Gimp/app/base/hue-saturation.c
Michael Natterer 14a20cc3d7 app/gegl/Makefile.am app/gegl/gegl-types.h new config object.
2008-01-22  Michael Natterer  <mitch@gimp.org>

	* app/gegl/Makefile.am
	* app/gegl/gegl-types.h
	* app/gegl/gimphuesaturationconfig.[ch]: new config object.

	* app/gegl/gimpoperationhuesaturation.[ch]: remove all properties
	and add a "config" property. Also add API to map a single GimpRGB
	needed by the hue-saturation tool's color areas.

	* app/tools/gimphuesaturationtool.[ch]: switch to using
	GimpHueSaturationConfig, use the old HueSaturation struct only in
	map().

	* app/base/hue-saturation.[ch]: remove API that's no longer needed.


svn path=/trunk/; revision=24667
2008-01-22 09:49:40 +00:00

200 lines
5.9 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include <glib-object.h>
#include "libgimpcolor/gimpcolor.h"
#include "libgimpmath/gimpmath.h"
#include "base-types.h"
#include "hue-saturation.h"
#include "pixel-region.h"
void
hue_saturation_init (HueSaturation *hs)
{
GimpHueRange partition;
g_return_if_fail (hs != NULL);
hs->overlap = 0.0;
for (partition = GIMP_ALL_HUES; partition <= GIMP_MAGENTA_HUES; partition++)
{
hs->hue[partition] = 0.0;
hs->lightness[partition] = 0.0;
hs->saturation[partition] = 0.0;
}
}
void
hue_saturation_calculate_transfers (HueSaturation *hs)
{
gint value;
gint hue;
gint i;
g_return_if_fail (hs != NULL);
/* Calculate transfers */
for (hue = 0; hue < 6; hue++)
for (i = 0; i < 256; i++)
{
/* Hue */
value = (hs->hue[0] + hs->hue[hue + 1]) * 255.0 / 360.0;
if ((i + value) < 0)
hs->hue_transfer[hue][i] = 255 + (i + value);
else if ((i + value) > 255)
hs->hue_transfer[hue][i] = i + value - 255;
else
hs->hue_transfer[hue][i] = i + value;
/* Lightness */
value = (hs->lightness[0] + hs->lightness[hue + 1]) * 127.0 / 100.0;
value = CLAMP (value, -255, 255);
if (value < 0)
hs->lightness_transfer[hue][i] = (guchar) ((i * (255 + value)) / 255);
else
hs->lightness_transfer[hue][i] = (guchar) (i + ((255 - i) * value) / 255);
/* Saturation */
value = (hs->saturation[0] + hs->saturation[hue + 1]) * 255.0 / 100.0;
value = CLAMP (value, -255, 255);
/* This change affects the way saturation is computed. With the
old code (different code for value < 0), increasing the
saturation affected muted colors very much, and bright colors
less. With the new code, it affects muted colors and bright
colors more or less evenly. For enhancing the color in photos,
the new behavior is exactly what you want. It's hard for me
to imagine a case in which the old behavior is better.
*/
hs->saturation_transfer[hue][i] = CLAMP ((i * (255 + value)) / 255, 0, 255);
}
}
void
hue_saturation (HueSaturation *hs,
PixelRegion *srcPR,
PixelRegion *destPR)
{
const guchar *src, *s;
guchar *dest, *d;
const gint hue_thresholds[] = { 21, 64, 106, 149, 192, 234, 255 };
gint alpha;
gint w, h;
gint r, g, b;
gint hue;
gint hue_counter;
gint secondary_hue = 0;
gboolean use_secondary_hue = FALSE;
gfloat primary_intensity = 0.0;
gfloat secondary_intensity = 0.0;
gfloat overlap_hue = (hs->overlap / 100.0) * 21;
/* Set the transfer arrays (for speed) */
h = srcPR->h;
src = srcPR->data;
dest = destPR->data;
alpha = (srcPR->bytes == 4) ? TRUE : FALSE;
while (h--)
{
w = srcPR->w;
s = src;
d = dest;
while (w--)
{
r = s[RED_PIX];
g = s[GREEN_PIX];
b = s[BLUE_PIX];
gimp_rgb_to_hsl_int (&r, &g, &b);
hue = (r + (128 / 6)) / 6;
for (hue_counter = 0; hue_counter < 7; hue_counter++)
if (r < hue_thresholds[hue_counter] + overlap_hue)
{
gint hue_threshold = hue_thresholds[hue_counter];
hue = hue_counter;
if (overlap_hue > 1.0 && r > hue_threshold - overlap_hue)
{
secondary_hue = hue_counter + 1;
use_secondary_hue = TRUE;
secondary_intensity =
(r - hue_threshold + overlap_hue) / (2.0 * overlap_hue);
primary_intensity = 1.0 - secondary_intensity;
}
else
{
use_secondary_hue = FALSE;
}
break;
}
if (hue >= 6)
{
hue = 0;
use_secondary_hue = FALSE;
}
if (secondary_hue >= 6)
secondary_hue = 0;
if (use_secondary_hue)
{
r = hs->hue_transfer[hue][r] * primary_intensity +
hs->hue_transfer[secondary_hue][r] * secondary_intensity;
g = hs->saturation_transfer[hue][g] * primary_intensity +
hs->saturation_transfer[secondary_hue][g] * secondary_intensity;
b = hs->lightness_transfer[hue][b] * primary_intensity +
hs->lightness_transfer[secondary_hue][b] * secondary_intensity;
}
else
{
r = hs->hue_transfer[hue][r];
g = hs->saturation_transfer[hue][g];
b = hs->lightness_transfer[hue][b];
}
gimp_hsl_to_rgb_int (&r, &g, &b);
d[RED_PIX] = r;
d[GREEN_PIX] = g;
d[BLUE_PIX] = b;
if (alpha)
d[ALPHA_PIX] = s[ALPHA_PIX];
s += srcPR->bytes;
d += destPR->bytes;
}
src += srcPR->rowstride;
dest += destPR->rowstride;
}
}