From bb9c3a85dcbb2560d32e30faef5a838f21609acc Mon Sep 17 00:00:00 2001 From: Alx Sa Date: Sun, 16 Nov 2025 14:07:55 +0000 Subject: [PATCH] core: Fix copied channel naming Per Jehan's note in the UX repo, we should call copied channels "Floating Channels" rather than the default "Floating Selection". --- app/core/gimplayer.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/app/core/gimplayer.c b/app/core/gimplayer.c index 3e23479206..0a296db643 100644 --- a/app/core/gimplayer.c +++ b/app/core/gimplayer.c @@ -777,6 +777,8 @@ gimp_layer_get_description (GimpViewable *viewable, drawable = gimp_layer_get_floating_sel_drawable (GIMP_LAYER (viewable)); if (GIMP_IS_LAYER_MASK (drawable)) header = _("Floating Mask"); + if (GIMP_IS_CHANNEL (drawable)) + header = _("Floating Channel"); else if (GIMP_IS_LAYER (drawable)) header = _("Floating Layer"); /* TRANSLATORS: the first %s will be the type of floating item, i.e.