These are typically debug outputs and we don't want them to appear on stderr of
release builds. They confuse people (some tester would report these on IRC when
we last release GIMP 2.99.14).
So let's not show these debug text on release versions.
When the clipboard contains raw image data or single layers, it's the same as
the normal "Paste" (and "Paste In Place" respectively). These actions are useful
if you want to copy a bunch of layers and paste them "merged" into a single
layers (since now the copy-paste of multiple layers will create multiple
layers).
It is somehow similar to the "Copy Visible" action except that it works on
selected layers only and work at paste time, making the action more versatile.
There were a lot of incertainty of what should happen when we copy layers being
descendant of each other (i.e. when you select a group layer and some of its
children), then when you paste such data. So we sat down with Aryeom and tried
to come up with some consistent behavior which is somewhat expectable, but also
which would allow the most use-case.
Otherwise it was making very weird result when pasting the data, duplicating
some layers and whatnot, which was obviously a buggy behavior and never the
expected result.
We decided that if you select one leaf item, then even if you also selected a
parent item, it would be as though the parent was not selected. This is very
often what you expect anyway when you select a whole bunch of layers and would
work well if, say, you shift-click over many layers in sub-groups. Then you
wouldn't have to manually ctrl-click to unselect every group.
Then what if you were instead expecting to copy many groups? Then you could
shift-click the group arrow, closing all same-level groups. Once they are all
closed, you can shift-click the groups to only select group layers, not their
contents.
This way, both use cases are still quite doable easily with this default choice.
After further discussions with Aryeom, we had to make decisions about a few
problems. The main problem was: what happens when we copy a selection of a layer
whose bounds don't intersect with the selection?
The silent treatment of discarding the layer was not acceptable, because e.g. it
could happen on huge set of selected layers (like say you copy 100 layers with a
selection: you expect 100 created layers and if you realize you don't have them
all — e.g. you have 99! — after hours of work, trying to find the missing one
can be a huge time loss).
The status bar notification (or even error) did not feel right either because
this can typically be missed easily. Also it doesn't give a lot of feedback
(e.g. you might want hint to find the non-intersecting layers, in case it was
not supposed to happen).
An error box was even considered, possibly proposing to ignore the problematic
layers, or even giving easy ways to find them.
Finally what if we let the selection happen regardless the non-intersecting
layers? What should the dimension and offset of said layers be?
In the end, we went with the more consistent behavior of always creating new
layers of the exact same size as the selection. It can be considered as a rule
which would make the behavior predictable. For the non-intersecting layers, we'd
just have new layers with the dimension/offset of the selection bounding box,
and no contents. For other layers, they'd be also this same dimension, possibly
increasing the dimension of the source layers (though any new pixel is fully
transparent obviously). Aryeom wondered if some people might absolutely need for
their workflow that the new layers stick to the origin bounding box. But we felt
it was enough of a stretch that we'd try this way for now.
Note: of course if some day we get infinite canvas/layers, this whole discussion
could be less of a problem anyway! This was Aryeom's conclusion! Ahahah!
This is also work-in-progress for better copy-paste handling for multi-items.
Until now, I had decided that, if a selection existed, a copy would copy a
merged version of the selected items. But sometimes you want to have a piece of
each layer, each piece in its own layer. Also you may always merge the pasted
layers afterwards.
So now we will indeed create as many layers out as there are layers in. Being
able to copy a merged down version of all selected layers is still an
interesting feature though. We might add a dedicated "Copy Merged" action,
similarly to the fact we have a "Copy Visible" (which does the same thing but
for all visible layers, not specifically the selected ones).
Position of pasted image data was getting very bad lately, especially with the
multi-item selection logic which confused the hell out of the legacy algorithm.
So I reviewed it a bit, in light of the multi-item abilities, as well as the
recent no-floating-selection paste changes.
One of the particularly wrong paste position was when pasting one or several
pieces (through selection) of existing layers. The positionning was really bad
and sometimes even off-canvas (which was explicitly forbidden by the algorithm,
except it was broken now).
Now the behavior is much more reliable and consistent, by centering on viewport
or on target drawables. If there are several such targets, their bounding box is
used as target position (and the bounding box of all source drawables is also
used now). An interesting consequence of this is that copy-pasting quickly
without removing a selection paste "in-place" since the target this time will
use the selection bounding box.
Aryeom and I are doing some work on specifying copy-paste (based on existing
logic, we tried not to disrupt too much years of logic, but also keeping
consistency and new logic for recent changes, such as multi-items). It will all
be written down into the GIMP developer website, section "Specifications".
When several drawables were selected, it was pasting at the top of the layer
stack. Instead, paste over the top selected layer ("top" visually in the Layers
dockable).
There was the question of: what should we do when pasting over a layer group.
Should we consistently paste the new layers above the group or inside the group?
After discussions with Aryeom, we decided to stay consistent and paste above, at
least for now.
This changes the default selection pasting behavior to be a new layer,
rather than a floating selection. It also removes the
"Paste as New Layer" submenu options as they are now redundant.
It's clearly broken right now. I can see it might have been used even to
progressively shift aligned items, but this was not used anymore. As for being
used while distributing, it doesn't make any sense anymore with the new logic of
not moving the extreme (first/last in coordinates) items.
I can see how an additional concept of offset can be useful in some situations,
but for now, let's get rid of this. We'll see in the future if someone asks for
it and provides valid use cases to work from.
There was one case in Inkscape which we could not do: distributing objects
keeping even gaps between them. Until now, we could only distribute keeping even
distance between anchor points (top, left, bottom, right or center).
With these 2 additional distribute options, I believe that GIMP is able to do
all the Alignment and Distribution options available in Inkscape (not the
"Rearrange" or node features, neither the text align/distrib; I just mean the
common align/distribute on objects), and even a bit more thanks to the anchor
point system (e.g. in Inkscape, we can't left or right-align to a reference
object/image center, or we can't center to a reference left/right/bottom/top
border; but we can do it in GIMP).
The icons are hopefully temporary, until we can make better ones.
After discussing with Aryeom, we decided that "Distribute" should work within
the current horizontal or vertical bounds, as this is how it is usually done in
other software (e.g. Inkscape). For instance, if there are 4 items, the first
and last (coordinate-wise) stay untouched, and only the 2 intermediate items get
distributed evenly.
Since the Reference is not relevant anymore for "Distribute", I undo part of my
previous commit, where I was organizing the reference setting into its own
section of the Alignment tool options. This setting is back as part of the
"Align" section.
- Adding a separate pivot widget to allow choosing which point of the items we
align or distribute. E.g. until now, we could only align the right side of
objects to the right side of the reference object, left to left and center to
center. Now these are independent. Therefore I can align the left side of
objects to the right border of a selection or a layer, and so on.
- Only keep 2 "distribute" buttons (for now). Most of the distribution actions
were basically broken or extremely hard to understand. Also they were
apparently mixing concepts of alignments with distributions. Now let's
basically only keep the bases: horizontal or vertical distributions.
Everything is still possible using a mix of alignment and distribution
buttons, and it's much clearer.
- Since the GimpAlignmentType was used nearly only there (except for some usage
like to store dock side or filter preview split direction, but these
GIMP_ARRANGE_* values were unused there), I removed the various enum values
which we don't use anymore.
- The Reference settings gets its own subsection in the Align tool options.
Until now, it looked like it only applied to alignment, whereas it applies to
distribution too.
Note: this is still work-in-progress, mostly some initial dev work to put some
algorithmic bases. We had some UI and specification discussions with Aryeom
already and some things might still change a lot.
When the reference is a guide in particular, no distribution is possible (on one
dimension, the size is 0, on the other, it's infinite) and alignment is only
possible in one direction (depending on guide orientation).
Instead of storing vectors as properties, they have their own structure, which
make them able to store and load all the usual and common properties of other
items. In other words, it makes XCF now able to store locks, color tags and
several selected paths.
Instead of using the layer borders, we use the bounding box for the contents.
This is similar to first run "Crop to Content" on every selected layer except
we don't actually need to crop. Therefore we can work on bigger layer than the
actual content while still arranging them based on content bounds.
So often the result of alignment/distribution feels wrong because it doesn't
correspond to the content we are seeing. With this option, we'll have the option
to choose the desired behavior.
The old interaction was quite horrible. I don't think I ever really got a good
use of it. It was so hard to understand what you were picking and so on.
Now that we can multi-select items, let's just use this as the base of what we
want to align or distribute. Clicking on canvas will now mostly be used to pick
an item as reference. From now on, only the reference object will get on-canvas
handle, making it very obvious how your alignment or distribution will work.
I leave only an alternative picking method (with Alt or Shift-Alt pick) to add
guides to objects to align or distributes, as these don't have a selection
dockable.
I'm also improving the selection of stacked layers by looping through them
(similar as the layer selection on canvas feature) so that we can select even
background layers which have a lot of layers showing above.
I am planning to improve this tool even further, but this is a first step to
make it actually usable within the new multi-item interaction logic.
This ports Massimo’s code to work in the latest version of GIMP.
It adds new outline-related properties to GimpText and GimpTextOptions.
These are controlled via the Text Tool Editor.
Cairo is currently used to draw the outline around the text.
Now text layers are proper types, which means that the binding API will also be
nicer (e.g. `txt_layer.set_text('hello world')` in Python).
This commit also adds the param specs allowing to create plug-in procedures with
text layer parameters.
Finally it fixes the few calls in file-pdf-save (apparently the only plug-in
using specific text layer API right now) with explicit type conversion.
Now that we bumped our meson requirement, meson is complaining about
several features now deprecated even in the minimum required meson
version:
s/meson.source_root/meson.project_source_root/ to fix:
> WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.56.0': meson.source_root. use meson.project_source_root() or meson.global_source_root() instead.
s/meson.build_root/meson.project_build_root/ to fix:
> WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.56.0': meson.build_root. use meson.project_build_root() or meson.global_build_root() instead.
Fixing using path() on xdg_email and python ExternalProgram variables:
> WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.55.0': ExternalProgram.path. use ExternalProgram.full_path() instead
s/get_pkgconfig_variable *(\([^)]*\))/get_variable(pkgconfig: \1)/ to
fix:
> WARNING: Project targets '>=0.56.0' but uses feature deprecated since '0.56.0': dependency.get_pkgconfig_variable. use dependency.get_variable(pkgconfig : ...) instead
Creates two new parasites to save the black point compensation status
and rendering intent simulation settings in GimpImage.
The parasites are saved and loaded as part of the image in the
.xcf file.
We should set these explicitly, otherwise it will usually default to the
first of the enum, which is perceptual (which is usually not a proper
choice).
Relative colorimetric is usually the recommended default.
Adds a dropdown for Simulation Profile, Intent, and BPC
to the Create a New Image dialog.
This allows users to assign a soft-proofing profile when the image is
first created. It defaults to "None", however. Users can also set the
default simulation rendering intent and BPC status per image.
These options are also removed from the Preferences dialog.
Adds a simulation_bpc and simulation_intent to GimpImage to allow
plug-ins to access it
for CMYK import/export.
Four pdb functions were added to enable this access:
image_get_simulation_bpc (), image_set_simulation_bpc (),
image_get_simulation_intent (), and image_set_simulation_intent ().
Next, it updates menu options and code to support GimpImage's
internal simulation intent and bpc.
New 'simulation-intent-changed' and 'simulation-bpc-changed signal
are emitted via
GimpColorManagedInterface so that relevant tools
(such as the
CYMK color picker, GimpColorFrame, and future pop-overs)
are aware of these changes.
Generated *enums.c now have an additional stamp no-op header include
(see last 2 commits). Sync this change into the autotools generation
scripts to prevent back and forth useless generation of these files each
time we switch from one build system to another.
They are nearly the same as initially, except that now they include an
intermediate stamp header which will be generated by the build system.
The only 2 enums which don't need these includes (and are not versioned)
are libgimp/gimpenums.c and libgimpthumb/gimpthumb-enums.c.
Our meson build system was not properly building the enums.c file,
because they are versionned.
I did a similar trick as what I did for the pdbgen, which is that I used
a wrapper script around the existing perl script, which sets proper
options and generate a stamp file in the end (which is considered by
meson as the actual custom target, not the C file since it is generated
in the source dir).
The most important part is that the stamp file is a generated header
source (not just a random text file) which is **included** by the
generated C file. This is what will force meson to regenerate the C file
if the header is updated, **then** build using this new version, not use
an outdated versionned version (which would make for hard to diagnose
bugs), through the indirection of the intermediate stamp header.
See #4201.
See also: https://github.com/mesonbuild/meson/issues/10196#issuecomment-1080742592
Adds a parasite to .xcf that stores the soft-proofing profile.
Existing color profile saving/loading functions now take in a
parasite name parameter so they can be used for either profile.
Since localization is fully handled plug-in side now (see #8124), we
need to make sure the query functions are run again for all plug-ins
when the UI language changes (otherwise we might end up with
localizations from the previously used languages).
We were already reloading plug-ins when explicitly changing the lang in
the Preferences, but this new implementation is much better as it's
generic. In particular, it will also handle the case when the system
language changes (or when you play with locale environment variables).
Adds a simulation_profile to GimpImage to allow plug-ins to access it
for CMYK import/export.
Two pdb functions were added to enable this access:
image_get_simulation_profile () and image_set_simulation_profile()
Next, it updates menu options and code to support GimpImage's
internal simulation profile. Menu items are moved from View to Image's
Color Management section.
New 'simulation-profile-changed' signal is emitted via
GimpColorManagedInterface so that relevant tools (such as the
CYMK color picker, GimpColorFrame, and future dockable
dialogue) are aware of these changes.
gimp_channel_is_empty returns FALSE if channel is NULL. This causes
gimp_layer_invalidate_boundary to crash if the mask channel is NULL.
With a NULL channel gimp_channel_is_empty should return TRUE, just like
the similar gimp_image_is_empty does, because returning FALSE here
suggests we have a non empty channel.
With large image sizes a 32-bit int is not enough for the intermediate
computations, which byte per pixel, width and height are.
So, just like the function below it does: gimp_gegl_pyramid_get_memsize,
we will cast these to gint64.
Thanks to Massimo Valentini for finding the cause.
Even if the container is empty, then we return a GStrv of length 1 (i.e.
an array of length 1, terminating with NULL).
In particular, it improves gimp_container_get_filtered_name_array() as
well, and in turn various list-returning functions in libgimp. This
makes the API more consistent after changes from commit 8eb7f6df9e.
Note that a NULL return can be acceptable for error cases, but an empty
list because this is the expected result for the request should be an
empty GStrv, not NULL.
Since GStrv are NULL-terminated arrays, there is always one additional
pointer (NULL).
This is a detail, but still, wrong since commit 8eb7f6df9e which
replaced GimpStringArray by GStrv usage.
Reviewer (Jehan) note: cherry picked from MR !274. Still deciding
whether this will be pushed to gimp-2-10 branch too.
Fixed Conflicts from !274:
app/dialogs/preferences-dialog.c
app/display/gimpdisplayshell-draw.c
app/plug-in/gimppluginmanager-call.c
libgimp/gimp.c
libgimp/gimp.h
libgimpwidgets/gimppreviewarea.c
libgimpwidgets/gimppreviewarea.h
libgimpwidgets/gimpscrolledpreview.c
… plug-in code.
In particular, we should not hardcode this in core code anymore. The
behavior is otherwise exactly the same, except that we made the core
code generic as it should be.
The CLI options now know which procedures are batch procedures or not.
First it means that it won't just randomly try any procedure name one
may pass and will properly output an error if you pass a non-existing
interpreter procedure.
Secondly, there is no default interpreter anymore (unless only one
interpreter exists). If you don't set an interpreter procedure with
--batch-interpreter or if you pass a wrong one, it will output the list
of available batch procedure, thus helping you understanding how to use
the --batch option.
If you call GIMP with batch commands and ask it to quit immediately, you
are likely interested by failure information. For this reason, let's now
report exit code other than success, but only in such case. In
particular, even if the batch commands fail, but GIMP is not set to exit
immediately, we continue reporting SUCCESS run at the very end (when
exiting interactively).
Note that I hardcode a few exit values, as standardly found on Linux
(but not using headers which may not be found on all platforms; in
particular, Windows apparently doesn't use any standard code other than
0 for success, from what my searches return).
Additionally, when several commands are requested, GIMP will now stop at
the first failing and will return its error code, and print a message on
stderr to easily report the failed command for easier debugging.
Since commit 4cf38d784f, when loading an indexed image, we would first
initialize a palette with 0 colors, then set it to the right colors.
Babl outputs the following message when initializing to 0 colors:
> ../../src/babl/babl/babl-internal.h:214 babl_log()
> attempt to create a palette with 0 colors. using default palette instead.
Let's only set the palette to Babl when it has colors.
… whether the program is really ready to accept various commands.
In particular, on macOS, one could drop an image to the app icon in the
dock while starting up (visible splash). Then if the profile convert
dialog appears *behind* the splash, it would block loading until an
action is taken (unfortunately as it's hidden, people may miss it and
would think GIMP froze), as reported by cyril and reproduced by lukaso.
I can't test myself, but I'm hoping this will fix the issue (similar to
commit a86ed68870 where we had a similar issue with dbus file opening
on Linux).
What it means is that we will be a bit strict over our <release>
formatting which will have to always be a <p> introduction followed by a
list of items. This is what gimp_appstream_to_pango_markups() expects.
Since so far, this is how all our <release> tags were formatted anyway,
this is not too much of a problem.
Note that I keep the less strict gimp_appstream_to_pango_markup() and
use it for extension's appstream description as we will have no control
over these.
The main reason for this new rule and new display of our release notes
is that I am going to add the ability to click independent release items
so that people can get "blinking" indications of what changed when
relevant.