1999-10-04 01:40:33 -07:00
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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1999-12-16 11:44:02 -08:00
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<HTML>
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<HEAD>
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1999-10-04 01:40:33 -07:00
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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1999-12-16 11:44:02 -08:00
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<TITLE>Scale Image</TITLE>
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</HEAD>
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<BODY text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#FF0000" alink="#000088">
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<TABLE width="100%" cellspacing="1" cellpadding="1">
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<TR bgcolor="black">
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<TD width="100%" align="center"><FONT size="+2" color="white">Scale
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Image</FONT></TD>
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</TR>
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<TR bgcolor="white" >
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<TD width="100%" align="left">
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<P>
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Will scale the image content, and also make the canvas size either
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smaller or bigger. The difference between Scale Image and Set Canvas Size.
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Is that Set Canvas Size will enable you to have a smaller or bigger canvas
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with out scaling the image content (i.e it will only add some space around
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the image or clip the image). NOTE: Scale Image will scale the whole image
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you can scale only the currently active layer with the Scale Layer command.
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<P>
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You will set the new image size either by altering the size or the ratio.
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You can also set resolution of the image. If you lower the resolution the
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image will get bigger (in real units not in pixels). You therefore have to
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compensate it with a smaller pixels size if you still want the same image
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size but a lower resolution. It will naturally be vise versa if you increase
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the resolution. This is why you have a Pixel Dimension area (even if you
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can use e.g mm in that section too).
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<H3>
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Additional Information
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</H3>
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<P>
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For further information see The Gimp User's Manual page XXXX and the Gimp
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User's Tutorial page YYYY
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<P>
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Shortcut Key
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<P>
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Modifier
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<P>
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Drag and Drop
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<P>
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Xinput
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<P>
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----DEV----
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<P>
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<A href="index.html">Index</A>
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<P>
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(/dialogs/scale_image.html)
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<P>
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Sorry but the help file for scale_image is not yet done.
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<P>
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/Karin & Olof
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<P>
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</TD>
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</TR>
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</TABLE>
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</BODY></HTML>
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