Started separating crud out of drawables. Isolated the id system of images entirely within pdb. Even the window titles and menus use pointers instead of ids. Should at least remind people that this is a developers' version. :)
480 lines
15 KiB
C
480 lines
15 KiB
C
/* The GIMP -- an image manipulation program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "appenv.h"
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#include "channels_dialog.h"
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#include "drawable.h"
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#include "layer.h"
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#include "errors.h"
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#include "floating_sel.h"
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#include "gimage.h"
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#include "gimage_mask.h"
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#include "interface.h"
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#include "paint_funcs.h"
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#include "undo.h"
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#include "layer_pvt.h"
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#include "tile_manager_pvt.h" /* ick. */
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void
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floating_sel_attach (Layer *layer,
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GimpDrawable *drawable)
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{
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GImage *gimage;
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Layer *floating_sel;
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if (! (gimage = drawable_gimage (drawable)))
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return;
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/* If there is already a floating selection, anchor it */
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if (gimage->floating_sel != NULL)
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{
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floating_sel = gimage->floating_sel;
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floating_sel_anchor (gimage_floating_sel (gimage));
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/* if we were pasting to the old floating selection, paste now to the drawable */
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if (drawable == GIMP_DRAWABLE(floating_sel))
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drawable = gimage_active_drawable (gimage);
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}
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/* set the drawable and allocate a backing store */
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layer->preserve_trans = TRUE;
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layer->fs.drawable = drawable;
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layer->fs.backing_store = tile_manager_new (GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height, drawable_bytes (drawable));
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/* because setting the sensitivity in the layers_dialog lock call redraws the
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* previews, we need to lock the dialogs before the floating sel is actually added.
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* however, they won't lock unless we set the gimage's floating sel pointer
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*/
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gimage->floating_sel = layer;
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/* add the layer to the gimage */
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gimage_add_layer (gimage, layer, 0);
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/* store the affected area from the drawable in the backing store */
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floating_sel_rigor (layer, TRUE);
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}
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void
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floating_sel_remove (Layer *layer)
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{
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GImage *gimage;
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if (! (gimage = drawable_gimage ( (layer->fs.drawable))))
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return;
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/* store the affected area from the drawable in the backing store */
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floating_sel_relax (layer, TRUE);
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/* invalidate the preview of the obscured drawable. We do this here
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* because it will not be done until the floating selection is removed,
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* at which point the obscured drawable's preview will not be declared invalid
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*/
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drawable_invalidate_preview (GIMP_DRAWABLE(layer));
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/* remove the layer from the gimage */
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gimage_remove_layer (gimage, layer);
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}
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void
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floating_sel_anchor (Layer *layer)
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{
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GImage *gimage;
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if (! (gimage = drawable_gimage (GIMP_DRAWABLE(layer))))
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return;
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if (! layer_is_floating_sel (layer))
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{
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g_message ("Cannot anchor this layer because\nit is not a floating selection.");
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return;
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}
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/* Start a floating selection anchoring undo */
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undo_push_group_start (gimage, FS_ANCHOR_UNDO);
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/* Relax the floating selection */
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floating_sel_relax (layer, TRUE);
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/* Composite the floating selection contents */
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floating_sel_composite (layer, GIMP_DRAWABLE(layer)->offset_x, GIMP_DRAWABLE(layer)->offset_y,
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GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height, TRUE);
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/* remove the floating selection */
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gimage_remove_layer (gimage, layer);
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/* end the group undo */
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undo_push_group_end (gimage);
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/* invalidate the boundaries */
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gimage_mask_invalidate (gimage);
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}
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void
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floating_sel_reset (layer)
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Layer *layer;
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{
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GImage *gimage;
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if (! (gimage = drawable_gimage (GIMP_DRAWABLE(layer))))
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return;
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/* set the underlying drawable to active */
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if (drawable_layer ( (layer->fs.drawable)))
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gimage_set_active_layer (gimage, GIMP_LAYER (layer->fs.drawable));
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else if (GIMP_IS_LAYER_MASK(layer->fs.drawable))
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gimage_set_active_layer (gimage,
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GIMP_LAYER_MASK(layer->fs.drawable)
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->layer);
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else if (drawable_channel ( (layer->fs.drawable)))
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{
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gimage_set_active_channel (gimage, GIMP_CHANNEL(layer->fs.drawable));
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if (gimage->layers)
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gimage->active_layer = (((Layer *) gimage->layer_stack->data));
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else
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gimage->active_layer = NULL;
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}
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}
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void
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floating_sel_to_layer (Layer *layer)
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{
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FStoLayerUndo *fsu;
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int off_x, off_y;
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int width, height;
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GImage *gimage;
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if (! (gimage = drawable_gimage (GIMP_DRAWABLE(layer))))
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return;
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/* Check if the floating layer belongs to a channel... */
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if (drawable_channel (layer->fs.drawable) ||
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drawable_layer_mask (layer->fs.drawable))
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{
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g_message ("Cannot create a new layer from the floating\n"
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"selection because it belongs to a\n"
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"layer mask or channel.");
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return;
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}
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/* restore the contents of the drawable */
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floating_sel_restore (layer, GIMP_DRAWABLE(layer)->offset_x, GIMP_DRAWABLE(layer)->offset_y, GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height);
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/* determine whether the resulting layer needs an update */
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drawable_offsets (layer->fs.drawable, &off_x, &off_y);
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width = drawable_width (layer->fs.drawable);
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height = drawable_height (layer->fs.drawable);
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/* update the fs drawable--this updates the gimage composite preview
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* as well as the underlying drawable's
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*/
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drawable_invalidate_preview (GIMP_DRAWABLE(layer));
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/* allocate the undo structure */
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fsu = (FStoLayerUndo *) g_malloc (sizeof (FStoLayerUndo));
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fsu->layer = layer;
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fsu->drawable = layer->fs.drawable;
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undo_push_fs_to_layer (gimage, fsu);
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/* clear the selection */
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layer_invalidate_boundary (layer);
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/* Set pointers */
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layer->fs.drawable = NULL;
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gimage->floating_sel = NULL;
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GIMP_DRAWABLE(layer)->visible = TRUE;
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/* if the floating selection exceeds the attached layer's extents,
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update the new layer */
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/* I don't think that the preview is ever valid as is, since the layer
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will be added on top of the others. Revert this if I'm wrong.
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msw@gimp.org
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*/
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drawable_update (GIMP_DRAWABLE(layer), 0, 0,
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GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height);
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}
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void
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floating_sel_store (Layer *layer,
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int x,
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int y,
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int w,
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int h)
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{
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PixelRegion srcPR, destPR;
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int offx, offy;
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int x1, y1, x2, y2;
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/* Check the backing store & make sure it has the correct dimensions */
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if (layer->fs.backing_store->levels[0].width != drawable_width (GIMP_DRAWABLE(layer)) ||
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layer->fs.backing_store->levels[0].height != drawable_height (GIMP_DRAWABLE(layer)) ||
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layer->fs.backing_store->levels[0].bpp != drawable_bytes (layer->fs.drawable))
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{
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/* free the backing store and allocate anew */
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tile_manager_destroy (layer->fs.backing_store);
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layer->fs.backing_store = tile_manager_new (GIMP_DRAWABLE(layer)->width,
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GIMP_DRAWABLE(layer)->height,
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drawable_bytes (layer->fs.drawable));
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}
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/* What this function does is save the specified area of the
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* drawable that this floating selection obscures. We do this so
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* that it will be possible to subsequently restore the drawable's area
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*/
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drawable_offsets (layer->fs.drawable, &offx, &offy);
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/* Find the minimum area we need to uncover -- in gimage space */
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x1 = MAXIMUM (GIMP_DRAWABLE(layer)->offset_x, offx);
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y1 = MAXIMUM (GIMP_DRAWABLE(layer)->offset_y, offy);
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x2 = MINIMUM (GIMP_DRAWABLE(layer)->offset_x + GIMP_DRAWABLE(layer)->width, offx + drawable_width (layer->fs.drawable));
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y2 = MINIMUM (GIMP_DRAWABLE(layer)->offset_y + GIMP_DRAWABLE(layer)->height, offy + drawable_height (layer->fs.drawable));
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x1 = BOUNDS (x, x1, x2);
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y1 = BOUNDS (y, y1, y2);
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x2 = BOUNDS (x + w, x1, x2);
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y2 = BOUNDS (y + h, y1, y2);
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if ((x2 - x1) > 0 && (y2 - y1) > 0)
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{
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/* Copy the area from the drawable to the backing store */
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pixel_region_init (&srcPR, drawable_data (layer->fs.drawable),
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(x1 - offx), (y1 - offy), (x2 - x1), (y2 - y1), FALSE);
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pixel_region_init (&destPR, layer->fs.backing_store,
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(x1 - GIMP_DRAWABLE(layer)->offset_x), (y1 - GIMP_DRAWABLE(layer)->offset_y), (x2 - x1), (y2 - y1), TRUE);
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copy_region (&srcPR, &destPR);
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}
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}
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void
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floating_sel_restore (Layer *layer,
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int x,
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int y,
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int w,
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int h)
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{
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PixelRegion srcPR, destPR;
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int offx, offy;
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int x1, y1, x2, y2;
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/* What this function does is "uncover" the specified area in the
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* drawable that this floating selection obscures. We do this so
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* that either the floating selection can be removed or it can be
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* translated
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*/
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/* Find the minimum area we need to uncover -- in gimage space */
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drawable_offsets (layer->fs.drawable, &offx, &offy);
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x1 = MAXIMUM (GIMP_DRAWABLE(layer)->offset_x, offx);
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y1 = MAXIMUM (GIMP_DRAWABLE(layer)->offset_y, offy);
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x2 = MINIMUM (GIMP_DRAWABLE(layer)->offset_x + GIMP_DRAWABLE(layer)->width, offx + drawable_width (layer->fs.drawable));
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y2 = MINIMUM (GIMP_DRAWABLE(layer)->offset_y + GIMP_DRAWABLE(layer)->height, offy + drawable_height (layer->fs.drawable));
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x1 = BOUNDS (x, x1, x2);
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y1 = BOUNDS (y, y1, y2);
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x2 = BOUNDS (x + w, x1, x2);
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y2 = BOUNDS (y + h, y1, y2);
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if ((x2 - x1) > 0 && (y2 - y1) > 0)
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{
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/* Copy the area from the backing store to the drawable */
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pixel_region_init (&srcPR, layer->fs.backing_store,
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(x1 - GIMP_DRAWABLE(layer)->offset_x), (y1 - GIMP_DRAWABLE(layer)->offset_y), (x2 - x1), (y2 - y1), FALSE);
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pixel_region_init (&destPR, drawable_data (layer->fs.drawable),
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(x1 - offx), (y1 - offy), (x2 - x1), (y2 - y1), TRUE);
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copy_region (&srcPR, &destPR);
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}
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}
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void
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floating_sel_rigor (Layer *layer,
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int undo)
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{
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GImage *gimage = GIMP_DRAWABLE(layer)->gimage;
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/* store the affected area from the drawable in the backing store */
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floating_sel_store (layer, GIMP_DRAWABLE(layer)->offset_x, GIMP_DRAWABLE(layer)->offset_y, GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height);
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layer->fs.initial = TRUE;
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if (undo)
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undo_push_fs_rigor (gimage, GIMP_DRAWABLE(layer)->ID);
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}
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void
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floating_sel_relax (Layer *layer,
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int undo)
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{
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GImage *gimage = GIMP_DRAWABLE(layer)->gimage;
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/* restore the contents of drawable the floating layer is attached to */
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if (layer->fs.initial == FALSE)
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floating_sel_restore (layer, GIMP_DRAWABLE(layer)->offset_x, GIMP_DRAWABLE(layer)->offset_y, GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height);
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layer->fs.initial = TRUE;
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if (undo)
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undo_push_fs_relax (gimage, GIMP_DRAWABLE(layer)->ID);
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}
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void
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floating_sel_composite (Layer *layer,
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int x,
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int y,
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int w,
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int h,
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int undo)
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{
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PixelRegion fsPR;
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GImage *gimage;
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Layer *d_layer;
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int preserve_trans;
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int active[MAX_CHANNELS];
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int offx, offy;
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int x1, y1, x2, y2;
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int i;
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d_layer = NULL;
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if (! (gimage = drawable_gimage (GIMP_DRAWABLE(layer))))
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return;
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/* What this function does is composite the specified area of the
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* drawble with the floating selection. We do this when the gimage
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* is constructed, before any other composition takes place.
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*/
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/* If this isn't the first composite, restore the image underneath */
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if (! layer->fs.initial)
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floating_sel_restore (layer, x, y, w, h);
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else if (GIMP_DRAWABLE(layer)->visible)
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layer->fs.initial = FALSE;
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/* First restore what's behind the image if necessary, then check for visibility */
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if (GIMP_DRAWABLE(layer)->visible)
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{
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/* Find the minimum area we need to composite -- in gimage space */
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drawable_offsets (layer->fs.drawable, &offx, &offy);
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x1 = MAXIMUM (GIMP_DRAWABLE(layer)->offset_x, offx);
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y1 = MAXIMUM (GIMP_DRAWABLE(layer)->offset_y, offy);
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x2 = MINIMUM (GIMP_DRAWABLE(layer)->offset_x + GIMP_DRAWABLE(layer)->width, offx + drawable_width (layer->fs.drawable));
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y2 = MINIMUM (GIMP_DRAWABLE(layer)->offset_y + GIMP_DRAWABLE(layer)->height, offy + drawable_height (layer->fs.drawable));
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x1 = BOUNDS (x, x1, x2);
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y1 = BOUNDS (y, y1, y2);
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x2 = BOUNDS (x + w, x1, x2);
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y2 = BOUNDS (y + h, y1, y2);
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if ((x2 - x1) > 0 && (y2 - y1) > 0)
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{
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/* composite the area from the layer to the drawable */
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pixel_region_init (&fsPR, GIMP_DRAWABLE(layer)->tiles,
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(x1 - GIMP_DRAWABLE(layer)->offset_x), (y1 - GIMP_DRAWABLE(layer)->offset_y),
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(x2 - x1), (y2 - y1), FALSE);
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/* a kludge here to prevent the case of the drawable
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* underneath having preserve transparency on, and disallowing
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* the composited floating selection from being shown
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*/
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if (drawable_layer (layer->fs.drawable))
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{
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d_layer = GIMP_LAYER (layer->fs.drawable);
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if ((preserve_trans = d_layer->preserve_trans))
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d_layer->preserve_trans = FALSE;
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}
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else
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preserve_trans = FALSE;
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/* We need to set all gimage channels to active to make sure that
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* nothing strange happens while applying the floating selection.
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* It wouldn't make sense for the floating selection to be affected
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* by the active gimage channels.
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*/
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for (i = 0; i < MAX_CHANNELS; i++)
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{
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active[i] = gimage->active[i];
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gimage->active[i] = 1;
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}
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/* apply the fs with the undo specified by the value
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* passed to this function
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*/
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gimage_apply_image (gimage, layer->fs.drawable, &fsPR,
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undo, layer->opacity, layer->mode,
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NULL,
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(x1 - offx), (y1 - offy));
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/* restore preserve transparency */
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if (preserve_trans)
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d_layer->preserve_trans = TRUE;
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/* restore gimage active channels */
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for (i = 0; i < MAX_CHANNELS; i++)
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gimage->active[i] = active[i];
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}
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}
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}
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BoundSeg *
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floating_sel_boundary (Layer *layer,
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int *num_segs)
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{
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PixelRegion bPR;
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int i;
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if (layer->fs.boundary_known == FALSE)
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{
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if (layer->fs.segs)
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g_free (layer->fs.segs);
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/* find the segments */
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pixel_region_init (&bPR, GIMP_DRAWABLE(layer)->tiles, 0, 0, GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height, FALSE);
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layer->fs.segs = find_mask_boundary (&bPR, &layer->fs.num_segs,
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WithinBounds, 0, 0,
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GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height);
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/* offset the segments */
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for (i = 0; i < layer->fs.num_segs; i++)
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{
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layer->fs.segs[i].x1 += GIMP_DRAWABLE(layer)->offset_x;
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layer->fs.segs[i].y1 += GIMP_DRAWABLE(layer)->offset_y;
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layer->fs.segs[i].x2 += GIMP_DRAWABLE(layer)->offset_x;
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layer->fs.segs[i].y2 += GIMP_DRAWABLE(layer)->offset_y;
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}
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layer->fs.boundary_known = TRUE;
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}
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*num_segs = layer->fs.num_segs;
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return layer->fs.segs;
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}
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void
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floating_sel_invalidate (Layer *layer)
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{
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/* Invalidate the attached-to drawable's preview */
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drawable_invalidate_preview (layer->fs.drawable);
|
|
|
|
/* Invalidate the boundary */
|
|
layer->fs.boundary_known = FALSE;
|
|
}
|