… input devices.
Per Carlos' advice on gtk#7534, I wait for us to get a focus, since the
pad devices are only created at that point.
Note that this is a Wayland-only issue, but since it doesn't matter too
much that input devices are not initialized before we have a focused GUI
anyway, let's make this simpler.
At the earliest, the splash focus can announce a focus, but since it is
possible to start GIMP without the splash, display shells will also
possibly announce the first focus (there will always be a display shell
focusing at some point for any GUI GIMP!).
This happened to our artist in residency. She had a crash when
gimp_image_pick_layer() was apparently run with a non-NULL yet invalid
previously_picked layer. So let's make sure that we clear the stored
item pointer when the object gets finalized.
Transform the `GimpControllerManager` so it encapsulates all the logic
related to managing all `GimpControllerInfo` objects, so we can pass
that object around, rather than dealing with the `Gimp` struct
everywhere and pretty hackishly retrieving the manager struct using
`g_object_get_data()`. By also making it a proper `GObject`, we can
later put even more logic onto it.
Resolves#13903
Our code was set to pan the screen if the user had the
space bar held, even if they had the space bar set to
"no action" or "switch to move tool" in Canvas Interactions
in Preferences. This patch adds a check to make sure we
have the action set to pan before continuing to pan when
the mouse moves.
Additionally to fixing a deprecation, I also ensure that we don't limit
pointer source to what the system considers the "Core Pointer" on
Wayland.
It is another bug similar to #8016 and possibly what !924 was trying to
fix, even though it turned out this was not the same problem which I
initially reported. In this other variant, when you were hitting Space,
it would originate from the "Core Keyboard" which was associated to a
"Core Pointer". On a laptop, this Core Pointer could be the trackpoint
for instance (in my case) so you could pan with Space + trackpoint move.
Yet say you add a graphics tablet, which is a separate pointer: you
could not pan with Space + stylus move!
Now you can, because when we are pan-spacing, events from all pointer
sources are accepted. Only when the panning comes from a pointer source
(middle click) do we listen only events from this same pointer device.
This reverts commit 413cf9ad85.
As discussed with mitch during last Wilber Week, and commented in !924,
the fix was creating new problem and was not right. We definitely want
to grab pointer events when panning (or other similar interactions).
Also I think I had not tested under Wayland back then, only verified I
didn't see any huge issue on X11, but the commit did not in fact fix the
original issue #8016 (this time, I verified!). The problem I was
encountering seem to be more in how Wayland works + libinput, not giving
full control on input devices to applications and trying to be "smart"
with an option ("Disable Touchpad While Typing") which is often useful,
but other times counter-productive (e.g. in GIMP when we want to
space-panning — which should not be considered typing —, or again
shortcuts in video games, and so on).
This fixes a never-ending flickering blocking the GUI, until a manual
focus event (such as moving a window in front) breaks the infinite loop
of handling focus events.
By doing `gimp_display_shell_pointer_grab()`, we actually prevent events
from a tablet coming through. There doesn't seem to be a reason to use
it and it's not regressing in functionality either, so let's just remove
it.
Fixes: https://gitlab.gnome.org/GNOME/gimp/-/issues/8016
Since we now generate actions for GEGL ops, we might as well generate menu items
for these too.
What I did:
- Move the "GEGL Operation…" tool (generic dialog with a drop-down list of all
non-ignored GEGL ops) to Tools menu.
- Create a "GEGL Operations" submenu in Filters > Generic.
- Move "GEGL Graph" to the top of this new submenu.
- Generate a new menu item for each generated action tied to a GEGL plug-in,
alphabetically sorted.
Pre-GIMP-3.0 code logics would re-allocate several GimpMenuFactory or
GimpUIManager for no good reason. While it was still working with old GtkAction
code, with our new GAction-based code, we were ending up overriding an action
with a new version of the same action, while keeping reference to old actions.
This made for discrepancies of the enabled or visible state of actions.
The new code keeps singleton of some objects and references to already
registered GimpUIManager or GimpActionGroups objects and make sure no actions
with the same name are created twice.
If we released first the modifiers, then the pointer button during
scrolling, we could end up blocked on scrolling. This makes sure the
button release is the finale scroll unlock, allowing modifiers to be
only used for starting the scroll.
It also fixes activating custom actions, by storing the action
description from the initial modifiers at press time, not release time.
Opacity and brush size are among the 2 most common tool options which
people might want to often change, though we should likely later add all
other common types of tool settings angle, aspect ratio, spacing, etc.
I am also unsure using the enum action is the right call because what it
does is just taking into account the distance from initial click to
compute an opacity. Instead it might be more interesting to increase or
decrease slowly or rapidly by going right or left from the initial
click. We'll see. But it's a first step.
The mouse controller had many limitations:
* It was not per-device.
* It was a long hard-coded list of events, which made its evolution
annoying and scrolling the list boring.
* It was starting at button 8, while the first buttons were supposed to
be hardcoded interactions. And it stopped at button 12, while some
device might have more buttons nowadays. See !386.
* The "Grab event" does not seem to work in many cases, according to
feedbacks.
The new GimpModifiersEditor will now handle any button (except the first
button, which is reserved for tools), you can even override or change
default canvas actions (panning, rotation, etc.). It should not be
limited with a max button number either (though I haven't tested with a
device really having a lot of buttons since I don't have any such device
but I did emulate huge button numbers on my stylus with xsetwacom and it
did work well; hopefully I'll get feedbacks). And now it can even run
custom actions.
So basically it should deprecate the mouse controller as the modifiers
editor can do everything the controller could, and more (unless I missed
anything).
Custom actions are basically any action (currently GtkAction) which can
be assigned a shortcut. Now they can also be assigned to an input device
button (with modifier or not).
* The relative brush size change was not implemented anyway. Maybe later.
* Also changing the defaults to GIMP_MODIFIER_ACTION_BRUSH_PIXEL_SIZE
which I think might be the most understandable size variant.
* Finally re-label "Rotate" to "Rotate View" as per Aryeom's feedback
because just "Rotate" is indeed confusing as it could mean several
different actions in GIMP.
Actually I am renaming GIMP_MODIFIER_ACTION_BRUSH_PIXEL_SIZE into
GIMP_MODIFIER_ACTION_BRUSH_RADIUS_PIXEL_SIZE, which allows to set the
brush size on-canvas, starting from center to border.
The new GIMP_MODIFIER_ACTION_BRUSH_PIXEL_SIZE now sets the brush size
from one border to another.
Space: panning
Ctrl-space: zooming
Shift-space: rotating
Ctrl-shift-space: constrained rotating
Note that these are still hardcoded, unlike the actions through
modifiers + pointer buttons.
For now GimpModifiersManager returns the same modifiers as what was
previously hardcoded and we have no GUI yet to change the settings. But
the core of the new feature is in place.
… new action_pixel_size of GimpMyBrushTool.
MyPaint brush tool clearly shows the limits of my trick to have some
enum actions work with absolute values whereas others work with
per-mille values between the property min and max.
Indeed firstly MyBrush's "radius" value is logarithmic and can be
negative. Since the enum trick relies on the fact that negative values
are the semantic enumerated constants, it's broken in such case. The
second issue is that while it was acceptable to use int size for most
paint tools (even though they were double), here radius only goes from
-2.0 to 6.0; so using int values only would leave us with jumping brush
sizes.
So now I create a proper double action which simply takes pixel size and
use this from the on-canvas brush size changing. No weird trick, no int
or sign limitations.
I also add a new optional action_pixel_size in GimpToolControl.
Note: I'm also updating a bit the logic for the MyPaint brush outline
function gimp_mybrush_tool_get_outline(). Indeed after skimming a bit
through mypaint-brush.c code in libmypaint, I am not sure at all we need
to use the offset_by_random like this. And really this shown outline
seems more indicative than anything else when I see the actual size
printed by the various brushes. Finally here it was counter-productive
as I needed to get easily the logarithmic radius from the pointer
interaction on canvas.
Until now, it was only stopiing when releasing right click, but it's
actually more accurate when releasing the Alt key first as the button is
on the mouse/stylus (so releasing it can provoke small hand moves,
especially visible with stylus, I think). Now it stops whatever is
released first.
I started from mitch's patch (though code changed so it was not working,
yet I ended up with quite a different direction).
Modified from original proposition in #498:
* Do not mix opacity and brush size in a same action, one on horizontal
movement, the other on vertical. The problem is that it's hard to stay
perfectly horizontal or vertical, so you nearly necessarily change one
while changing the other and this would be frustrating.
* Do not just use modifiers, but modifiers + right click. The logics is
that left (or whatever is the first button) click is for the tool
actions. The middle click for navigation (panning, rotation, and even
layer navigation now). Right click for now is only for menu. With this
change, let's use right click for various settings-related changes
too. Also we already have people complaining with things like canvas
rotation happening unexpectedly even though it requires button clicks.
Imagine an action just made of modifiers! Many people would hit these
by mistake all the time!
* Focus on brush size only for now. Instead of just calling the action
repetitively with the "SElECT_NEXT" action as proposed in the original
patch by mitch, let's compute the actual size between the press and
release. This would allow to have a real visual hint and also would
make it a lot more useful and meaningful to be an on-canvas change.
Say you want to reproduce a stroke size on canvas. You can click the
center and expand to retrieve approximately the size without computing
it in pixels.
Limitations and future work:
* This is a first draft and I still want to test if it works well with
the "lock brush to view" and with scale factor > 1.
* I want to associate this with work done for #7034 so that visual hint
still appear even when we have no visual hint set.
* I am not so fond of with the way we use enum actions which doesn't
really make satisfying logics (I hacked a bit over it, but it's
getting ugly). I'm considering creating int/double actions to really
set some values with exact numbers through actions.
* Right now we need to stop the right click first. I want to be able to
stop the brush sizing with releasing Alt too.
* It would be nice to make this all more customizable, which is why I
called internal variable "mod1_setting". The goal will be to have
other types of actions possibly. Also it could be deactivatable for
people really not liking these or hitting these by mistake (while not
needing these). Same for the navigation shorcuts.
* Similarly the right-click menu could be deactivatable or switched to
other actions conditionally (through Preferences). It is doubtful how
useful it is (compared to using the same menus on top of the GUI)
though I don't want to just delete the option because some people
would clearly be used to it.
* I think we should start breaking down the whole tool events code a bit
more, in particular the function gimp_display_shell_canvas_tool_events().
* For more settings, a small on-canvas GUI could be of interest where
you could customize various values through sliders and buttons, and
also where you could put your favorite brushes or dynamics or whatnot.
It's not replacing the more complete dockable but could be a nice
quick version for fast editing.
Remove `gimp_display_shell_keyboard_grab()` and ...ungrab(), as there
doesn't seem to be any good reason to grab the keyboard away from the
compositor. More annoyingly, in some systems it will pop up a dialog
on each first click whether the user is okay with inhibiting shortcuts.
Performing zoom and rotation at the same time is inconvenient because
most of the time the user will want either zoom or rotation. This can be
solved by recognizing a "significant enough" zoom or rotation change
initiated by the gesture recognizer and then ignoring the other gesture.
Right now I don't change the logics of any of the tools, except that the
GimpTool class now stores a list of drawables instead of a single
drawable. This can be later used on a case-by-case basis to make various
tools actually work on multiple drawables.
Though the layer list will also show updated, it is much easier to look
at the layer name in the status bar whose position never changes.
Anyway it makes sense to just show a temporary status info message
giving the picked layer name, making it all the easier to find the layer
you are looking for.
Instead of having layer picking only on paint tools with alt-click, make
it available everywhere with alt-middle click. Moving through layers is
also a way to navigate an image, so it actually makes sense to be with
other modifiers (panning, zooming, rotating), while making the feature
more generic (this is definitely useful whatever the selected tool).
When re-activating an operation tool by clicking on a different
drawable while the tool is active, we re-call the corresponding
procedure to re-activate the tool, which implictly initializes it.
Avoid initializaing it explicitly in addition to that, since this
leads to the creation of a new config object by the filter tool,
while the GUI still refers to the old, now-dead, config object,
causing CRITICALs or segfaults when changing any parameter.
... changing layers and warping layer B
Add a new GimpToolControl::dirty_action field, which specifies the
tool action to perform when the a dirty event matching the tool
control's dirty mask occurs; this field defaults to HALT. Apply
this action to the active tool in tool-manager in response to a
matching dirty event, instead of unconditionally halting the tool.
Likewise, use this action to stop the active tool in response to a
button-press event on a different drawable in the same image.
Set the dirty action of the gradient and warp tools to COMMIT, so
that they get comitted, rather than stopped, in cases such as
switching layers (including switching to/from quick-mask mode),
and, for the warp tool, changing the selection.
When Control-Button2-Zooming, remember the start point, pass it to
gimp_display_shell_scale_drag() and force gimp_display_shell_scale()
to zoom around that point by passing GIMP_ZOOM_FOCUS_POINTER and
faking the point using gimp_display_shell_push_zoom_focus_pointer_pos().
- Fix gimp_scroll_adjustment_values() for smooth scroll events
- Set GDK_SMOOTH_SCROLL_MASK on all widgets where we set GDK_SCROLL_MASK
- Add GIMP_ZOOM_SMOOTH to enum GimpZoomType
- Add "gdouble delta" to gimp_zoom_model_step()
- Change the meaning of the "scale" parameter to "scale or delta" in
all functions that take GimpZoomType and a scale factor.
In gimp_display_shell_canvas_tool_events(), use
gdk_window_set_event_compression(), instead of implementing our own
motion compression, which used to introduce all sorts of weird
effects when combined with extended input devices, that we had to
hackishly work around.
For tools that use GIMP_MOTION_MODE_EXACT, we call
gdk_window_set_event_compression() to disable motion compression
for the canvas window upon initializing the tool in response to a
GDK_BUTTON_PRESS event, and again to re-eanble compression upon the
corresponding GDK_BUTTON_RELEASE event.
This commit also merges
gimp_display_shell_canvas_tool_events_internal() back into
gimp_display_shell_canvas_tool_events(). The split was a detail
of our custom motion compression implementation.