock (&async->priv->mutex);
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}
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/* transitions 'async' to the "stopped" state, indicating that the task
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* completed normally, possibly providing a result.
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*
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* 'async' shall be in the "running" state.
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*
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* may only be called on the async thread.
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*/
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void
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gimp_async_finish (GimpAsync *async,
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gpointer result)
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{
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gimp_async_finish_full (async, result, NULL);
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}
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/* same as 'gimp_async_finish()', taking an additional GDestroyNotify function,
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* used for freeing the result when 'async' is destroyed.
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*/
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void
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gimp_async_finish_full (GimpAsync *async,
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gpointer result,
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GDestroyNotify result_destroy_func)
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{
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g_return_if_fail (GIMP_IS_ASYNC (async));
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g_return_if_fail (! async->priv->stopped);
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g_mutex_lock (&async->priv->mutex);
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async->priv->finished = TRUE;
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async->priv->result = result;
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async->priv->result_destroy_func = result_destroy_func;
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gimp_async_stop (async);
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g_mutex_unlock (&async->priv->mutex);
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}
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/* checks if 'async' completed normally, using 'gimp_async_finish()' (in
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* contrast to 'gimp_async_abort()').
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*
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* 'async' shall be in the "stopped" state.
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*
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* may only be called on the async thread, or on the main thread when synced
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* with the async thread.
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*/
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gboolean
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gimp_async_is_finished (GimpAsync *async)
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{
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g_return_val_if_fail (GIMP_IS_ASYNC (async), FALSE);
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g_return_val_if_fail (async->priv->stopped, FALSE);
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return async->priv->finished;
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}
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/* returns the result of 'async', as passed to 'gimp_async_finish()'.
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*
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* 'async' shall be in the "stopped" state, and should have completed normally.
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*
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* may only be called on the async thread, or on the main thread when synced
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* with the async thread.
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*/
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gpointer
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gimp_async_get_result (GimpAsync *async)
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{
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g_return_val_if_fail (GIMP_IS_ASYNC (async), NULL);
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g_return_val_if_fail (async->priv->stopped, NULL);
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g_return_val_if_fail (async->priv->finished, NULL);
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return async->priv->result;
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}
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/* transitions 'async' to the "stopped" state, indicating that the task
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* was stopped before completion (normally, in response to a
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* 'gimp_async_cancel()' call).
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*
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* 'async' shall be in the "running" state.
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*
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* may only be called on the async thread.
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*/
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void
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gimp_async_abort (GimpAsync *async)
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{
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g_return_if_fail (GIMP_IS_ASYNC (async));
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g_return_if_fail (! async->priv->stopped);
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g_mutex_lock (&async->priv->mutex);
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gimp_async_stop (async);
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g_mutex_unlock (&async->priv->mutex);
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}
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/* requests the cancellation of the task managed by 'async'.
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*
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* note that 'gimp_async_cancel()' doesn't directly cause 'async' to be
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* stopped, nor does it cause the main thread to become synced with the async
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* thread. furthermore, 'async' may still complete successfully even when
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* cancellation has been requested.
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*/
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void
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gimp_async_cancel (GimpAsync *async)
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{
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g_return_if_fail (GIMP_IS_ASYNC (async));
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async->priv->canceled = TRUE;
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}
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/* checks if cancellation of 'async' has been requested.
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*
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* note that a return value of TRUE only indicates that 'gimp_async_cancel()'
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* has been called for 'async', and not that 'async' is stopped, or, if it is
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* stopped, that it was aborted.
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*/
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gboolean
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gimp_async_is_canceled (GimpAsync *async)
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{
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g_return_val_if_fail (GIMP_IS_ASYNC (async), FALSE);
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return async->priv->canceled;
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}
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