The old API to select stuff and its signals was doing unexpected
stuff and was very confusing. Change things to be "normal":
The selection API is now set_selected() and get_selected(), with no
internal data exposed, and set_selected() emitting the expected
signal.
The signals are now "selection-changed" and "item-activated".
"selection-changed" is always emitted in response to changing the
selection, be it via the API, or by changes in the model (the internal
callbacks in from e.g. GimpContext or GimpImage simply call set_selected()
and don't do any unxpected magic).
This patch removes restrictions on applying
NDE filters to channels in the GUI. Note
that layer masks are still restricted, not for
technical reasons but because UX/UI needs
to be considered further.
editable filters, regardless of whether they are currently editable.
Also an ugly hack to make sure the popover resizes corrently with the
number of filters.
- move the filter popover to its own file
- centralize popover sensitivity settings
- get rid of gimp_item_refresh_filters()
- lots of minor filter fixes/changes
Also the color is internally stored as GeglColor, though there are still get
APIs and signals using GimpRGB.
The equivalent PDB functions are also changed to use GeglColor, same as app/
functions.
Replaces "Solid Colors" option in Fill Path with Foreground/Background
Colors options. This allows users to fill with either, rather than
having to switch the foreground color each time.
GIMP_CONTEXT_PROP_MASK_BACKGROUND was added to the fill and stroke
contexts to allow the background color to be recognized.
In places where Solid Color was used as a default, Foreground Color is
now used instead.
In GimpLayerTreeView, set the action states using GimpActionGroup
instead of using gimp->app directly to look up the actions ( after
trying to get the Gimp from a NULL GimpContext).
Fixes#9433
In particular, if painting on a layer whose parent's pixels are locked,
we were blinking an empty lock spot, which is confusing. Now
gimp_item_is_content_locked() will also return the proper item (when
relevant, i.e. when returning TRUE) which is locked. It may or may not
the same item as passed in (it may also be a parent item in particular).
This is a better fix for the previously reverted commit, avoiding
"floating-selection-changed" and "select-items" to recursively calling
each other.
The other fix on context update is similar and was also triggering
crashes because of recursive signal calling after the previous revert.
Now that we have implementations for select_items everywhere and that
all the code is only wired to call or handle select_items, the single
item variant select_item is of no use anymore. Let's make a big cleanup.
The header shows a lock icon, making the column more discoverable, as
well as where to click.
Also the title for the item column will now be used for the
multi-selection label (counting items) instead of using
GimpItemTreeView's options box.
Finally use the new gimp-multi-lock icon to show multiple locks.
This makes for much nicer and usable item tree.
Sometimes one may want to lock visibility of a given layer. This is very
useful in particular when shift-clicking a layer visibility. In this
case, it won't be included in the list of layer to update. This can be
used for instance if you want some layers always visible (or always
hidden) while setting exclusive visibility of some other layers only.
This whole drag'n drop code is quite overwhelming, I'm pretty sure this
commit introduced various bugs, and there are already several areas of
improvements I noticed. But at some point, I need to split at a not-too
broken code state or I'll just make things worse.
GimpDisplay contains only the ID logic and the "gimp" and "config"
pointers, and lives in the core.
GimpDisplayImpl is a subclass and contains all the actual display
stuff. The subclass is only an implementation detail and doesn't
appear in any API.
Remove all hacks which pass displays as gpointer, GObject or
GimpObject through the core, or even lookup its type by name,
just use GimpDisplay.
In GimpDrawableTreeView, show an error message when attempting to
select a different drawable while the image has an active floating
selection. In GimpLayerTreeView, also blink the editor button-row
when this happens, as a hint that the floating selection can be
committed/canceled through the buttons (we already highlight the
relevant ones.)
Try to sort all GIMP_ICON_* defines into FDO categories like in
https://specifications.freedesktop.org/icon-naming-spec/latest/ar01s04.html
Add defines for all icons we override, rename some icons to their FDO
standard names, and mark the ones we duplicate with a comment so we
don't forget to rename those to standard names in 3.0.
Apply and heavily modify patch from remyDev which adds "lock position"
to GimpItem, similar to "lock content". Lock position disables all
sorts of translation and transform, from the GUI and the PDB.
Cleaned up some aspects of the lock content code as well because a
second instance of similar code always shows what went wrong the first
time.
Properly distinguish between dropping after a group and into it, by
having three drop areas on a collapsed row. Still handle expanded rows
as before, but indicate dropping into visually just as on a collapsed
row.
Use the new API whenever we want to determine the item's effective
lock state (whether we can write to the item's content or not). Use
gimp_item_get_lock_content() only in code that actually deals with
*this* item's locked state, which is only the PDB wrappers and GUI to
modify the flag on the item itself.
* app/widgets/gimpitemtreeview.[ch]: add class members for the lock
content button's icon, tooltip and help_id and use them when
creating the button. Create the button in constructor() instead of
init() so we have access to our real class structure without the
need for a custom get_type() function.
* app/widgets/gimpdrawabletreeview.c: configure the button as "Lock pixels".
* app/widgets/gimpvectorstreeview.c: configure it as "Lock path strokes".