Commit graph

5585 commits

Author SHA1 Message Date
Ell
b846ffed19 app: in GimpDrawableFilter, only update crop/preview area when updating whole drawable
In GimpDrawableFilter, when updating the entire filter area, only
update the crop/preview area (as set by
gimp_drawable_filter_set_{crop,preview}()), instead of the entire
drawable.
2018-12-30 05:13:01 -05:00
Ell
5c27d14fdf app: add gimp_drawable_filter_set_crop()
Add gimp_drawable_filter_set_crop(), which allows setting an output
crop rectangle for the filter; anything outside the rectangle
doesn't get filtered.  The crop area is combined with the preview
area to determine the filtered area during preview, however, unlike
the preview area, the crop area remains in effect while committing
the filter.

Consequently, when merging a drawable filter, if the filter has a
crop, only process the cropped area.
2018-12-30 05:13:01 -05:00
Ell
7534ae53d6 app: rename gimp_applicator_set_preview() to _set_crop(); add _get_crop()
We're going to use GimpApplicator's output crop for more than just
split previews.  Rename gimp_applicator_set_preview() to
gimp_applicator_set_crop(), and add gimp_applicator_get_crop(),
which returns the output crop rectangle, or NULL if cropping is
disabled.
2018-12-30 05:13:00 -05:00
Ell
b201f73562 app: use GimpDrawableFilter in gimp_drawable_apply_operation()
In gimp_drawable_apply_operation(), use a temporary
GimpDrawableFilter to apply the operation, instead of using a
shadow buffer.  This renders and composits the op directly into the
drawable buffer, avoiding an intermediate buffer, requiring less
space and speeding up processing.
2018-12-29 14:28:43 -05:00
Ell
ab52dc6bca app: in GimpApplicator, allow enabling cache/preview after construction; remove preview cache
Remove the use_split_preview and use_result_cache parameters of
gimp_applicator_new(), and allow enabling/disabling the cache
(through gimp_applicator_set_cache()) and the preview crop (through
gimp_applicator_set_preview()) after construction.

Move the preview crop node after the result cache, and remove the
separate preview cache node.  This eliminates an extra cache
buffer, reducing the space consumed by filters, and speeds up split
preview, since the cached result now includes the output
compositing.
2018-12-29 14:28:42 -05:00
Ell
cba4bc4781 app: in gimp_drawable_merge_filter(), align undo rect to tile grid
In gimp_drawable_merge_filter(), align the region copied to the
undo buffer to the drawable buffer's tile grid, so that the copied
tiles are COWed.
2018-12-28 08:30:59 -05:00
Ell
95393722cc Revert "Bug 796090 - (wrong) true-color preview of GEGL filter ops, ..."
We now perform the conversion of filter output to the drawable
format as part of the individual filter nodes (see the last few
commits), so there's no need for another conversion after the
filter stack.

This reverts commit d6e0ca5054.
2018-12-28 03:56:31 -05:00
Ell
3f45e893bf app: cache result of floating selections
Use an output cache for floating-selection filters, to speed up
anchoring.
2018-12-28 03:55:35 -05:00
Ell
0560c5a6fe app: use drawable format as floating-sel applicator output format
Set the output format of floating-selection applicators to the
target drawable format.  We're going to remove the global
GipDrawable convert-format node, which we use to get correct
previews for indexed drawables, so that each filter now has to do
its own format conversion.
2018-12-28 03:55:34 -05:00
Ell
8e57ee2265 app: in GimpDrawableFilter, use the drawable format as the cache format
In GimpDrawableFilter, set the applicator's output format to the
drawable format, so that the cache uses the drawable format, and so
copying the cached result to the drawble's buffer when comitting
the filter becomes much cheaper, and, in particular, doesn't
require reading tiles out of the swap.  This notably improves
commit speed in large images, at the expense of requiring a few
extra conversions during preview.
2018-12-28 03:55:34 -05:00
Ell
85e454bae8 app: add GimpDrawable::format-changed signal
... which is emitted when the drawable's format is changed.
2018-12-28 03:55:33 -05:00
Ell
ef9b1f6694 app: in GimpLineArt, use "invalidate-preview" signal of input viewable
In GimpLineArt, use the "invalidate-preview" signal of the input
viewable, instead of its "painted" or "rendered" signals, for
asynchronously computing the line art.  Subsequently, remove the
aforementioned signals from GimpDrawable and GimpProjection,
respectively.  This simplifies the code, and reduces the number of
signals.
2018-12-27 17:14:28 -05:00
Ell
ed7ea51fb7 app: remove "Edit -> Fade..."
This commit completely removes the "Edit -> Fade..." feature,
because...

- The main reason is that "fade" requires us to keep two buffers,
  instead of one, for each fadeable undo step, doubling (or worse,
  since the extra buffer might have higher precision than the
  drawable) the space consumed by these steps.  This has notable
  impact when editing large images.  This overhead is incurred even
  when not actually using "fade", and since it seems to be very
  rarely used, this is too wasteful.

- "Fade" is broken in 2.10: when comitting a filter, we copy the
  cached parts of the result into the apply buffer.  However, the
  result cache sits after the mode node, while the apply buffer
  should contain the result of the filter *before* the mode node,
  which can lead to wrong results in the general case.

- The same behavior can be trivially achieved "manually", by
  duplicating the layer, editing the duplicate, and changing its
  opacity/mode.

- If we really want this feature, now that most filters are GEGL
  ops, it makes more sense to just add opacity/mode options to the
  filter tool, instead of having this be a separate step.
2018-12-27 11:44:25 -05:00
Jehan
503775a5a0 app: rename and merge the spline and segment length properties...
... in GimpBucketFillOptions for the line art algorithm.

Inside GimpLineArt, there are still 2 properties, but we don't show them
anymore in the Bucket Fill tool options. One of the main reason is
probably that it's hard to differentiate their usage. One is to close
with curved lines, the other with straight segments. Yet we don't
actually have any control on one or the other. All one knows is that you
can have "holes" in your drawing of a given size and you want them
close-like for filling. Only reason I can see to have 2 types of closure
is whether you'd want to totally disable one type of closure (then you
set it to 0). But this is a very limited reason for making the options
less understandable overall, IMO.
So for the time being, let's show up only a single option which sets
both properties in GimpLineArt. As patdavid says "it makes sense as a
first pass".

Also rename the option to shorter/simpler "Maximum gap length". Thanks
to patdavid and pippin for helping on figuring out this better label!

Finally I am bumping the default for the gaps to 100px. The original
values were ok for the basic small images used in demos, but not for
real life image where it was always too short (even 100px may still be
too short actually, but much better than the 20 and 60px from before!).
2018-12-24 13:33:58 +01:00
Ell
93f4b18704 app: improve gradient color-sampling speed
Improve the speed of gimp_gradient_get_color_at(), which is used by
gimp:gradient during processing when the gradient cache is too big,
by disabling type checking, and inlining and avoiding some function
calls.
2018-12-20 08:32:17 -05:00
Jehan
0a2d066168 app: allow setting line art spline and segment length to 0.
Practically it means that the algorithm won't close line art anymore
with both settings at 0. This can nevertheless still be a very useful
tool when you have a drawing style with well-closed lines. In such a
case, you will still profit from the color flooding under the line art
part of the algorithm.
Moreover with such well-closed zones from start, you don't get the
over-segmentation anymore and the threaded processing will be faster
obviously.
2018-12-17 15:46:47 +01:00
Jehan
cd924f453a app: do not make line art bucket fill a GimpSelectCriterion anymore.
This was my initial choice, but the more I think about it, the less I am
sure this was the right choice. There was some common code (as I was
making a common composite bucket fill once the line art was generated),
but there is also a lot of different code and the functions were filled
of exception when we were doing a line art fill. Also though there is a
bit of color works (the way we decide whether a pixel is part of a
stroke or not, though currently this is basic grayscale threshold), this
is really not the same as other criterions. In particular this was made
obvious on the Select by Color tool where the line art criterion was
completely meaningless and would have had to be opted-out!

This commit split a bit the code. Instead of finding the line art in the
criterion list, I add a third choice to the "Fill whole selection"/"Fill
similar colors" radio. In turn I create a new GimpBucketFillArea type
with the 3 choices, and remove line art value from GimpSelectCriterion.

I am not fully happy yet of this code, as it creates a bit of duplicate
code, and I would appreciate to move some code away from gimpdrawable-*
and gimppickable-* files. This may happen later. I break the work in
pieces to not get too messy.
Also this removes access to the smart colorization from the API, but
that's probably ok as I prefer to not freeze options too early in the
process since API needs to be stable. Probably we should get a concept
of experimental API.
2018-12-12 15:27:48 +01:00
Jehan
db18c679f3 app: reorganize the line art code inside a GimpLineArt object.
The code was too much spread out, in core and tool code, and also it was
made too specific to fill. I'll want to reuse this code at least in the
fuzzy select tool. This will avoid code duplication, and also make this
new process more self-contained and simpler to review later (the
algorithm also has a lot of settings and it is much cleaner to have them
as properties rather than passing these as parameters through many
functions).

The refactoring may not be finished; that's at least a first step.
2018-12-07 22:18:06 +01:00
Ell
c9c2397b0d app: in GimpProjection, fix reinit. of current row when chunk height changes
In GimpProjection's chunk renderer, when the chunk height changes
in the middle of a row, we need to merge the remainder of the
current render area back into the renderer's update region, and
refetch the remainder of the row as the new render area, so that we
don't miss any unrendered area, or re-render already-rendered area,
due to the change in chunk height.  However, we should previously
fail to verify that the fetched area is, in fact, the remainder of
the current row, which could cause us to render the wrong area,
missing parts of the update region.

Fix this, by breaking up some of the chunk-renderer fucntions into
smaller sub-functions, and using those in order to explicitly set
the new render area to the remainder of the current row when the
chunk height changes.  This also avoids erroneously merging the
unflushed update region of the projection into the renderer's
update region.
2018-12-06 08:50:59 -05:00
Ell
411ddb7e48 Revert "app: save images with fractional grid coordinates as version-10 XCFs"
Actually, image grids are saved as parasites, so even though older
GIMP versions round their coordinates upon loading, they maintain
the fractional coordinates when re-saving the image, hence bumping
the XCF version is not really necessary.

This reverts commit 13119efda33a7aba323dc13e6a56207a15a9f000.
2018-12-05 13:52:38 -05:00
Ell
a90322278d app: save images with fractional grid coordinates as version-10 XCFs
Fractional-coordinate support for image grids was added in commit
1572bccc9f, right before the
introduction of XCF version 10.  While images with fractional grid
coordinates can be loaded with earilier versions of GIMP, the grid
coordinates are rounded to the nearest integer.

Bump the minimal XCF version when saving images with fractional
grid coordinates to 10, which should have been the case all along.
2018-12-05 13:33:39 -05:00
Ell
83250eb57c app: don't use direct-buffer fill when some components are masked 2018-12-03 09:54:10 -05:00
Ell
053e5edc93 libgimpcolor, app, modules, plug-ins: remove GEGL_ITERATOR2 define
... it's no longer needed, since GEGL commit
gegl@9dcd2cde63f95a080bf16a58c10e9ffbdd99aace.

Partially reverts commits:

6fca9959c7
cc10af72cc
49c53568d7
8edbc0d491
29f63616d2
3a2014984d
ee48ec6877
4165a315d5
764085278f
b7633c722e
6ab12061b7
754a3c5b18
22b4b647bd
55b3438328
c6d23add65
f03a84d607
822f9f0d2b
95358ca1fa
cdda37f4ee
41e8035635
6761da42b2
fb5d7832a8
97ed7817d8
46e9036578
ea9c5e6a49
24fbdfb591
beb4ecb238
4b77831e03
fcf113a39c
567ffe94ff
2018-12-02 11:15:37 -05:00
Ell
dac9bfe334 app: add "direct" parameter to gimp_projection_flush_now()
Add a boolean "direct" parameter to gimp_projection_flush_now(),
which specifies if the projection buffer should only be invalidated
(FALSE), or rendered directly (TRUE).

Pass TRUE when flushing the projection during painting, so that the
affected regions are rendered in a single step, instead of tile-by-
tile.  We previously only invalidated the projection buffer, but
since we synchronously flush the display right after that, the
invalidated regions would still get rendered, albeit less
efficiently.

Likewise, pass TRUE when benchmarking the projection through the
debug action, and avoid flushing the display, to more accurately
measure the render time.
2018-12-02 10:14:58 -05:00
Ell
42b82419b1 app: another fix to drawable direct-fill criterion
Don't use a direct-buffer fill when filling using a pattern with
alpha, even when the mode is subtractive.
2018-12-02 03:43:25 -05:00
Ell
660f53d300 app: fix drawable direct-fill criterion
Don't use a direct-buffer fill if the mode is subtractive, and the
composite region includes the source.  Currently, this never
actually happens.
2018-12-02 03:33:56 -05:00
Ell
dd8268c0a2 app: optimize simple whole-drawable fill/clear
In gimp_drawable_edit_fill(), when filling/clearing the whole
drawable, without any special compositing (i.e., when there's no
selection, the opacity is 100%, and the layer mode is trivial),
fill/clear the drawable's buffer directly, without using an
applicator.  This makes such operations much faster, especially in
big images.
2018-12-02 03:10:31 -05:00
Ell
45fc4cb4f9 app: add gimp_fill_options_fill_buffer()
... which is similar to gimp_fill_options_create_buffer(), however,
it fills an existing buffer, instead of creating a new buffer.

Implement gimp_fill_options_create_buffer() in terms of the new
function.
2018-12-02 03:10:30 -05:00
Ell
bb9dd049fb app: align drawable undo rectangle to tile grid
When creating a drawable undo from the drawable's buffer, align the
copied rectangle to the buffer's tile grid, so that all the copied
tiles are COWed, saving memory and gaining speed.

Add applied_x and applied_y fields to GimpDrawableUndo, specifying
the position at which to apply the applied_buffer, so that we apply
it in the right place, even if the undo rect has changed due to
alignment.
2018-12-02 03:10:28 -05:00
Ell
f27b38808f app: a few improvements to gimp-scratch
Simplify code a bit, and add branch-prediction annotations.
2018-12-01 10:04:11 -05:00
Ell
8c9eb1c743 app: #include <string.h> in gimp-scratch.h
... for memset().
2018-12-01 06:06:27 -05:00
Ell
5d1a79a34f app: fix definition signature of gimp_scratch_get_total() 2018-12-01 05:58:10 -05:00
Ell
698d1af798 app: add scratch-total variable to the dashboard
Add a scratch-total variable to the dashboard's misc group, showing
the total amount of memory used by the scratch allocator.
2018-12-01 05:55:16 -05:00
Ell
a8a8655285 app: add gimp-scratch allocator
gimp-scratch is a fast memory allocator (on the order of magnitude
of alloca()), suitable for small (up to a few megabytes), short-
lived (usually, bound to the current stack-frame) allocations.
Unlike alloca(), gimp-scratch doesn't use the stack, and is
therefore safer, and will also serve bigger requests, by falling-
back to malloc().

The allocator itself is very simple:  We keep a per-thread stack of
cached memory blocks (allocated using the normal allocator).  When
serving an allocation request, we simply pop the top block off the
stack, and return it. If the block is too small, we replace it with
a big-enough block.  When the block is freed, we push it back to
the top of the stack (note that even though each thread uses a
separate stack, blocks can be migrated between threads, i.e.,
allocated on one thread, and freed on another thread, although this
is not really an intended usage pattern.)  The idea is that the
stacks will ultimately stabalize to contain blocks that can serve
all the encountered allocation patterns, without needing to reisze
any of the blocks; as a consequence, the amount of scratch memory
allocated at any given time should really be kept to a minimum.
2018-12-01 05:55:15 -05:00
Ell
01f9409902 app: in GimpBacktrace Linux backend, don't leak backtrace when dropping threads
Should have been part of commit
a29d040db5.
2018-12-01 04:33:45 -05:00
Ell
c749097dcc app: in GimpBacktrace Linux backend, make blacklisted_thread_names const 2018-12-01 03:52:31 -05:00
Ell
49fd2847ac app: add gimp_async_add_callback_for_object()
... which is similar to gimp_async_add_callback(), taking an
additional GObject argument.  The object is kept alive for the
duration of the callback, and the callback is automatically removed
when the object is destroyed (if it hasn't been already called).

This is analogous to g_signal_connect_object(), compared to
g_signal_connect().
2018-11-30 03:30:51 -05:00
Ell
a779dd3849 app: unref async when removing last callback if idle is pending
In gimp_async_remove_callback(), if removing the last callback
while the callback idle-source is already pending, cancel the idle
source and unref the async object (the async is reffed when adding
the idle source.)
2018-11-30 03:30:51 -05:00
Jehan
d71efdec20 app: add the segment and spline max length options for line art.
We can't just hardcode this. On huge images in particular, you'll want
to increase this value.
2018-11-29 17:29:42 +01:00
Jehan
f7a4ce1051 app: some code cleaning in gimplineart.
In particular, make simpler code in a few places, taking abyss value
into account (rather than checking the position).
2018-11-29 14:13:50 +01:00
Ell
d6f0ca5531 app: use gimp_tile_handler_validate_validate() in GimpProjection
Use gimp_tile_handler_validate_validate(), added in the last
commit, in GimpProjection, in order to render the projection,
instead of separately invalidating the buffer, undoing the
invalidation, and then rendering the graph.  This is more
efficient, and more idiomatic.
2018-11-28 13:26:38 -05:00
Ell
5a623fc54b app: add GimpTileHandlerValidate::{begin,end}_validate() vfuncs
Add begin_validate() and end_validate() virtual functions, and
corresponding free functions, to GimpTileHandlerValidate.  These
functions are called before/after validation happens, and should
perform any necessary steps to prepare for validation.  The default
implementation suspends validation on tile access, so that the
assigned buffer may be accessed without causing validation.

Implement the new functions in GimpTileHandlerProjectable, by
calling gimp_projectable_begin_render() and
gimp_projectable_end_render(), respectively, instead of calling
these functions in the ::validate() implementation (which, in turn,
allows us to use the default ::validate() implementation.)

In GimpProjection, use the new functions in place of
gimp_projectable_{begin,end}_render().
2018-11-28 13:25:33 -05:00
Ell
8a47b68194 app: avoid starting the chunk renderer while finishing drawing a projection
In gimp_projection_finish_draw(), make sure we don't accidentally
re-start the chunk renderer idle source while running the remaining
iterations, in case the chunk height changes, and we need to reinit
the renderer state.
2018-11-28 13:25:32 -05:00
Ell
b07f810273 app: avoid flushing bufferless projections
Don't needlessly flush projections whose buffer hasn't been
allocated yet.  This can happen when opening an image, in which
case the image is flushed before its projection has a buffer.
2018-11-28 13:25:32 -05:00
Jehan
744d67939d app: flood isolated pixels in smart colorization fill.
The smart colorization was leaving irritating single pixels in between
colorized regions, after growing and combining. So let's just flood
these. We don't flood bigger regions (and in particular don't use
gimp_gegl_apply_flood()) on purpose, because there may be small yet
actual regions inside regions which we'd want in other colors. 1-pixel
regions is the extreme case where chances that one wanted it filled are
just higher.
2018-11-27 15:12:18 +01:00
Jehan
6bec0bc82d app: radius map actually not useful during smart colorization grow step.
The distance map has all the information we need already. Also we will
actually grow up to the max radius pixel (middle pixel of a stroke).
After discussing with Aryeom, we realized it was better to fill a stroke
fully (for cases of overflowing, I already added the "Maximum growing
size" property anyway).
2018-11-27 14:59:35 +01:00
Jehan
613bf7c5ab app, libgimpconfig: make various usage of g_file_replace() safer.
When an error occurs, we want to prevent overwriting any previous
version of the file by incomplete contents. So run
g_output_stream_close() with a cancelled GCancellable to do so.
See also discussion in #2565.
2018-11-26 15:50:38 +01:00
Jehan
d2f9549c9f app: add possibility to antialias line art colorization. 2018-11-26 12:33:45 +01:00
Jehan
c32b0ecc92 app: simpler code with gegl_node_blit().
No need to go through an intermediate GeglBuffer when unneeded.
2018-11-26 12:26:54 +01:00
Jehan
eb042e6c87 app: add "line-art-max-grow" property to the bucket fill options.
When flooding the line art, we may overflood it in sample merge (which
would use color in the line art computation). And if having all colors
on the same layer, this would go over other colors (making the wrong
impression that the line art leaked).
This new option is mostly to keep some control over the mask growth.
Usually a few pixels is enough for most styles of drawing (though we
could technically allow for very wide strokes).
2018-11-22 18:13:58 +01:00