In gimppaintcore-loops, unsuppress the
COMBINE_PAINT_MASK_TO_CANVAS_BUFFER algorithm (partially
reverts commit b717ead1abd487f663668ac131883dff0ffe4557.)
In gimp_paint_core_paste() it's always used together with
CANVAS_BUFFER_TO_PAINT_BUF_ALPHA, which matches a combined
algorithm, preventing it from being called, however, it can still
be called through gimp_paint_core_replace(), which uses it
together with CANVAS_BUFFER_TO_COMP_MASK, which doesn't have a
combined algorithm. We can, however, filter out
CANVAS_BUFFER_TO_PAINT_BUF_ALPHA whenver
COMBINE_PAINT_MASK_TO_CANVAS_BUFFER is matched (since the combined
algorithm will be matched beforehand when both algorithms are
included).
(cherry picked from commit 6fe57a946b)
Remove the mask_components_onto() gimppaintcore-loops function, and
the GimpPaintCore::comp_buffer member. Instead, in
gimp_paint_core_paste() and gimp_paint_core_replace(), use the
MASK_COMPONENTS algorithm, added in the previous commit.
(cherry picked from commit c7d8d9ba2e)
In gimppaintcore-loops, add a new MASK_COMPONENTS algorithm, which
masks the output of compositing into the destination buffer,
according to a component mask. The algorithm uses the same code as
gimp:mask-comopnents, and can be used as part of a
gimp_paint_core_loops_process() pipeline, instead of using a
separate function.
(cherry picked from commit 08fa46ea41)
In gimppaintcore-loops, add a CompBuffer algorithm helper-class,
which provides access to the output buffer used for compositing,
to be used by the DO_LAYER_BLEND algorithm instead of the
destination buffer.
CompVuffer itself doesn't provide the storage for the buffer; this
is rather the responsibility of the algorithms that use it. The
TempCompBuffer algorithm helper-class provides temporary storage
for the compositing buffer, and can be used by algorithms that need
a temporary buffer.
(cherry picked from commit 858f30a609)
In gimppaintcore-loops, use {Mandatory,Supressed}AlgorithmDispatch,
added in the previous commit, to mark certain algorithms as always
occuring, or never occuring, in all hierarchies.
(cherry picked from commit b717ead1ab)
In gimppaintcore-loops, add MandatoryAlgorithmDispatch and
SuppressedAlgorithmDispatch class templates, which implement
dispatch functions suitable for algorithms which are always part of
the hierarchy, or never part of the hierarchy, respectively. Using
one of these classes as the dispatch function for a given algorithm
verifies that the algorithm is/isn't included in the requested-
algorithm set, but doesn't otherwise increase the number of
instanciated hierarchies, since only one of these cases has to be
handled.
(cherry picked from commit fc7ffc71a3)
In gimppaintcore-loops, remove the individual-algorithm convenience
functions, which are merely wrappers around
gimp_paint_core_loops_process(), and aren't used anywhere anymore.
This allows us to avoid instanciating certain algorithm-hierarchies
which aren't used in practice, as will be done by the following
commits.
(cherry picked from commit 95761db557)
In gimppaintcore-loops, add CANVAS_BUFFER_TO_COMP_MASK and
PAINT_MASK_TO_COMP_MASK paint algorithms, which copy the canvas
buffer and the paint mask, respectively, to the compositing mask.
When there is an image mask buffer, the algorithms additionally
combine the copied mask with the mask buffer. When possible, the
algorithms use the canvas buffer/paint mask data directly as the
compositing mask data, instead of copying.
These algorithms are necessary in order to implement
gimp_paint_core_replace() in terms of
gimp_paint_core_loops_process(), which is done by the next commit.
(cherry picked from commit 183a55613e)
In gimppaintcore-loops, in the DO_LAYER_BLEND paint algorithm, and
in the CanvasBufferIterator algorithm helper-class, initialize the
iterator *before* initializing the base class, to make sure that
dest_buffer, or canvas_buffer, respectively and in that order, is
the primary buffer of the iterator. In particular, this avoids the
mask buffer being the primary buffer. This is desirable, since
most of the buffers we iterate over are tile-aligned to the dest/
canvas buffers.
(cherry picked from commit f9c072c328)
In gimppaintcore-loops, add a MaskBufferIterator algorithm helper-
class, which provides read-only iterator access to the mask buffer,
if one is used.
Use the new class in DoLayerBlend, instead of manually managing the
mask-buffer iterator.
(cherry picked from commit 44281ce2c4)
In gimppaintcore-loops, add a CompMask algorithm helper-class,
which provides access to the mask buffer used for compositing, to
be used by the DO_LAYER_BLEND algorithm instead of the image mask
buffer.
CompMask itself doesn't provide the storage for the mask; this is
rather the responsibility of the algorithms that use it. The
TempCompMask algorithm helper-class provides temporary storage for
the compositing mask, and can be used by algorithms that need a
temporary mask.
(cherry picked from commit e36847febb)
In gimppaintcore-loops, make the algorithm names, and the names of
the corresponding functions, more consistent.
(cherry picked from commit d23e239fed)
In gimppaintcore-loops, add finalize() and finalize_step()
algorithm functions, which get called at the end of processing the
entire area, and at the end of processing each chunk, respectively.
Algorithms can use these functions to clean up allocated resources.
(cherry picked from commit 4d2ce15400)
In gimppaintcore-loops, make the CanvasBufferIterator algorithm
helper-class self-contained, not having to rely on AlgorithmBase.
(cherry picked from commit 0d1f724112)
In the various gimppaintcore-loops algorithms, assign each
algorithm's iterator indices dynamically, rather than statically,
so that algorithms have more freedom in the way they initialize the
iterator.
(cherry picked from commit 9d1d21e716)
The parallel_distribute() family of functions has been migrated to
GEGL. Remove the gimp_parallel_distribute() functions from
gimp-parallel, and replace all uses of these functions with the
corresponding gegl_parallel_distrubte() functions.
(cherry picked from commit 2736cee577)
In gimp_paint_core_loops_process(), initialize the iterator with
sufficient room for the number of iterators used by the algorithm
hierarchy, instead of a fixed number.
Add an additional 'rect' parameter to the init_step() and
process_rows() algorithm member functions, which receives the area
of the currently-processed chunk, to be used instead of the
iterator's ROI member. This allows us to pass a NULL iterator to
hierarchies that don't use an iterator, and avoid the stack-
allocated iterator hack we used in this case (and which became even
more problematic with the new iterator API).
(cherry picked from commit 6c6a7514a4)
... and gimppaintcore-loops
When a rectangle argument is NULL, use the extents of the
corresponding buffer, instead of raising a CRITICAL, to match the
old behavior.
(cherry picked from commit 8a881ca61a)
The gimppaintcore-loops functions perform very little actual
computational work (in case of do_layer_blend(), at least for
simple blend modes), which makes the cost of buffer iteration, and
memory bandwidth, nonnegligible factors. Since these functions are
usually called in succession, acessing the same region of the same
buffers, using the same foramts, coalescing them into a single
function, which performs all the necessary processing in a single
step, can improve performance when these functions are the
bottleneck.
Add a gimp_paint_core_loops_process() function, which does just
that: it takes a set of algorithms to run, and a set of parameters,
and performs all of them in one go. The individual functions are
kept for convenience, but are merely wrappers around
gimp_paint_core_loops_process().
Be warned: the implementation uses unholy C++ from outer space, in
order to make this (sort of) managable. See the comments for more
details.