and change the dialog from a editor of the display's devices to an
editor of all devices of all displays known to GIMP, regardless
whether currently plugged or just remembered in devicerc. will need to
distinguish them in the next step...
Add functions that are similar to the "device-added" and
"device-removed" of GdkDeviceManager in the XI2 branch. Add "device"
and "display" properties to GimpDeviceInfp and distunguish between
creating device info objects from scratch for never-seen devices, and
setting a GdkDevice on them when a previously known device gets
plugged in.
Added two new widgets, GimpDeviceInfoEditor, which is an editor/view
widget for GimpDeviceInfo, and GimpDeviceEditor, which is an editor
widget for all devices. Both are pretty much ugly right now and look a
lot like the old GtkInputDialog, but are at least internally cleaned
up and easily changable code and ui wise. Consider this a completely
intermediate state.
Also cleaned up GimpDeviceInfo so it's possible to have a proper
view on it, and did the needed changes to the preferences dialog
to use the new stuff.
Add gimp_image_new_from_drawable(), from_component() and from_pixbuf()
and remove that duplicated code from gimptoolbox-dnd.c and
gimpdisplayshell-dnd.c
because they are "new" only once and then never again. Instead, simply
call new stuff "Layer", "Channel" and "Path", either by passing that
string explicitely, or by passing NULL so their class' default name
will be used.
'Pixel dimensions' can be misinterpreted with the size of a pixel, so
use 'size in pixels' instead. This is consistent with e.g. the Image
Scale dialog which talks about 'image size'.
In order to make a clear separation between the core modules and the
UI modules, move the necessary enums from display-enums.h and
widgets-enums.h to config-enums.h and the files
gimpdisplayoptions.[ch] from the display to the config module. This
removes the config -> display dependency.
This change has three main benefits
* It lets us remove includes of display files from the config module
* We don't have to link gimp-console and test-config with a subset of
object files from the display module
* It is reflected in devel-docs/gimp-module-dependencies.svg that the
application is made up of core modules and UI modules and that no
core module depends on any UI module
Session files from GIMP 2.6 don't need to have docks in the toolbox
top-level. Don't crash on that, instead add a "gimp-toolbox" dock
during sessionrc parsing.
Get rid of 'global_toolbox_factory' and manage everything dock-related
with 'global_dock_factory'. The whole of 'global_toolbox_factory' was
a big special-case and getting rid of it makes it easier to extend the
session management with e.g. single-window mode dock functionality.
To get rid of 'global_toolbox_factory' we, roughly, have to
* Replace 'global_toolbox_factory' with 'global_dock_factory'
everywhere. We can also get rid of lots of code that did special
things for the "toolbox" factory.
* Make the use or interaction with the toolbox explicit in some
places. For example, a function gimp_dock_window_has_toolbox() has
been introduced.
* Make GimpSessionInfoDock have an 'identifier' parameter so we can
differentiate between the "gimp-dock" and "gimp-toolbox" dock
types.
Rename back global_dock_window_factory to
global_dock_factory. Renaming to global_dock_window_factory was done
under the assumption that there would be a separate factory that would
create non-toplevel dockables, but I don't expect this to happen in
the forseeable future.
Let dock windows have proper GimpDialogFactory entries. This allows us
to get rid of a lot of ugly mostly duplicated code. This also makes us
ready the merge the dock window and toolbox factories which will soon
be done. A few things should be noted:
* We adjust the wrap box aspect ratio in the toolbox to avoid having
the toolbox dock window explode
* We make sure that we still can handle sessionrc files from GIMP 2.6
and older
Instead of having one dock constructor per dialog factory, put entries
for the normal dock and the toolbox dock in the dock window
factory. To do this we also need to merge the dock and normal dialog
constructors into one function protptype.
This takes us one step closer to be able to merge the
global_dock_window_factory and the global_toolbox_factory into one.
The long term goal: Support multi-column dock windows with one of the
docks being the toolbox. In this situation we can't have the toolbox
dock created by a separate dialog factory, that is too messy.
Instead of having gimp_dialog_factory_set_put_in_dockables() with all
the cruft that leads to we can use the 'dockable' member on
GimpDialogFactoryEntry. This is a general strategy that the code base
is being moved in: try to keep information per-entry rather than
per-factory.
Change gimp_dialog_factory_set_constructor() to
gimp_dialog_factory_set_put_in_dockables() order to narrow the
interface a bit. We can make both
gimp_dialog_factory_set_put_in_dockables() and the
GimpDialogConstructor typedef internal this way.
The main reason we do this is because we want to get rid of a
dependency on factory->p->new_dock_func. Eventually we want to
construct docks just like we construct other widgets in the factory,
so new_dock_func will be removed.
Also improve readability of code such as making it explicit that
gimp_dialog_factory_put_in_dockable_constructor() is just an extended
version of gimp_dialog_factory_default_constructor().
In order to let tests run against the source dir, allow them to
override the menus directory. Add utility functions for this and
adjust gimpuimanager.c accordingly.
Add "dialog-factory", "ui-manager" properties to GimpDockColumns and
let GimpDock look for these before trying to look for a dock window
which does not exist in single-window mode.
Add and use gimp_dock_columns_new() and add a GimpContext property to
GimpDockColumns. Also move the widget construction from _init() to
_constructor() in GimpDockWindow so we have a context object to pass
to gimp_dock_columns_new().
When moving dockables from a dock window to an image window, they need
to start listening to the user context. So update the dockables with
the new context when we switch window mode.