app: rename GimpProjection's IdleRender stuff to ChunkRender
and separate the chunk rendering logic from the fact that it's invoked from an idle callback. Idle rendering no longer works in GTK+ 3.8 and later because the expose logic was changed from an idle function to a frame clock, and when we switch to that in gtk3-port, the diff to master should stay readable (and rebasable) in this critical part of the code.
This commit is contained in:
parent
013c9d337b
commit
3b12541d61
2 changed files with 132 additions and 105 deletions
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@ -37,12 +37,12 @@
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/* halfway between G_PRIORITY_HIGH_IDLE and G_PRIORITY_DEFAULT_IDLE */
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#define GIMP_PROJECTION_IDLE_PRIORITY ((G_PRIORITY_HIGH_IDLE + \
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G_PRIORITY_DEFAULT_IDLE) / 2)
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#define GIMP_PROJECTION_IDLE_PRIORITY ((G_PRIORITY_HIGH_IDLE + \
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G_PRIORITY_DEFAULT_IDLE) / 2)
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/* chunk size for one iteration of the idle renderer */
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#define GIMP_PROJECTION_IDLE_CHUNK_WIDTH 256
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#define GIMP_PROJECTION_IDLE_CHUNK_HEIGHT 128
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/* chunk size for one iteration of the chunk renderer */
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#define GIMP_PROJECTION_CHUNK_WIDTH 256
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#define GIMP_PROJECTION_CHUNK_HEIGHT 128
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enum
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@ -82,9 +82,12 @@ static void gimp_projection_add_update_area (GimpProjection *proj,
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gint h);
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static void gimp_projection_flush_whenever (GimpProjection *proj,
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gboolean now);
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static void gimp_projection_idle_render_init (GimpProjection *proj);
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static gboolean gimp_projection_idle_render_callback (gpointer data);
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static gboolean gimp_projection_idle_render_next_area (GimpProjection *proj);
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static void gimp_projection_chunk_render_start (GimpProjection *proj);
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static void gimp_projection_chunk_render_stop (GimpProjection *proj);
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static gboolean gimp_projection_chunk_render_callback (gpointer data);
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static void gimp_projection_chunk_render_init (GimpProjection *proj);
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static gboolean gimp_projection_chunk_render_iteration(GimpProjection *proj);
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static gboolean gimp_projection_chunk_render_next_area(GimpProjection *proj);
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static void gimp_projection_paint_area (GimpProjection *proj,
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gboolean now,
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gint x,
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@ -166,17 +169,14 @@ gimp_projection_finalize (GObject *object)
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{
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GimpProjection *proj = GIMP_PROJECTION (object);
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if (proj->idle_render.idle_id)
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{
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g_source_remove (proj->idle_render.idle_id);
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proj->idle_render.idle_id = 0;
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}
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if (proj->chunk_render.running)
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gimp_projection_chunk_render_stop (proj);
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gimp_area_list_free (proj->update_areas);
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proj->update_areas = NULL;
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gimp_area_list_free (proj->idle_render.update_areas);
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proj->idle_render.update_areas = NULL;
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gimp_area_list_free (proj->chunk_render.update_areas);
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proj->chunk_render.update_areas = NULL;
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gimp_projection_free_buffer (proj);
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@ -362,7 +362,7 @@ gimp_projection_flush (GimpProjection *proj)
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{
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g_return_if_fail (GIMP_IS_PROJECTION (proj));
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/* Construct on idle time */
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/* Construct in chunks */
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gimp_projection_flush_whenever (proj, FALSE);
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}
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@ -380,12 +380,11 @@ gimp_projection_finish_draw (GimpProjection *proj)
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{
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g_return_if_fail (GIMP_IS_PROJECTION (proj));
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if (proj->idle_render.idle_id)
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if (proj->chunk_render.running)
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{
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g_source_remove (proj->idle_render.idle_id);
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proj->idle_render.idle_id = 0;
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gimp_projection_chunk_render_stop (proj);
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while (gimp_projection_idle_render_callback (proj));
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while (gimp_projection_chunk_render_iteration (proj));
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}
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}
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@ -468,7 +467,7 @@ gimp_projection_flush_whenever (GimpProjection *proj,
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}
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else /* Asynchronous */
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{
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gimp_projection_idle_render_init (proj);
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gimp_projection_chunk_render_init (proj);
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}
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/* Free the update lists */
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@ -487,108 +486,137 @@ gimp_projection_flush_whenever (GimpProjection *proj,
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}
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static void
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gimp_projection_idle_render_init (GimpProjection *proj)
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gimp_projection_chunk_render_start (GimpProjection *proj)
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{
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g_return_if_fail (proj->chunk_render.running == FALSE);
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proj->chunk_render_idle_id =
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g_idle_add_full (GIMP_PROJECTION_IDLE_PRIORITY,
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gimp_projection_chunk_render_callback, proj,
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NULL);
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proj->chunk_render.running = TRUE;
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}
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static void
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gimp_projection_chunk_render_stop (GimpProjection *proj)
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{
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g_return_if_fail (proj->chunk_render.running == TRUE);
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g_source_remove (proj->chunk_render_idle_id);
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proj->chunk_render_idle_id = 0;
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proj->chunk_render.running = FALSE;
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}
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static gboolean
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gimp_projection_chunk_render_callback (gpointer data)
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{
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GimpProjection *proj = data;
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if (! gimp_projection_chunk_render_iteration (proj))
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{
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gimp_projection_chunk_render_stop (proj);
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return FALSE;
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}
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return TRUE;
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}
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static void
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gimp_projection_chunk_render_init (GimpProjection *proj)
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{
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GSList *list;
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/* We need to merge the IdleRender's and the GimpProjection's update_areas
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* list to keep track of which of the updates have been flushed and hence
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* need to be drawn.
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/* We need to merge the ChunkRender's and the GimpProjection's
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* update_areas list to keep track of which of the updates have been
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* flushed and hence need to be drawn.
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*/
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for (list = proj->update_areas; list; list = g_slist_next (list))
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{
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GimpArea *area = list->data;
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proj->idle_render.update_areas =
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gimp_area_list_process (proj->idle_render.update_areas,
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proj->chunk_render.update_areas =
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gimp_area_list_process (proj->chunk_render.update_areas,
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gimp_area_new (area->x1, area->y1,
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area->x2, area->y2));
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}
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/* If an idlerender was already running, merge the remainder of its
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* unrendered area with the update_areas list, and make it start work
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* on the next unrendered area in the list.
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/* If a chunk renderer was already running, merge the remainder of
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* its unrendered area with the update_areas list, and make it start
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* work on the next unrendered area in the list.
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*/
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if (proj->idle_render.idle_id)
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if (proj->chunk_render.running)
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{
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GimpArea *area =
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gimp_area_new (proj->idle_render.base_x,
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proj->idle_render.y,
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proj->idle_render.base_x + proj->idle_render.width,
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proj->idle_render.y + (proj->idle_render.height -
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(proj->idle_render.y -
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proj->idle_render.base_y)));
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gimp_area_new (proj->chunk_render.base_x,
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proj->chunk_render.y,
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proj->chunk_render.base_x + proj->chunk_render.width,
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proj->chunk_render.y + (proj->chunk_render.height -
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(proj->chunk_render.y -
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proj->chunk_render.base_y)));
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proj->idle_render.update_areas =
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gimp_area_list_process (proj->idle_render.update_areas, area);
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proj->chunk_render.update_areas =
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gimp_area_list_process (proj->chunk_render.update_areas, area);
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gimp_projection_idle_render_next_area (proj);
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gimp_projection_chunk_render_next_area (proj);
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}
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else
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{
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if (proj->idle_render.update_areas == NULL)
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if (proj->chunk_render.update_areas == NULL)
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{
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g_warning ("%s: wanted to start idle render with no update_areas",
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g_warning ("%s: wanted to start chunk render with no update_areas",
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G_STRFUNC);
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return;
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}
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gimp_projection_idle_render_next_area (proj);
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gimp_projection_chunk_render_next_area (proj);
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proj->idle_render.idle_id =
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g_idle_add_full (GIMP_PROJECTION_IDLE_PRIORITY,
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gimp_projection_idle_render_callback, proj,
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NULL);
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gimp_projection_chunk_render_start (proj);
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}
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}
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/* Unless specified otherwise, projection re-rendering is organised by
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* IdleRender, which amalgamates areas to be re-rendered and breaks
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* them into bite-sized chunks which are chewed on in a low- priority
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* idle thread. This greatly improves responsiveness for many GIMP
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* ChunkRender, which amalgamates areas to be re-rendered and breaks
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* them into bite-sized chunks which are chewed on in an idle
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* function. This greatly improves responsiveness for many GIMP
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* operations. -- Adam
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*/
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static gboolean
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gimp_projection_idle_render_callback (gpointer data)
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gimp_projection_chunk_render_iteration (GimpProjection *proj)
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{
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GimpProjection *proj = data;
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gint workx, worky;
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gint workw, workh;
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gint workx = proj->chunk_render.x;
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gint worky = proj->chunk_render.y;
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gint workw = GIMP_PROJECTION_CHUNK_WIDTH;
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gint workh = GIMP_PROJECTION_CHUNK_HEIGHT;
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workw = GIMP_PROJECTION_IDLE_CHUNK_WIDTH;
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workh = GIMP_PROJECTION_IDLE_CHUNK_HEIGHT;
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workx = proj->idle_render.x;
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worky = proj->idle_render.y;
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if (workx + workw > proj->idle_render.base_x + proj->idle_render.width)
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if (workx + workw > proj->chunk_render.base_x + proj->chunk_render.width)
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{
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workw = proj->idle_render.base_x + proj->idle_render.width - workx;
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workw = proj->chunk_render.base_x + proj->chunk_render.width - workx;
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}
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if (worky + workh > proj->idle_render.base_y + proj->idle_render.height)
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if (worky + workh > proj->chunk_render.base_y + proj->chunk_render.height)
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{
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workh = proj->idle_render.base_y + proj->idle_render.height - worky;
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workh = proj->chunk_render.base_y + proj->chunk_render.height - worky;
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}
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gimp_projection_paint_area (proj, TRUE /* sic! */,
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workx, worky, workw, workh);
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proj->idle_render.x += GIMP_PROJECTION_IDLE_CHUNK_WIDTH;
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proj->chunk_render.x += GIMP_PROJECTION_CHUNK_WIDTH;
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if (proj->idle_render.x >=
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proj->idle_render.base_x + proj->idle_render.width)
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if (proj->chunk_render.x >=
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proj->chunk_render.base_x + proj->chunk_render.width)
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{
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proj->idle_render.x = proj->idle_render.base_x;
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proj->idle_render.y += GIMP_PROJECTION_IDLE_CHUNK_HEIGHT;
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proj->chunk_render.x = proj->chunk_render.base_x;
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proj->chunk_render.y += GIMP_PROJECTION_CHUNK_HEIGHT;
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if (proj->idle_render.y >=
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proj->idle_render.base_y + proj->idle_render.height)
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if (proj->chunk_render.y >=
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proj->chunk_render.base_y + proj->chunk_render.height)
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{
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if (! gimp_projection_idle_render_next_area (proj))
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if (! gimp_projection_chunk_render_next_area (proj))
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{
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/* FINISHED */
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proj->idle_render.idle_id = 0;
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if (proj->invalidate_preview)
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{
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/* invalidate the preview here since it is constructed from
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@ -599,6 +627,7 @@ gimp_projection_idle_render_callback (gpointer data)
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gimp_projectable_invalidate_preview (proj->projectable);
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}
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/* FINISHED */
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return FALSE;
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}
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}
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@ -609,22 +638,22 @@ gimp_projection_idle_render_callback (gpointer data)
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}
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static gboolean
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gimp_projection_idle_render_next_area (GimpProjection *proj)
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gimp_projection_chunk_render_next_area (GimpProjection *proj)
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{
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GimpArea *area;
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if (! proj->idle_render.update_areas)
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if (! proj->chunk_render.update_areas)
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return FALSE;
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area = proj->idle_render.update_areas->data;
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area = proj->chunk_render.update_areas->data;
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proj->idle_render.update_areas =
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g_slist_remove (proj->idle_render.update_areas, area);
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proj->chunk_render.update_areas =
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g_slist_remove (proj->chunk_render.update_areas, area);
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proj->idle_render.x = proj->idle_render.base_x = area->x1;
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proj->idle_render.y = proj->idle_render.base_y = area->y1;
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proj->idle_render.width = area->x2 - area->x1;
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proj->idle_render.height = area->y2 - area->y1;
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proj->chunk_render.x = proj->chunk_render.base_x = area->x1;
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proj->chunk_render.y = proj->chunk_render.base_y = area->y1;
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proj->chunk_render.width = area->x2 - area->x1;
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proj->chunk_render.height = area->y2 - area->y1;
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gimp_area_free (area);
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@ -710,11 +739,8 @@ gimp_projection_projectable_changed (GimpProjectable *projectable,
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gint off_x, off_y;
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gint width, height;
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if (proj->idle_render.idle_id)
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{
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g_source_remove (proj->idle_render.idle_id);
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proj->idle_render.idle_id = 0;
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}
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if (proj->chunk_render.running)
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gimp_projection_chunk_render_stop (proj);
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gimp_area_list_free (proj->update_areas);
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proj->update_areas = NULL;
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@ -22,18 +22,18 @@
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#include "gimpobject.h"
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typedef struct _GimpProjectionIdleRender GimpProjectionIdleRender;
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typedef struct _GimpProjectionChunkRender GimpProjectionChunkRender;
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struct _GimpProjectionIdleRender
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struct _GimpProjectionChunkRender
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{
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gint width;
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gint height;
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gint x;
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gint y;
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gint base_x;
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gint base_y;
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guint idle_id;
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GSList *update_areas; /* flushed update areas */
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gboolean running;
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gint width;
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gint height;
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gint x;
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gint y;
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gint base_x;
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gint base_y;
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GSList *update_areas; /* flushed update areas */
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};
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@ -50,17 +50,18 @@ typedef struct _GimpProjectionClass GimpProjectionClass;
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struct _GimpProjection
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{
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GimpObject parent_instance;
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GimpObject parent_instance;
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GimpProjectable *projectable;
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GimpProjectable *projectable;
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GeglBuffer *buffer;
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gpointer validate_handler;
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GeglBuffer *buffer;
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gpointer validate_handler;
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GSList *update_areas;
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GimpProjectionIdleRender idle_render;
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GSList *update_areas;
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GimpProjectionChunkRender chunk_render;
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guint chunk_render_idle_id;
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gboolean invalidate_preview;
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gboolean invalidate_preview;
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};
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struct _GimpProjectionClass
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