#ifndef LIGHTINGIMAGEH #define LIGHTINGIMAGEH #include #include #include #include #include #include #include #include #include "lighting_main.h" extern GDrawable *input_drawable,*output_drawable; extern GPixelRgn source_region, dest_region; extern GDrawable *bump_drawable; extern GPixelRgn bump_region; extern GDrawable *env_drawable; extern GPixelRgn env_region; extern guchar *preview_rgb_data; extern GdkImage *image; extern glong maxcounter; extern gint imgtype,width,height,env_width,env_height,in_channels,out_channels; extern GckRGB background; extern gint border_x1,border_y1,border_x2,border_y2; extern guchar sinemap[256],spheremap[256],logmap[256]; guchar peek_map (GPixelRgn *region,gint x,gint y); GckRGB peek (gint x,gint y); GckRGB peek_env_map (gint x,gint y); void poke (gint x,gint y,GckRGB *color); gint check_bounds (gint x,gint y); GckVector3 int_to_pos (gint x,gint y); GckVector3 int_to_posf (gdouble x,gdouble y); extern void pos_to_int (gdouble x,gdouble y,gint *scr_x,gint *scr_y); extern void pos_to_float (gdouble x,gdouble y,gdouble *xf,gdouble *yf); extern GckRGB get_image_color (gdouble u,gdouble v,gint *inside); extern gdouble get_map_value (GPixelRgn *region, gdouble u,gdouble v, gint *inside); extern gint image_setup (GDrawable *drawable,gint interactive); #endif