Gimp/plug-ins/map-object
Michael Natterer c023af4671 plug-ins/common/cml-explorer.c plug-ins/common/depth-merge.c
2008-08-11  Michael Natterer  <mitch@gimp.org>

	* plug-ins/common/cml-explorer.c
	* plug-ins/common/depth-merge.c
	* plug-ins/common/file-cel.c
	* plug-ins/common/oilify.c
	* plug-ins/file-bmp/bmp-write.c
	* plug-ins/file-bmp/bmp.[ch]
	* plug-ins/file-ico/ico-dialog.c
	* plug-ins/file-ico/ico-save.c
	* plug-ins/file-ico/ico.h
	* plug-ins/flame/flame.c
	* plug-ins/fractal-explorer/fractal-explorer-dialogs.c
	* plug-ins/fractal-explorer/fractal-explorer.[ch]
	* plug-ins/gimpressionist/gimp.c
	* plug-ins/gimpressionist/gimpressionist.[ch]
	* plug-ins/gimpressionist/orientmap.c
	* plug-ins/gimpressionist/presets.c
	* plug-ins/gimpressionist/sizemap.c
	* plug-ins/help-browser/dialog.[ch]
	* plug-ins/help-browser/help-browser.c
	* plug-ins/ifs-compose/ifs-compose.c
	* plug-ins/imagemap/imap_default_dialog.c
	* plug-ins/imagemap/imap_main.[ch]
	* plug-ins/lighting/lighting-main.[ch]
	* plug-ins/lighting/lighting-ui.c
	* plug-ins/map-object/map-object-main.[ch]
	* plug-ins/map-object/map-object-ui.c
	* plug-ins/selection-to-path/selection-to-path.c
	* plug-ins/win-snap/winsnap.c: use PLUG_IN_BINARY and PLUG_IN_PROC
	defines consistently instead of using literal strings or other
	random defines. Define them if not already there or move them to
	plugin-global places.

	* plug-ins/win-snap/Makefile.am: rename the binary to "win-snap".

	* plug-ins/win-snap/winsnap.c: changed accordingly.


svn path=/trunk/; revision=26509
2008-08-11 19:42:08 +00:00
..
arcball.c
arcball.h
CHANGES
Makefile.am
map-object-apply.c plug-ins/imagemap/imap_cmd_move.c plug-ins/imagemap/imap_cmd_object_up.c 2008-03-29 09:25:34 +00:00
map-object-apply.h
map-object-image.c
map-object-image.h
map-object-main.c plug-ins/common/cml-explorer.c plug-ins/common/depth-merge.c 2008-08-11 19:42:08 +00:00
map-object-main.h plug-ins/common/cml-explorer.c plug-ins/common/depth-merge.c 2008-08-11 19:42:08 +00:00
map-object-preview.c
map-object-preview.h
map-object-shade.c plug-ins/imagemap/imap_cmd_move.c plug-ins/imagemap/imap_cmd_object_up.c 2008-03-29 09:25:34 +00:00
map-object-shade.h
map-object-stock.c
map-object-stock.h
map-object-ui.c plug-ins/common/cml-explorer.c plug-ins/common/depth-merge.c 2008-08-11 19:42:08 +00:00
map-object-ui.h
README
TODO

MapObject 1.2.0 -- image filter plug-in for GIMP
===========================================================

Copyright (C) 1996-98 Tom Bech
Copyright (C) 1996-98 Federico Mena Quintero

Released 16th of July, 1998

You can reach the author(s) via E-mail:
tomb@gimp.org (Tom) or quartic@gimp.org (Federico).

GIMP was developed by Peter Mattis and Spencer Kimball.
You can contact them at gimp@xcf.berkeley.edu.

There's more GIMP stuff on our home pages:
http://www.ii.uib.no/~tomb/gimp.html (Tom's page)
http://www.nuclecu.unam.mx/~federico/gimp/index.html (Quartic's page)

Legal stuff
===========

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program (see "COPYING" file); if not, write to the Free Software Foundation,
Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

In other words, you can't sue us for whatever happens while using this ;)

Compiling
=========

To compile you'll need GIMP 1.0 and GTK+ 1.0.4 or later.
You'll also need GCK 1.00 (http://www.ii.uib.no/~tomb/gck.html)

1) Edit the Makefile to reflect your system setup.

2) Type "make" and then "make install"

You should now be ready to run. "make install" puts the executable "MapObject"
in the standard plug-in directory.

Documentation
=============

Ahem.. right.. ;) ..I'll get around to it eventually.

Please send me a mail if you find any bugs.

Have fun,

Tom