Resolves issue with #8461.
This provides a conditional value for the fill options to only show
a color and pattern, rather than fore/background colors.
Currently only used for the text editor.
Replaces "Solid Colors" option in Fill Path with Foreground/Background
Colors options. This allows users to fill with either, rather than
having to switch the foreground color each time.
GIMP_CONTEXT_PROP_MASK_BACKGROUND was added to the fill and stroke
contexts to allow the background color to be recognized.
In places where Solid Color was used as a default, Foreground Color is
now used instead.
In our use case it is necessary to save the transform matrix, and the
easiest solution is to make the label selectable. If we print the
whole matrix into a single label, formatted with tabs and linefeeds,
then the whole matrix can be copied with a single operation.
This adds a new boolean to text options, "Show on-canvas editor".
When toggled, it immediately hides (or re-shows) the current
text layer's on-canvas text editor.
It uses the same signal and function as the "use-editor" property.
gimp_rectangle_options_fixed_rule_changed is called when either the
checkbox or the dropdown for Fixed Size is changed.
However, the "fixed-size-active" property was not updated until after
it ran, so the toggle behavior is inverted.
This checks to see if the toggle was changed and updates the boolean
before setting the size field as (in)sensitive.
Since we now generate actions for GEGL ops, we might as well generate menu items
for these too.
What I did:
- Move the "GEGL Operation…" tool (generic dialog with a drop-down list of all
non-ignored GEGL ops) to Tools menu.
- Create a "GEGL Operations" submenu in Filters > Generic.
- Move "GEGL Graph" to the top of this new submenu.
- Generate a new menu item for each generated action tied to a GEGL plug-in,
alphabetically sorted.
Though the GEGL Operation tool is still useful as a generic dialog, let's
generate also per-operation (the ones not ignored and not already special-cased
in the rest of the GUI) tools and actions.
These "tools" are mostly hidden (e.g. not selectable in toolbox where it would
be a bit useless as they would show with the generic GEGL icon or none), but
they can be searched with the action search, shortcuts can be assigned and they
can be added to menus.
Pre-GIMP-3.0 code logics would re-allocate several GimpMenuFactory or
GimpUIManager for no good reason. While it was still working with old GtkAction
code, with our new GAction-based code, we were ending up overriding an action
with a new version of the same action, while keeping reference to old actions.
This made for discrepancies of the enabled or visible state of actions.
The new code keeps singleton of some objects and references to already
registered GimpUIManager or GimpActionGroups objects and make sure no actions
with the same name are created twice.
Apparently GDK/Win32 sends the "grab-broken-event" signal before the "clicked"
signal. This has only been changed since GTK4 so far.
Anyway the bottom line is that GimpContainerPopup would process a handled on
"clicked", using the object destroyed when "grab-broken-event" happened as
callback data. The solution is to make sure that the object stays alive long
enough. So I'm changing gimp_editor_add_button() to connect to signals with
g_signal_connect_object() (since all usage of this function was used with
GObject callback data, it was not a problem).
See discussion in !815.
As a side change, gimp_container_popup_dialog_clicked() should emit the
"cancel", not "confirm". This part was taken from MR !815 by Lloyd Konneker.
These are not used anymore anywhere in our codebase! I'm sure some issues still
exist in various places, yet we can now consider that the multi-item awareness
project is finally over! Wouhou! 🥳
One big question which remains is whether I want to get back to the old naming
of "active" items, rather than "selected" items. The main reason to change the
wording globally was to be able to easily find remnants of non-multi-item aware
code. Now that it's all gone, I could very simply revert to the old naming.
This is in particular a big question for the public API for plug-ins, as the
"active" wording has been used for decades litterally. The only difference now
with how it used to be is that we could have several active items at once.
I'm not sure if there are a lot of cases where we might want to use the layer
extents for items to align while using the contents extents for the reference
(or the other way around). It looks to me you either want one of the other for
all the items in the most common case.
So for now, let's apply this option to both the items to align and the reference
item. We'll see if anyone wants a separate option some day and has a good use
case to submit for this.
This extends the work done in !778 to open the GEGL operation dialogue
automatically when selected from the menu, rather than requiring the
user to click on the canvas first.
There were a lot of incertainty of what should happen when we copy layers being
descendant of each other (i.e. when you select a group layer and some of its
children), then when you paste such data. So we sat down with Aryeom and tried
to come up with some consistent behavior which is somewhat expectable, but also
which would allow the most use-case.
Otherwise it was making very weird result when pasting the data, duplicating
some layers and whatnot, which was obviously a buggy behavior and never the
expected result.
We decided that if you select one leaf item, then even if you also selected a
parent item, it would be as though the parent was not selected. This is very
often what you expect anyway when you select a whole bunch of layers and would
work well if, say, you shift-click over many layers in sub-groups. Then you
wouldn't have to manually ctrl-click to unselect every group.
Then what if you were instead expecting to copy many groups? Then you could
shift-click the group arrow, closing all same-level groups. Once they are all
closed, you can shift-click the groups to only select group layers, not their
contents.
This way, both use cases are still quite doable easily with this default choice.
- Option dockable is named "Align and Distribute" rather than "Alignment".
First, because it's not just about alignment; also because this way, it looks
like other software, such as Inkscape; lastly because it's more consistent
with other tool options ("Move", "Rotate", etc.).
- Add a tooltip to the Anchor Point widget to explain what it's used for.
- Rewrite various align/distribute button tooltips to make clearer that we are
aligning anchor points with specific edges (or distributing these anchor
points).
- Rename the first section to simpler "Targets".
- Some more rewording of other texts.
It's clearly broken right now. I can see it might have been used even to
progressively shift aligned items, but this was not used anymore. As for being
used while distributing, it doesn't make any sense anymore with the new logic of
not moving the extreme (first/last in coordinates) items.
I can see how an additional concept of offset can be useful in some situations,
but for now, let's get rid of this. We'll see in the future if someone asks for
it and provides valid use cases to work from.
There was one case in Inkscape which we could not do: distributing objects
keeping even gaps between them. Until now, we could only distribute keeping even
distance between anchor points (top, left, bottom, right or center).
With these 2 additional distribute options, I believe that GIMP is able to do
all the Alignment and Distribution options available in Inkscape (not the
"Rearrange" or node features, neither the text align/distrib; I just mean the
common align/distribute on objects), and even a bit more thanks to the anchor
point system (e.g. in Inkscape, we can't left or right-align to a reference
object/image center, or we can't center to a reference left/right/bottom/top
border; but we can do it in GIMP).
The icons are hopefully temporary, until we can make better ones.
After discussing with Aryeom, we decided that "Distribute" should work within
the current horizontal or vertical bounds, as this is how it is usually done in
other software (e.g. Inkscape). For instance, if there are 4 items, the first
and last (coordinate-wise) stay untouched, and only the 2 intermediate items get
distributed evenly.
Since the Reference is not relevant anymore for "Distribute", I undo part of my
previous commit, where I was organizing the reference setting into its own
section of the Alignment tool options. This setting is back as part of the
"Align" section.
- Adding a separate pivot widget to allow choosing which point of the items we
align or distribute. E.g. until now, we could only align the right side of
objects to the right side of the reference object, left to left and center to
center. Now these are independent. Therefore I can align the left side of
objects to the right border of a selection or a layer, and so on.
- Only keep 2 "distribute" buttons (for now). Most of the distribution actions
were basically broken or extremely hard to understand. Also they were
apparently mixing concepts of alignments with distributions. Now let's
basically only keep the bases: horizontal or vertical distributions.
Everything is still possible using a mix of alignment and distribution
buttons, and it's much clearer.
- Since the GimpAlignmentType was used nearly only there (except for some usage
like to store dock side or filter preview split direction, but these
GIMP_ARRANGE_* values were unused there), I removed the various enum values
which we don't use anymore.
- The Reference settings gets its own subsection in the Align tool options.
Until now, it looked like it only applied to alignment, whereas it applies to
distribution too.
Note: this is still work-in-progress, mostly some initial dev work to put some
algorithmic bases. We had some UI and specification discussions with Aryeom
already and some things might still change a lot.
There were various cases when the reference's on-canvas handles were not
redrawn, or drawn at all:
- When the reference is an image, we now draw them. It may seem redundant as
it's the image bounds, but it's still useful to see what are the reference
bounds in a glimpse. Moreover in "Show All" mode, it's even more useful.
- Start the tool, hence draw the reference handles, in oper_update() if not
started yet.
- When the "align-reference" property changes.
- When the display (active image) changes.
When the reference is a guide in particular, no distribution is possible (on one
dimension, the size is 0, on the other, it's infinite) and alignment is only
possible in one direction (depending on guide orientation).
We should not check if all items are locked, but if one item is locked. It is
enough to forbid the translation from happening.
Otherwise it is currently possible to bypass position lock by using keyboard
arrows for layers or channels.
Instead of using the layer borders, we use the bounding box for the contents.
This is similar to first run "Crop to Content" on every selected layer except
we don't actually need to crop. Therefore we can work on bigger layer than the
actual content while still arranging them based on content bounds.
So often the result of alignment/distribution feels wrong because it doesn't
correspond to the content we are seeing. With this option, we'll have the option
to choose the desired behavior.
The old interaction was quite horrible. I don't think I ever really got a good
use of it. It was so hard to understand what you were picking and so on.
Now that we can multi-select items, let's just use this as the base of what we
want to align or distribute. Clicking on canvas will now mostly be used to pick
an item as reference. From now on, only the reference object will get on-canvas
handle, making it very obvious how your alignment or distribution will work.
I leave only an alternative picking method (with Alt or Shift-Alt pick) to add
guides to objects to align or distributes, as these don't have a selection
dockable.
I'm also improving the selection of stacked layers by looping through them
(similar as the layer selection on canvas feature) so that we can select even
background layers which have a lot of layers showing above.
I am planning to improve this tool even further, but this is a first step to
make it actually usable within the new multi-item interaction logic.
This ports Massimo’s code to work in the latest version of GIMP.
It adds new outline-related properties to GimpText and GimpTextOptions.
These are controlled via the Text Tool Editor.
Cairo is currently used to draw the outline around the text.