Currently, some GEGL filters must always be merged because
we don't yet have a way to store GimpDrawables with filters.
When creating these filters as part of the Filter Tool, we were
changing the "merge-filter" property directly. This mean that
if you had previously set the Filter Tool to be non-destructive,
it would be destructive the next time you added a filter (even if
the filter supported NDE).
This patch creates a separate boolean variable (initialized to the
current state of "merge-filter") and uses that instead in the
gimp_filter_tool_create_filter () function. This allows us to still
force filters with aux pads to always merge, while not affecting
the user's preferences for other NDE filters.
(cherry picked from commit 58a0c1d31e)
Resolves#14240
This patch extends a9056419 to use the existing filter's
drawable (if it exists) on all other on-canvas widgets instead
of always using the selected layer.
(cherry picked from commit 9a349e812b)
The Foreground Selection algorithm was being run when
users switched to a different tool, even if no strokes had been
painted. This caused an unnecessary delay, since no selection
will be generated.
This patch adds a check to verify we have at least one foreground
stroke made by the user before trying to create the selection.
(cherry picked from commit 0370aed02d)
This patch removes restrictions on applying
NDE filters to channels in the GUI. Note
that layer masks are still restricted, not for
technical reasons but because UX/UI needs
to be considered further.
(cherry picked from commit 54c95577df)
instead of using the property dirtectly. Also make sure temporary
filters don't go to the undo stack or to the XCF.
(cherry picked from commit 2baab5aa74)
- move the filter popover to its own file
- centralize popover sensitivity settings
- get rid of gimp_item_refresh_filters()
- lots of minor filter fixes/changes
(cherry picked from commit 27b09025be)
Many actions done on layers require refreshing its filters, by toggling
the layer off and on again. When done on an invisible layer, this would
turn it visible, which could not be undone.
Now, the layer remains invisible.
(cherry picked from commit a60c1097ab)
Just swap the values in the stored GeglNode each time you undo or redo.
When undoing, the GeglNode contains the values from before this undo
step. When redoing, it stores the values to after the step.
Also fix a few leaks (GValue-s and list of properties).
A new GIMP_UNDO_FILTER_MODIFIED
enum is now used to store filter properties
when an edited NDE filter is committed.
A new undo entry will be added to the
history each time the filter is edited and
committed.
The behavior of the text tool was such that an undo is pushed only when a single property changes, which is obviously not expected, because, e.g. if part of the text uses a different font this means that the markup changed and all "properties" stayed the same, so an undo wouldn't be pushed.
Resolves#13711
This patch replaces the generic "Add filter" undo history
for NDE filters with the filter's name. This makes the label
consistent with destructive filters, and is more descriptive.
We may consider adding some indicator that filters are
NDE or not in a future patch.
MyPaint Brushes have their own custom sliders for brush
options, so they were displayed lower in the dockable
compared to other paint tools like Pencil and Paintbrush.
This patch moves them up so options are in the same place
across all standard paint tools.
We use GEGL filters for some of our currently destructive
editing only tools, like Warp and Bucket Fill.
While eventually these will have non-destructive options,
for now it's confusing to show an Fx icon briefly when
the tools are active.
This patch sets these filters as temporary, and updates
the GimpItemTreeView code to not show the Fx icon
if there is only one filter and it is temporary.
Temporary filters can not be deleted from the NDE
pop-up, only from their tools, preventing another set
of reported crashes.
The Force option does not affect the Pencil Tool's painting.
While Force is already set to be insensitive, hiding the
option entirely makes it even clearer that it can not
be used with this tool.
When reading a gimp:curves preset file, we assume
that we read in at least 64 bytes for the header. If the
invalid preset file is smaller than that, g_input_stream_read_all ()
can read it just fine but the code fails when comparing the
bytes read in to the size of the header.
This means that the GError object is still NULL, so g_prefix_error ()
has no effect - and thus the calling code crashes when it tries
to get "message" from a NULL GError object.
To resolve this issue, we check if error or *error are NULL.
If so, we set the error with g_set_error () instead.
Whenever the font in the Context (e.g. through selecting another font
from the fonts list) changes, a signal is emitted to propagate the
change to the active text layer, but if the font is set to NULL in
Context, we don't want that to propagate (because this would change the
current text's font to some fallback font).
In other similar codepaths (e.g. brushes) this is not a problem because
selecting a brush that doesn't exist will prevent painting until an
existing brush is selected.
Resolves#12967
In cdd51740, we added a destructive option
for filters. Since toggling this moves the filter
to the bottom of the stack, we refresh the
layer.
However, layer masks and channels can not
yet have filters applied non-destructively,
so this code created unnecessary undo history
items when commited. This patch adds a
check so that we only refresh layers and
layer groups for now. Once we have NDE
filters for layer masks/channels, we should
revisit this code.
… this filter is meant to be merged.
In commit 2c066afff9, I made so that we had a "gegl:convert-format" only
at the latest filter over a drawable. While this was already a huge
improvement, it was still "too much".
Basically the only time when we want to convert to drawable format
(which means usually demote the output to lower bit depth) is when the
filter was just created and is meant to be merged.
This also means that from now on, during preview time, when checking and
unchecking the "Merge filter" checkbox, the preview may be slightly
different. A very good test to see the difference more obviously would
be with indexed images, because "Merge filter" preview would map to
allowed colors only.
When editing a filter, the NDE UI is set to
insensitive so they can't be deleted.
However, closing and reopening the
popover re-enables the options.
This patch adds a new "temporary" boolean
to GimpDrawableFilter. It is only set to
TRUE if the filter is a temporary "editing"
filter. When we reopen the NDE UI, this
checks if the filter stack contains a
temporary filter, and if so, once again locks
the options.
What it was doing was casting the input buffer to another TRC, basically
pretending the data was what it was not. In particular, it was casting
linear input buffers to non-linear and all other TRCs to linear.
As was noted in #1958, this was in fact a useful trick, yet it's still a
trick. Basically when it's needed, it's either:
1. because the operation implementation does not work in the technically
correct space. Then the operation code should be fixed;
2. or because several work TRC are valid, then an option should be
proposed by the operation;
3. or for artistic reasons, which people are free to implement as
plug-ins or third-party filters, but it should not be a core GIMP
feature.
Therefore for most cases where it felt needed, the real solution will be
to improve the operations' implementations.
In particular, we could end up with mask of wrong bytes per pixel, which
was what was happening in the report.
This commit adds a new GimpDrawableFilterMask class because we needed to
implement a specific is_attached() method for effect masks.
Note: the file is added to POTFILES but the only localized string
already existed elsewhere. So this doesn't break string freeze.
As noted by Thomas Manni, editing NDE filters was still affected by
restrictions on existing layers, even if the edited layer did not have
those restrictions.
This patch alters gimp_item_tree_view_effects_edited_clicked () so that
it checks if the edited filter's drawable is visible or pixel locked,
rather than the currently selected layers. It also adds checks in
GimpFilterTool tool to verify an existing filter is being edited before
preventing certain operations.
Without this, the filter order was right only when checking off then
then on the option, but the render was wrong when opening the filter
options dialog.
We were unconditionally using the selected layers' drawable
when setting up the filter tool's dialogue. As a result, it
would use the wrong drawable as the dialogue thumbnail if a
different layer was selected while editing an NDE Filter.
This patch checks if we're editing an NDE filter, and if so,
uses its drawable instead.
in gimp:offset filter.
Since gimp:offset is now an NDE filter,
always loading the background color from
context causes the color to change each
time the filter is redrawn. This is inconsistent
behavior.
This patch replaces the GimpContext
parameter with GeglColor, and updates
gimp_drawable_offset and related functions
to set the color directly. The libgimp version
loads the background color from context
and passes it on since the API is now
frozen.
Should resolve#12436
Since we currently always apply filters with Aux nodes
destructively, we need to move them to the bottom of
the filter stack on creation. However, it's possible to have
the Preview checkbox unchecked when adding such a filter.
The current code does not add the filter to the stack until the
Preview is turned on. This can cause a crash when reordering
filters with Aux nodes, as they haven't actually been added yet.
Rather than duplicate code, this patch changes the code to always
apply the filters, then immediately set their visibility based on the
checkbox. This also adds a check to see if the filter stack actually
contains the filter before reordering.
Resolves#12403
gimp_filter_tool_set_transform_grid () is used to draw the on-canvas
transform grid for filters. It always assumes that the tool's selected
layer should be used to define these boundaries.
With NDE filters, you might be editing a filter on a different layer than
the actively selected one. This patch checks if an existing filter is being
edited, and if so, we grab the drawable from the filter rather than from
the tool.
This was bothering me that we were keeping these macros marked as legacy
in our public headers. Now they aren't so we can delete the whole file
when we'll finally get rid of all usage later, without breaking API.
With NDE, we can now edit a filter when another layer is selected. This
broke an assumption in GimpFilterTool that the selected layer is the same
as the layer the current filter is applied to.
This patch fixes the problem by checking if the filter is being editing, and then
using either the filter's drawable or tool->drawables->data accordingly.
Certain tools like Levels and Brightness-Contrast allow you
to convert it to another filter live. This happened by creating a new
tool, so if you were editing an existing filter, the connection was lost
and duplicate filters were created.
This patch copies any existing filter to the new tool and updates the
name and icon to the new filter type when saved.
This patch ports the Add/Subtract mode
shortcuts from GimpSelectionTool to
GimpPaintSelectionTool, implementing
the unfinished gimp_paint_select_tool_modifier_key ()
function. The UI itself is left unchanged.
GEGL graph is a free-form effect which can just run any other effect. It
is very useful for GEGL operation developers, but it's dangerous because
it allows running any of the operations, even the ones which cannot be
run through a GUI in GIMP, or the ones otherwise forbidden as layer
effects. In particular, you could run some of the sink effects to
overwrite local files, even with a vanilla GIMP.
So by default, we forbid the GEGL Graph tool to be used as a
non-destructive effect, and we discard any gegl:gegl layer effect found
in a XCF. Yet we leave a way for developers to create and load a GEGL
Graph effect through an environment variable which can be discovered
through appropriate warnings (on XCF load) and tooltip (in GEGL Graph
dialog).
gimp_drawable_filter_apply () uses the current
selection as a boundary to draw/redraw a
filter. When editing a filter, if there's an
active selection created after the filter is
added, it interferes with the filter's redraw.
This patch adds a new gimp_drawable_filter_apply_with_mask ()
function, which can be called if we want
to use the existing filter's boundaries to
draw the new filter.
Resolves#12034
Previously, we used the Filter Tool's drawable when updating an
existing filter. However, if the user has a different layer selected than
what the edited filter is attached to, the edited filter is always put at
the top of the filter stack.
This patch retrieves the drawable from the existing filter itself, rather
than assuming the filter tool's drawable is the same one.
Resolves#11993
In !1319, we added the ability to merge down filters destructively
in the Filter Tool GUI. This accidentally allowed you to merge down
a filter on a layer group. This patch adds checks to prevent this
option from being used, in the same way we hide the option when
editing an existing layer effect.
to stop for instance
When using the scale tool and the layer has a selection, then after
finishing the scaling we get a critical in the terminal like this:
(gimp-2.99.exe:31824): GLib-GObject-CRITICAL **: 18:22:05.689:
../glib-2.80.2/gobject/gsignal.c:1184: no emission of signal
"tool-changed" to stop for instance '000002e8a0f91df0'
This commit moves the call to `g_signal_stop_emission_by_name` inside
the if active_tool != tool_type.
This patch resizes the selection mode
icons based on the user's icon size
settings. It creates a new function in
gimpenumwidgets.c to update sizes,
then connects to GimpGuiConfig's icon
size update notifications in GimpSelectionOptions.
Currently we can't serialize GimpDrawable, which is necessary for us
to store filters with Aux Nodes. Therefore, they will automatically be
applied destructively as a workaround until we can.
Adds a checkbox in the Filter tool so that
users can choose to apply a filter
destructively or non-destructively.
Currently only layers can have NDE effects
so it's not shown for masks and other
drawables.
Additionally, filters are moved to the top
or the bottom of the filter stack depending on
the setting (as destructive filters are applied
directly to the layer while NDE filters are
put on the top by default).
In earlier development, we accidentally
allowed users to save gegl:nop filters.
Since they are valid operations, they were
not triggering our unsupported operations
delete code. This patch adds a second
check to see if the operation is a nop, and
deletes it as well.
This patch also adds a check to make sure
a filter is in the filter stack before reordering
it. This was revealed by the nop bug, so
it makes sense to patch both at once.
Rather than trying to implement full i18n plural support, we just remove
this failed attempt from the past. The fact is that to get proper
support, we'd basically need to reimplement a Gettext-like plural
definition syntax within our API, then ask people to write down this
plural definition for their language, then to write every plural form…
all this for custom units which only them will ever see!
Moreover code investigation shows that the singular form was simply
never used, and the plural form was always used (whatever the actual
unit value displayed).
As for the "identifier", this was a text which was never shown anywhere
(except in the unit editor) and for all built-in units, as well as
default unitrc units, it was equivalent to the English plural value.
So we now just have a unique name which is the "long label" to be used
everywhere in the GUI, and abbreviation will be basically the "short
label". That's it. No useless (or worse, not actually usable because it
was not generic internationalization) values anymore!