When loading tile data, avoid copying the data into the GEGL buffer when the tile is empty (i.e., all its bytes are 0), so that GEGL doesn't allocate memory for it unnecessarily.
31 lines
546 B
Makefile
31 lines
546 B
Makefile
## Process this file with automake to produce Makefile.in
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AM_CPPFLAGS = \
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-DG_LOG_DOMAIN=\"Gimp-XCF\" \
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-I$(top_builddir) \
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-I$(top_srcdir) \
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-I$(top_builddir)/app \
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-I$(top_srcdir)/app \
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$(CAIRO_CFLAGS) \
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$(GEGL_CFLAGS) \
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$(GDK_PIXBUF_CFLAGS) \
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-I$(includedir)
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noinst_LIBRARIES = libappxcf.a
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libappxcf_a_SOURCES = \
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xcf.c \
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xcf.h \
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xcf-load.c \
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xcf-load.h \
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xcf-read.c \
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xcf-read.h \
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xcf-private.h \
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xcf-save.c \
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xcf-save.h \
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xcf-seek.c \
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xcf-seek.h \
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xcf-utils.c \
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xcf-utils.h \
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xcf-write.c \
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xcf-write.h
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