Our build files were relying 'sysroot' to find gexiv2.h but this is
not possible with Apple Clang om which sysroot points to macOS SDK.
So, exotic environments like Homebrew were failing. Let's fix this.
While there is a style "background color", the idea of a "widget
background color" is completely bogus, the widget background can be a
gradient or whatever.
- Get rid of "background" in GimpViewable's preview API, only leave the
"foreground color" there for things like brushes or fonts.
- In GimpViewRenderer, add the background types to be used to class and
instance, so each renderer type can choose what it needs.
- Render all previews to alpha surfaces, and do the background
for all renderers generically in gimp_view_renderer_real_draw(),
then render the preview surface on top of it.
It completely relies on GListModel and doesn't manage any list items
itself. The port should be pretty much feature-complete.
Add a ton of stuff to GimpRow in order to look and behave like a
GimpContainerTreeView row.
Add a playground switch to use the new widgets in all views that can
be switched between list and grid view (brushes, patterns etc.)
Please test!
- move the filter popover to its own file
- centralize popover sensitivity settings
- get rid of gimp_item_refresh_filters()
- lots of minor filter fixes/changes
Instead of always parsing the ISO-639 listing at each and every startup,
let's just generate the list of languages, their English name, and the
self-localized names as static struct.
This will just be much faster, and no worrying on the size of the XML
(or json) to parse.
...to path.
Changes the names of
gimp_vectors_* () API to
gimp_path[s]_* (). Renames related files
to [path] instead of [vectors], along with
relevant enums and functions.
Similarly to the various GimpResource select PDB calls, this allows to call a
core dialog in order to choose a drawable which will be returned back to the
calling plug-in.
This new GimpPickableSelect dialog is a subclass of GimpPdbDialog and uses the
same GimpPickableChooser widget as GimpPickablePopup, except that since it's
inter-process window management, it is harder to make a popup positioned
accurately relatively to a parent (especially on Wayland). This is why it's a
separate widget as a simpler dialog (which we will still try to make transient
as much as possible across platforms).
Improvements of GimpPickableButton:
- Update the selected pickable live as you choose it in the popup. This allows
for instance to get live preview of GEGL operations while staying within the
pickable popup.
- Store the initially selected pickable (before popping up) so that when one
cancels (either with Esc key or by clicking outside the popup, but not on the
parent button), the button comes back to the previous pickable.
- Properly destroy the popup when the parent widget is finalized to avoid
annoying cases where the popup might still be alive.
Additionally I split the GimpPickablePopup with a GimpPickableChooser containing
most of the GUI, which will make it usable as plug-in pickable chooser as well!
Since GAction don't have labels or visibility, it is up to every application to
fill the GMenuModel with such infos. In my previous implementation, I was simply
handling these in GimpMenuShell subclasses (GimpMenu, GimpToolbar and
GimpMenuBar) since we need them for tooltip support (unavailable from GMenu).
Nevertheless there are cases where we want to use GTK API directly with a
GMenuModel, in particular with gtk_application_set_menubar(). This is necessary
to handle the macOS specific code path, where we don't want our usual menu bar.
This OS has its own display of a software menu bar, directly in the desktop GUI.
See !558 for some screenshots of this.
So this commit moves around some code away from GimpMenuShell subclasses into
the new GimpMenuModel class. Now we use this new class instead of simpler GMenu
objects. It handles syncing with GimpAction-s, auto-updating labels, visibility
and sensitivity, as well as adding custom items (plug-in actions, recently
opened files, opened images, etc.).
It's still pretty simple now and allows to add toolbar buttons and separators
(at start or end). There is no possibility of runtime-customization yet, but in
the future, it would be great to allow such ability and use this widget for a
main window toolbar which people can customize to add quick access to their
favorite actions.
The new GimpMenu is derived from GtkMenu. Both GimpMenu and GimpMenuBar are now
implementing GimpMenuShell which allows to share a lot of the logic for filling
the menus, adding items, etc.
This demonstrates a first version of our replacing menu, using GAction and
GMenuModel. I had to make our own subclass of GtkMenu to process the model (from
a .ui XML file) for the following reasons:
* gtk_menu_new_from_model() doesn't support tooltips, which is a feature we use
quite extensively in GIMP: with all our filters, being able to give a longer
description is often useful; moreover we use tooltips to give hints about why
a menu item is deactivated as well.
Unfortunately it looks like GTK doesn't consider this lack as a problem and
don't plan on adding tooltip support.
See: https://gitlab.gnome.org/GNOME/gtk/-/issues/785
* I won't to avoid copying action's label and icons in the .ui file. This only
duplicates strings and would be a source of issues each time we change
action's strings (we'd have to do it in 2 places, which someone will
inevitably forget).
Now it still has various issues:
* The syncing between actions and menu items need to be cleaned up. It's still
in early demo code.
* It uses directly some Gtk*Action code because GimpRadioAction and
GimpToggleAction are not directly related right now (only through their
parents).
* gtk_application_set_menubar() might still be necessary on macOS as I think
it's what enables the native menu system on this OS. It means that we'll have
to edit the menu model to add back the labels (as this function does not
extract these from the linked action since GAction has no label or icon
concept).
* Icons are not taken into account right now.
* I'll have to verify if GimpAction with proxy work (but my guess is that right
now, it won't).
* Action's active state is not synced with menu item active state right now.
* Various actions are inserted live, such as opened images, opened views,
recently opened images, and so on. This needs to be implemented back.
* Plug-ins need to be able to create their own menu item into this new menu.
* For all these various reasons, I'm keeping the old menu around, for the sake
of comparison, until the time the new one becomes feature-full.
Part of this commit is inspired by !558 and obsoletes this MR.
Now that we bumped our meson requirement, meson is complaining about
several features now deprecated even in the minimum required meson
version:
s/meson.source_root/meson.project_source_root/ to fix:
> WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.56.0': meson.source_root. use meson.project_source_root() or meson.global_source_root() instead.
s/meson.build_root/meson.project_build_root/ to fix:
> WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.56.0': meson.build_root. use meson.project_build_root() or meson.global_build_root() instead.
Fixing using path() on xdg_email and python ExternalProgram variables:
> WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.55.0': ExternalProgram.path. use ExternalProgram.full_path() instead
s/get_pkgconfig_variable *(\([^)]*\))/get_variable(pkgconfig: \1)/ to
fix:
> WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.56.0': dependency.get_pkgconfig_variable. use dependency.get_variable(pkgconfig : ...) instead
The mouse controller had many limitations:
* It was not per-device.
* It was a long hard-coded list of events, which made its evolution
annoying and scrolling the list boring.
* It was starting at button 8, while the first buttons were supposed to
be hardcoded interactions. And it stopped at button 12, while some
device might have more buttons nowadays. See !386.
* The "Grab event" does not seem to work in many cases, according to
feedbacks.
The new GimpModifiersEditor will now handle any button (except the first
button, which is reserved for tools), you can even override or change
default canvas actions (panning, rotation, etc.). It should not be
limited with a max button number either (though I haven't tested with a
device really having a lot of buttons since I don't have any such device
but I did emulate huge button numbers on my stylus with xsetwacom and it
did work well; hopefully I'll get feedbacks). And now it can even run
custom actions.
So basically it should deprecate the mouse controller as the modifiers
editor can do everything the controller could, and more (unless I missed
anything).
A widget to grab a shortcut provided interactively. It can also grab
modifier-only shortcuts so we will be able to use it for the new
on-canvas interaction customizability.
Maybe we'll use this later for the shortcuts dialog which should really
be improved some day and has a lot of known issues. We'll see.
These actions can be activated with a double value. These will be useful
to create new types of size action, which are based on accurate pixel
values instead of an enum hacked to set per-mille values between a
min/max.
Our meson build system was not properly building the enums.c file,
because they are versionned.
I did a similar trick as what I did for the pdbgen, which is that I used
a wrapper script around the existing perl script, which sets proper
options and generate a stamp file in the end (which is considered by
meson as the actual custom target, not the C file since it is generated
in the source dir).
The most important part is that the stamp file is a generated header
source (not just a random text file) which is **included** by the
generated C file. This is what will force meson to regenerate the C file
if the header is updated, **then** build using this new version, not use
an outdated versionned version (which would make for hard to diagnose
bugs), through the indirection of the intermediate stamp header.
See #4201.
See also: https://github.com/mesonbuild/meson/issues/10196#issuecomment-1080742592
There is really nothing specific to the core application, it is quite a
generic widget, so it would be nice for plug-ins to be able to use this
widget.
Add a new GimpAccelLabel widget, which shows an accelerator label
for a given GimpAction. Unlike GtkAccelLabel, GimpAccelLabel
doesn't show a user-provided label in addition to that.
Note that the size request of GtkAccelLabel doesn't include the
accelerator part, which is desirable in some contexts.
GimpAccelLabel doesn't suffer from that.
Add a new GimpToolButton class, used for tool-buttons in the
toolbox, instead of implementing them directly in GimpToolPalette.
Each GimpToolButton is associated with a GimpToolItem, which can be
either an individual tool or a group.
When a tool button is associated with a group, it displays the
group's active tool, with an arrow at the corner. Clicking the
button selects the active tool, while clicking-and-holding, or
right-clicking, shows a menu of all the tools in the group.
Alternatively, the active tool can be changed using the scroll
wheel.
More of the files were wrong, or at least not absolutely identical to
the files generated by the autotools. I am not doing any code change
other than trying to make both build systems produce identical files
(except for slight differences on 2 files not worth the effort) even
though maybe some things can be improved (especially on the include
list). Maybe to be improved later.
Also fixing 2 of the previously autotools-generated files because of
space typos which should have been committed earlier.
Finally it is to be noted that there is no logics to copy the generated
files back to the source directory in the meson rules. I am not sure
anyway this is really worth it and maybe we should just stop tracking
these generated files eventually.
Add a new "Swap compression" option to the preferences, allowing
explicit control over the tile-swap compression algorithm.
Previously, control over swap compression was only possible through
GEGL command-line options/environment variables. Since the GEGL
API to list all available compression algorithms is still private
for now, we currently only list the three predefined compression
levels -- "best performance" (the default), "balanced", and "best
compression" -- and a "none" option, to disable compression
altogether. Selecting a custom compression algorithm is possible
by entering its name manually.