Gimp/help/C/dialogs/channels/channels.html
Sven Neumann fc4b217c4a Committed a whole bunch of changes from the new maintainer of the
help system Piers Cornwell <piers.cornwell@bigfoot.com> who has taken
the burden to continue this project Karin and Olof started.


--Sven
2000-07-29 21:40:10 +00:00

69 lines
3.5 KiB
HTML

<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<TITLE>The Channels Dialog</TITLE>
</HEAD>
<BODY text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#FF0000" alink="#000088">
<TABLE width="100%" cellspacing="1" cellpadding="1">
<TR bgcolor="black">
<TD width="100%" align="center"><FONT size="+2" color="white">The Channels
Dialog</FONT></TD>
</TR>
<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
The Channels tab displays the three RGB channels, showing the current red,
green or blue color values of each pixel in your image. The RGB channel
thumbnails are grayscale representations of each color channel, where white
represents 100% color, and black represents no color.
<P>
The RGB channels each have an eye icon, so you can look at your image in
a single color channel. Click off the eye icon in the Blue and Green channels,
so that only the Red channel is visible. Bright red in the red channel is
the equivalent of a maximum red value for that pixel; black means that the
pixel has no red at all in it. If all three channels have maximum values
for an area, that area is white.
<P>
The RGB channels are always active when a layer is active, and they display
the color values of all visible layers, not just the active one. Unlike layers,
the RGB channels can all be active at the same time.You can also choose to
work in one or two specific color channels, by clicking on the appropriate
channels to activate the ones you want and deactivate the ones you don't
want.
<P>
You can create new channels by clicking the on the new button. This will
bring up the <A HREF="new_channel.html">New Channel</A> dialog where you
can set name, color and fill amount of the new channel. If you want to alter
the values later on you just dubbel click on the channel which will bring
up the <A HREF="edit_channel_attributes.html">Edit Channel Attributes</A>
dialog. Normally you don't work with extra channels but they can be very
handy to create and store selections within.
<P>
If you right click on the layer name you will be able to access the layer
menu, with in the layer menu you have access to several other layer commands,
see <A HREF="../../channels/index.html">Index</A>.
<P>
An experienced user can also use them to crate patterns and to create advanced
colored images with. The channel stack tools are more or less only useful
when you work with those kind of images.
<H4>
Selections and Channels
</H4>
<P>
You are able to store a selection as a channel with the
<A HREF="../../image/select/save_to_channel.html"><CODE>right-click|Select|Save
To Channel</CODE></A> command. If you do so a new channel will be created,
and in that channel you can paint, and erase etc. When you have altered your
channel you can turn it into a selection again. To turn it into a selection
you just click on the
<A HREF="../../channels/channel_to_selection.html">Channel To Selection</A>
button. This is a very convenient way to alter selections and not to talk
about store several selections. In fact you can create selections from scratch
by creating a new channel, alter it and then apply Channel To Selection.
<P>
<A href="index.html">Index</A>
</TD>
</TR>
</TABLE>
</BODY></HTML>