Hence avoiding the stderr messages. These are going to be localized with centrally installed catalogs "gimp*-std-plugins", "gimp*-script-fu" and "gimp*-python". We now handle core plug-in localizations differently and in particular, with kind of a reverse logic: - We don't consider "gimp*-std-plugins" to be the default catalog anymore. It made sense in the old world where we would consider the core plug-ins to be the most important and numerous ones. But we want to push a world where people are even more encouraged to develop their own plug-ins. These won't use the standard catalog anymore (because there are nearly no reasons that the strings are the same, it's only a confusing logic). So let's explicitly set the standard catalogs with DEFINE_STD_SET_I18N macro (which maps to a different catalog for script-fu plug-ins). - Doing something similar for Python plug-ins which have again their own catalog. - Getting rid of the INIT_I18N macro since now all the locale domain binding is done automatically by libgimp when using the set_i18n() method infrastructure. |
||
|---|---|---|
| .. | ||
| .gitignore | ||
| color.c | ||
| color.h | ||
| COPYING | ||
| dds.c | ||
| dds.h | ||
| ddsread.c | ||
| ddsread.h | ||
| ddswrite.c | ||
| ddswrite.h | ||
| dxt.c | ||
| dxt.h | ||
| dxt_tables.h | ||
| endian_rw.h | ||
| imath.h | ||
| LICENSE | ||
| LICENSE.nvtt | ||
| Makefile.am | ||
| meson.build | ||
| mipmap.c | ||
| mipmap.h | ||
| misc.c | ||
| misc.h | ||
| README | ||
| README.dxt | ||
| TODO | ||
| vec.h | ||
DDS plugin for The GIMP
(C) 2004-2012 Shawn Kirst <skirst@gmail.com>,
with parts (C) 2003 Arne Reuter <homepage@arnereuter.de> where specified.
==========================================
This is a plugin for GIMP version 2.4.x. It allows you to load and save
images in Direct Draw Surface (DDS) format.
Features
==========================================
* Load/Save DDS files using DXT texture compression
* Automatic mipmap generation on save
* Load mipmaps into separate layers
* Load cube map faces and volume map slices into separate layers
* Cube and volume map saving
* Pixel conversion selection for custom formats (RGBA4, R5G6B5, RGB10A2, etc.)
* Load/save DDS files, optionally using DirectX texture compression (DXT)
* Optional automatic mipmap generation when saving
* Load mipmaps into separate layers
* Load cube map faces and volume map slices into separate layers
* Save cube maps and volume maps with automatic mipmap generation support
* Save image with a custom pixel format
* Non-power-of-two image loading and saving support with automatic mipmap generation support
* Compliant with DirectX 10 compressed formats
Installation
==========================================
See the file INSTALL for installation instructions