Remove the mask_components_onto() gimppaintcore-loops function, and
the GimpPaintCore::comp_buffer member. Instead, in
gimp_paint_core_paste() and gimp_paint_core_replace(), use the
MASK_COMPONENTS algorithm, added in the previous commit.
(cherry picked from commit c7d8d9ba2e)
In the applicator path of gimp_paint_core_replace(), actually use
the paint-core's applicator, instead of using
gimp_drawable_replace_buffer(). This improves speed, consolidates
code, and fixes some cases in which the latter is broken.
Furthermore, when using CONSTANT paint application-mode, use the
paint-core's undo_buffer as the compositing source, rather than the
drawable buffer, which is the correct behavior.
(cherry picked from commit 3451ffb62c)
In the applicator path of gimp_paint_core_paste(), use the paint
mask directly when combining it to the canvas buffer, rather than
using a copy of it, since it's not being modified.
Fix some comments.
(cherry picked from commit ba6713bbe1)
Implement the no-applicator path of gimp_paint_core_replace() in
terms of gimp_paint_core_loops_process(), using the algorithms
added in the previous commit, instead of using
gimp_drawable_replace_buffer(). This improves speed, consolidates
code, and fixes some cases in which the latter is broken.
Furthermore, when using CONSTANT paint application-mode, use the
paint-core's undo_buffer as the compositing source, rather than the
drawable buffer, which is the correct behavior.
(cherry picked from commit ddb69b77a7)
In gimppaintcore-loops, make the algorithm names, and the names of
the corresponding functions, more consistent.
(cherry picked from commit d23e239fed)
Remove the use_split_preview and use_result_cache parameters of
gimp_applicator_new(), and allow enabling/disabling the cache
(through gimp_applicator_set_cache()) and the preview crop (through
gimp_applicator_set_preview()) after construction.
Move the preview crop node after the result cache, and remove the
separate preview cache node. This eliminates an extra cache
buffer, reducing the space consumed by filters, and speeds up split
preview, since the cached result now includes the output
compositing.
(cherry picked from commit ab52dc6bca)
In gimp_paint_core_finish(), when copying the relevant region of
the cached undo buffer into a new buffer, align the region to the
buffer's tile grid, so that all copied tiles are COWed. This
avoids lag when finishing a stroke.
(cherry picked from commit 861f356b63)
Fix gimp_constrain_line() and friends to properly constrain line
angles when the image's horizontal and vertical resolutions are
different, and dot-for-dot is disabled.
(cherry picked from commit 4fefab1798)
... closing one of them crashes GIMP
GimpSymmetry keeps a strong reference to the drawable passed to
gimp_symmetry_set_origin() until the next call to set_origin(), or
until it's destroyed. This can unnecessarily extend the lifetime
of the drawable. In particular, it can extend the lifetime of a
floating selection past the destruction of the image mask, during
image destruction, which results in a NULL mask pointer in
gimp_layer_invalidate_boundary(), called when detaching the
floating selection as part of its destructor.
Add gimp_symmetry_clear_origin(), which clears the origin set using
gimp_symmetry_set_origin(), dropping the reference to the drawable,
and call it in gimp_paint_core_paint() after painting. This avoids
extending the lifetime of the drawable, and fixes the bug.
The gimppaintcore-loops functions perform very little actual
computational work (in case of do_layer_blend(), at least for
simple blend modes), which makes the cost of buffer iteration, and
memory bandwidth, nonnegligible factors. Since these functions are
usually called in succession, acessing the same region of the same
buffers, using the same foramts, coalescing them into a single
function, which performs all the necessary processing in a single
step, can improve performance when these functions are the
bottleneck.
Add a gimp_paint_core_loops_process() function, which does just
that: it takes a set of algorithms to run, and a set of parameters,
and performs all of them in one go. The individual functions are
kept for convenience, but are merely wrappers around
gimp_paint_core_loops_process().
Be warned: the implementation uses unholy C++ from outer space, in
order to make this (sort of) managable. See the comments for more
details.
Add an offset_angle parameter to gimp_constrain_line(), which
offsets the radial lines by a given angle.
Add gimpdisplayshell-utils.[ch], with two new functions:
- gimp_display_shell_get_constrained_line_offset_angle():
Returns the offset angle to be passed to
gimp_constrain_line(), in order to constrain line angles in
display space, according to the shell's rotation angle and
flip mode.
- gimp_display_shell_constrain_line(): A convenience function
which calls gimp_constrain_line() with the said offset angle.
Use the new functions in all instances where we constrain line
angles, so that angles are constrained in display space, rather
than image space.
The only exception is GimpEditSelectionTool, which keeps
constraining angles in image space, since it's not entirely obvious
that we want to constrain angles of dragged layers/selections in
display space.
Use GIMP_LAYER_MODE_NORMAL (not NORMAL_LEGACY) when falling back from
gimp_paint_core_replace() to gimp_paint_core_paste() for layers
without alpha. Adapt the format of the used paint buffers accordingly.
More than 2000 lines of code less in app/, instead of
if (instance->member)
{
g_object_unref/g_free/g_whatever (instance->member);
instance->member = NULL;
}
we now simply use
g_clear_object/pointer (&instance->member);
Add a "paint_composite_mode" field to GimpLayerModeInfo and set the
mode of the eraser to SRC_ATOP. Defaulting to SRC_OVER for all
painting didn't quite do it for all modes.
and to operations/layer-modes/, respectively.
Add gimp_layer_modes_init() which asserts on the correct order of the
GimpLayerModeInfo array, and switch to accessing the array directly in
gimp_layer_mode_info().
Largely based on a patch by Ell, with the enum type renamed and
various small changes. Adds another axis of configurability to the
existing layer mode madness, and is WIP too.
from gimp_applicator_new() and gimp_gegl_mode_node_set_mode().
Compositing doesn't depend on the layer format any longer, only on the
layer mode. Painting with "use applicator" unchecked is still broken
in some cases and needs more fixing.
with proper value names. Mark most values as _BROKEN because they use
weird alpha compositing that has to die. Move GimpLayerModeEffects to
libgimpbase, deprecate it, and set it as compat enum for GimpLayerMode.
Add the GimpLayerModeEffects values as compat constants to script-fu
and pygimp.
You can now set any paint tool to mirror painting relatively
horizontal/vertical axis or a central point (any combination of these 3
symmetries).
This has been implemented as a new multi-stroke core, where every stroke
is actually handled as a multi-stroke (default of size 1).
This is also the first usage of custom guides for symmetry guiding.
Current version has to be activated in the playground.
Add "gboolean use_cache" to gimp_applicator_new(). Don't use a cache
anywhere but in GimpImageMap because it incrementally fills that cache
via the projection update. In gimp_drawable_merge_filter(), get that
cache and pass it to gimp_gegl_apply_cached_operation() which then
avoids doing the work twice for the already cached results. Win!
- don't include <gdk-pixbuf/gdk-pixbuf.h> in headers in app/
- instead, include it in many .c files instead of <glib-object.h>,
finally acknowledging the fact that app/ depends on gdk-pixbuf almost
globally
- fix up includes as if libgimpbase depended in GIO, which it soon will
paint_core->start_coords is in fact the last stroke's endpoint and
only used for storing it in GimpPaintCoreUndo, so the last endpoint
can be resotred for straight-line painting after an undo. Make the
code actually doing that.
Add "linear" parameter to GimpApplicator. Pass the drawable's "linear"
to the applicator, and to all calls to gimp_gegl_mode_node_set_mode(),
instead of hardcoding FALSE everywhere.
which means adding a lot of proper API. Input, output and aux can be
pads or buffers. Make sure it uses the minimum possible graph in all
cases and doesn't reconfigure nodes unless needed. Port GimpPaintCore
to the new API.