Earlier I claimed that drawing would work now because we make sure
that buffer and layout are always in sync. This was nonsense. In fact,
we constantly ran into the sutiation where the buffer was modified,
and we were drawing with the previous layout. It's unclear why this
didn't cause drawing artifacts, but it did cause e.g. the cursor
temporarily jumping to the next position while editing in the middle
of text (especially visible at line ends).
Several underlying problems existed: first, we now modify the buffer
from outside the text tool (from GimpTextStyleEditor) where we can't
pause the tool; second, proxy changes are handled asymetrically
(property changes are queued and processed all together in an idle
function) so we can't pause/resume drawing across the entire operation
because it has many beginnings and only one end.
Therefore:
- add gimp_text_tool_block_drawing()/unblock_drawing(), where block()
can be called as many times as needed, and a single unblock()
enables drawing again. block() also clears the layout, because it
served its purpose (it was just used to pause drawing, and we know
the buffer will change, so kill it).
- connect to GtkTextBuffer::begin-user-action and call block() from
the callback, so we undraw stuff and kill the cached layout before
any buffer change happens.
- call unblock() at the end of gimp_text_tool_apply() because then
the text and the buffer are in sync again, the tool is undrawn and
we can safely create the layout again to draw our stuff.
- also call block()/unblock() from some other places, like when a
new text layer is created.
- get rid of *all* calls to draw_tool_pause()/resume() around buffer
modifications, they are not needed any longer.
- add calls to begin/end_user_action() where they were missing.
In gimp_text_tool_connect(), set either text *or* markup on the
buffer, or the latter will always override the former (now that text
and markup are mutually exclusive in GimpText).
- in GimpText, make "text" and "markup" mutually exclusive, so that
whenever one is set to non-NULL, the other is cleared automatically.
- add gimp_text_buffer_has_markup() which returns TRUE if any char
in the buffer is tagged.
- in the text tool, only set "markup" on the text proxy if there is
actually markup in the buffer, and set "text" otherwise.
This way we don't push "text" *and* "markup" undos on each keystroke,
and undo compression works the way it did before.
- Add signal GimpText::changed() and emit it from
GObject::dispatch_properties_changed() after all notifications have
been emitted, so "changed" is emitted only once for any number of
properties set within a g_object_freeze/thaw_notify() pair.
- Connect GimpTextLayer to "changed" instead of "notify" so we aviod
lots of expensive re-rendering when multiple properties are set
at once.
- Connect GimpTextTool to "notify" *and* "changed", and move some
common code to the "changed" callback (e.g. we don't need to
re-frame the item for each set property).
so all hovering is undrawn. oper_update() is called with proximity ==
FALSE when the pointer leaves the canvas, either to the outside or
into an overlay widget, so this is exactly the right thing to do (and
is probably missing from a lot of other tools too).
Add gimp_text_buffer_get_iter_at_index() which does the reverse thing
than the already existing function gimp_text_buffer_get_iter_index().
Use the new function when cursor-navigation lines. Add "gboolean
layout_index" to both functions, which if TRUE indicates that the
passed in/out index is an index into the PangoLayout's content rather
than the text buffer's. When dealing with layout indices, take into
account the additional characters we insert into the serialized markup
(and thus the layout) for each character that is tagged with spacing.
Instead of including dialogs/dialogs.h everywhere, introduce
gimp_dialog_factory_get_singleton(). The dialog factory singleton is
still initialized by dialogs.c though.
Right now the assumption is that we never will have another dialog
factory instance around. There were so many problems before when we
had four of them, so let's just keep one of them around.
We only have one dialog factory now, and
gimp_dialog_factory_from_name() doesn't provide compile-time type
safety, so use global_dialog_factory directly instead.
Use gtk_text_buffer_begin_user_action() and end_user_action() to group
all text buffer operations triggered by a single editing operation.
Connect to the buffer's "end-user-action" signal instead of to
"changed", "apply-tag" and "remove-tag" separately, so we only update
the text proxy once per user editing.
Add anchor and spacing parameters to the shell overlay API, so
overlays can be positioned on each side of a point in image space,
with configurable spacing in display space.
Add a list of available baseline tags to GimpTextBuffer and
automatically create baseline tags as needed. They get serialized as
<span rise="value">, so add attribute and value parameters to the
buffer's tag_to_name() and name_to_tag() functions. Properly managing
the rise's amount is a TODO, currently each keystroke changes the
baseline by 1024 pango units, which might be whatever depending on the
output grid.
- create a GimpTextStyleEditor on the canvas when editing text.
- sync "text" and "markup" between proxy and text, not only "text.
- connect to chages to text marks on the buffer.
Pull all text buffer utility functions as methods and use
GimpTextBuffer all over the place instead of GtkTextBuffer.
Some actually usefuly features coming soon...
Set "selecting" to TRUE only when we are definitely in selecting mode
(when there is actually a text layer to click on). This commit also
makes the setting of the "selecting" state much simpler and obvious.
Switch to a completely new PangoLayout managing stategy: The drawing
code relies on text_tool->layout being a view on text_tool->text_buffer,
if they get out of sync, drawing is b0rk.
Therefore, split the update_layout() function into clear_layout()
(which kill the layout) and ensure_layout() (which creates the layout
if it doesn't exist).
Whenever the buffer gets modified, pause the draw tool before the
modification so the old cursor/selection undraw, then clear the
layout. Resuming the draw tool will automatically re-create the layout
for the buffer's new contents.
Also switch off any clipping for cursor and selection, so we can at
least see that our input has some effect, even if we don't actually
see the edited text because it's out-of-layer.
Apply the fix for Xlib evilness (non-filled rectangles and circles are
drawn one pixel larger) only for non-filled things, filled drawing is
right by default.
so it's correct for all kinds of mixed text directions. Still looks
like crap because all the rectangles are separate, but should be
logically correct now.