Now that we bumped our meson requirement, meson is complaining about several features now deprecated even in the minimum required meson version: s/meson.source_root/meson.project_source_root/ to fix: > WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.56.0': meson.source_root. use meson.project_source_root() or meson.global_source_root() instead. s/meson.build_root/meson.project_build_root/ to fix: > WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.56.0': meson.build_root. use meson.project_build_root() or meson.global_build_root() instead. Fixing using path() on xdg_email and python ExternalProgram variables: > WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.55.0': ExternalProgram.path. use ExternalProgram.full_path() instead s/get_pkgconfig_variable *(\([^)]*\))/get_variable(pkgconfig: \1)/ to fix: > WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.56.0': dependency.get_pkgconfig_variable. use dependency.get_variable(pkgconfig : ...) instead |
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|---|---|---|
| .. | ||
| .gitignore | ||
| color.c | ||
| color.h | ||
| COPYING | ||
| dds.c | ||
| dds.h | ||
| ddsread.c | ||
| ddsread.h | ||
| ddswrite.c | ||
| ddswrite.h | ||
| dxt.c | ||
| dxt.h | ||
| dxt_tables.h | ||
| endian_rw.h | ||
| imath.h | ||
| LICENSE | ||
| LICENSE.nvtt | ||
| Makefile.am | ||
| meson.build | ||
| mipmap.c | ||
| mipmap.h | ||
| misc.c | ||
| misc.h | ||
| README | ||
| README.dxt | ||
| TODO | ||
| vec.h | ||
DDS plugin for The GIMP
(C) 2004-2012 Shawn Kirst <skirst@gmail.com>,
with parts (C) 2003 Arne Reuter <homepage@arnereuter.de> where specified.
==========================================
This is a plugin for GIMP version 2.4.x. It allows you to load and save
images in Direct Draw Surface (DDS) format.
Features
==========================================
* Load/Save DDS files using DXT texture compression
* Automatic mipmap generation on save
* Load mipmaps into separate layers
* Load cube map faces and volume map slices into separate layers
* Cube and volume map saving
* Pixel conversion selection for custom formats (RGBA4, R5G6B5, RGB10A2, etc.)
* Load/save DDS files, optionally using DirectX texture compression (DXT)
* Optional automatic mipmap generation when saving
* Load mipmaps into separate layers
* Load cube map faces and volume map slices into separate layers
* Save cube maps and volume maps with automatic mipmap generation support
* Save image with a custom pixel format
* Non-power-of-two image loading and saving support with automatic mipmap generation support
* Compliant with DirectX 10 compressed formats
Installation
==========================================
See the file INSTALL for installation instructions